Before i explain what i feel the problems are / what i would like to see fixed please understand that these are simply my ideas that, after playing the game during its core times (when it was at its very best), i feel need to be adjusted in order to make this a better experience and not another moment where the game looks promising only to be shot down by bad moves which has happened again and again.
TECH DROPS - PRIORITY LOW
Since returning to Neocron i'm finding it very hard to farm techs consistently. This is mainly due to the fact that my highest level char is a PE but also because, really, it's either fire mobs or nothing. The chaos caves, scorp caves etc are simply there for XP. The swamp caves seem unused and warbots have a terrible drop chance + you need hack to do them and since you ruined Weapon Lore i can't have both on a PE.
I don't know how other people feel, but a nice way from my point of view to add a little bit more use to caves / outside zones is to also add a drop chance to high level mobs. We're not on about a high percentage here but at least add it to their pools. For example at point red the mobs around Doom Harbinger should give a small chance of dropping L's and T's - thus making the place a bit more useful than for just one mob.
Same with fire mobs out in the world, i believe some (maybe Doomreapers etc) should have the chance to drop tech's as then it would promote people to kill them rather to just ignore them in the hope they find something better. I wouldn't suggest adding the same idea to a place like El Farid though, as you'd just have people jumping in to kill scorpions instead of actually farming (which is what it's there for)
Just an idea!