Recently (and not so recently) a few threads have diverted to the subject of PvP'rs wanting to level faster to get to "their endgame". Some people want mobs that are easy to kill with high xp reward and others (like myself) don't.
In one of these threads I suggested going back to giving a greater rate of xp once the LE is removed but I was thinking it could go a step further. Way back in NC1 you had to kill another player as part of your epic, I don't want to bring that back but I think PvP missions with high xp gain could be given from the faction HQ.
I'm thinking these missions would start at level 10, maybe 15 and you would be assigned to kill Enemy and Neutral runners. Possibly even failing the "PvP Epic" if you kill any friendlies before all missions are completed (this is a special reward from your faction after all). Like the old style epic, the targets would have to be of equal or higher level. Perhaps 20 - 30 enemy and neutral runners from various factions would have to be killed throughout the missions, maybe more.
Once completed the runner will have achieved a certain level (50, 55, 60?) and is rewarded further with a luxury apartment that can not be sourced anywhere else and can not be traded (this extra reward will obviously have no effect on PvP or PvE but will be a status symbol. In this apartment would be a display case with xx number of dog tags on show symbolising all the runners you have killed. It would be awesome if each dog tag displayed the name and rank of each runner but that might be tricky.
Thoughts please. This just popped into my head before heading off to bed so try not to be too harsh on me if this idea sucks balls.
Although as I was typing all this out I strongly entertained the idea of popping my LE if this was implemented.