When Neocron launched, in those halcyon days, there was a mechanic that offered greater XP rewards for those without LE's.
This mechanic was clearly aimed at getting players to pull their "newb chip" as soon as they felt comfortable with the mechanics of the world, specifically to create a fertile bed for PvP (yes, even ganking, as that meant that Tradeskillers would remain in "safe" places in the city and build empires there, but wouldn't frequent dangerous places because they were, in fact, dangerous.) This was a way that theme and intended player behaviors were 'built-in' to the mechanics of the game.
I am aware that it's frustrating to be summarily executed by a rival faction member, but PvP in a dystopic cyberpunk world is a core element and intent of this game, and the fear of being rumbled by a rival gang is what the TS/BD conflict or the TG-FA/City factions conflict is based on. I am well aware that populations were intended to be much higher, and spreading these factions (that were intended to be insular, and at war) out too thin was a large part of this games initial collapse - but I believe that theme is still valuable. It has been whittled away by degrees over the years to the point where LE protected runners may now behave with a WoW/EQ like impunity, going anywhere they want with no regard to the other players around them. That's sad.
If I remember correctly, at that same time in development, LE's simply didn't work in all locations (like outside the city), so even with one in the runner still had to be conscious of their surroundings and nervous of rivals. This is simply lost from the game now.
Thus, I propose reinstating the XP bonus for non-LE'd runners, to create incentive for runners to expose themselves to more risk in exchange for more reward. This will still allow those that don't want to fight, but also don't want to RP their faction (i.e. Pro-city factions leveling in Pepper Park or the Wastes rather than in their intended, protected locations in the city.) to play in their protective "Alone/Together" bubble, while creating incentive to play the game as it was originally intended, fostering a dystopian world of street gangs and corporate hitmen.
Can we discuss this without name calling or troll statements, please? Only helpful comments appreciated Thanks.