1. #16
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by Torg View Post
    no, the idea of dividing rare drop by mob type. i sort of like the big-warbot-idea, but there's hoverbots already.
    right. yes definitely a big NO from me to splitting up the pool. equal chance for all parts to drop on all mobs is the only way it should be. otherwise the grind would be monotonous and levelling spots would be camped like crazy. The big warbot idea was a half joke idea but it could be kinda cool. Hovers are under-appreciated which is why i would like to see their drops boosted. I actually enjoy farming them for a change from time to time.
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  2. #17
    Xpertz William Antrim's Avatar
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    I would actually love to see some Juggernaught Warbots wandering around OUTSIDE the facility. One or two could escape don't you think?
    "dulce et decorum est pro patria mori"

  3. #18

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    Could someone list all the mobs that drop techs? Not including Mc5 techs.

    Warbots
    Firemobs
    Desert Horrors
    Y-Replicants (confirm?)
    Hoverbots

    anything else?

  4. #19

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    gentoxic nightmare, regent, DoY super soldiers, and the other bots in the lower DoY tunnels

  5. #20
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    Quote Originally Posted by Chuck Norris View Post
    gentoxic nightmare, regent, DoY super soldiers, and the other bots in the lower DoY tunnels
    level 2 and 3 and all cave "bosses" on ocassion will drop techs. level 3 is more prevalent than level 2 however.

    Izeo not all hovers drop techs and as far as i know Ys dont. also the security bots and guards at mc5 drop regular rare tech parts.
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  6. #21
    Xpertz William Antrim's Avatar
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    Y replicants do not drop techs.


    As far as I know the Hovers SHOULD all drop techs as they start at 80/80 I believe. The Hovereye is the lowest I think but I am not sure as never hunted them regularly.

    Not all firemobs drop rares either do not forget. Only Grim Persi/Chaser Terror Raptor and Leaper and Doomreapers do.
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  7. #22

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    Removing the less wanted ones would make hunting less interesting. The randomness is what makes it fun.

  8. #23
    Xpertz William Antrim's Avatar
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    Quote Originally Posted by Proxy1 View Post
    Removing the less wanted ones would make hunting less interesting. The randomness is what makes it fun.
    I am gonna stick my neck out and say I think you are probably the only person who loves getting melee rares....
    "dulce et decorum est pro patria mori"

  9. #24

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    If we divide rare drop by mob type i'd make it a bit more plausible (for my standard) - but that WOULD indeed mean that fire mobs drop fire spells, swamp mobs poison spells, doy bots tech stuff and so on.

    Mobs just need a proper balancing to make every mob type equally attractive
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  10. #25
    Xpertz William Antrim's Avatar
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    Quote Originally Posted by Drachenpaladin View Post
    If we divide rare drop by mob type i'd make it a bit more plausible (for my standard) - but that WOULD indeed mean that fire mobs drop fire spells, swamp mobs poison spells, doy bots tech stuff and so on.
    Then you will have to remove hacking requirements from said mobs because the only ones that 90% of runners will farm is doy bots. This will also give tanks the shaft as they will need to have a hacker with them to get their cs parts etc etc. Noone would want to farm Firemobs any more once the server got populated with all of the hundreds of Fire Apoc spells....

    I am completely against this idea. I like the idea of farming a variety of mobs for my techs. I do not like having to get 12 Winding Argument comps in order to get a hull or 7 cs comps to just get one addtech.

    I do not want mobs to be split according to type because that would completely ruin all the individuality of levelling in certain areas and would funnel people into having to grind on a certain type of mob ALL the way through to get their rares. The best part of PvE in NC currently is the fact that you can go to lots of different places to get your rares and it doesnt get boring too fast.

    If anything there should be MORE mobs dropping rares but DEFINITELY not by type. I would like to see some of the copbots in Gaia mine drop rares to be honest.
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  11. #26

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    Quote Originally Posted by William Antrim View Post
    Then you will have to remove hacking requirements from said mobs because the only ones that 90% of runners will farm is doy bots. This will also give tanks the shaft as they will need to have a hacker with them to get their cs parts etc etc. Noone would want to farm Firemobs any more once the server got populated with all of the hundreds of Fire Apoc spells....
    Only because at the moment there is shift towards those specific type of mobs and thus i said its necessary to make every type of mobs attractive. And if mobs only drop apoc parts you will have to farm them for quite a while to get the whole server saturated.

    The requirement of hacking is an incentive for teamwork, and not necessary all tech or heavy mobs must require hacking.
    And leveling is always grind, no matter if on one spot or if you change your spot every day.

    And btw. people ARE already grinding on one special type of mob for their stuff so whats there to loose, ppl hunt almost exclusively grims.

    With putting Laser & Plasma weapons, for example, into Gaia to the Cop Bots & Fusion and Ray Gun into Doy Bots there would already be MUCH more incentive to change the leveling/farming spot.
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  12. #27
    Xpertz William Antrim's Avatar
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    If people are only grinding on grims then that part needs to be addressed as a single issue.

    Drachen I can truly see what you are trying to accomplish but I feel that it sounds like drastic changes are being suggested when possibly only minor ones are needed.

    It would take no time at all to find all of the Fire Apoc parts one would need if ALL firemobs dropped was those and Holy Firestorm parts.

    The grind is only the grind when it is the same thing over and over and over again. If you have the variety of levelling (ie not only Grims as you already mentioned) then the grind will not be so bad.

    My previous post was only to point out that some of your ideas could possibly bring more problems to PvE. I am definitely NOT against making more rares drop in more places and spreading out the PvE love to some of the less used places. Personally I think that the midlevel swamp caves ought to have a chance to drop some rares. I would love to see midlevel runners farming them for their parts as much as the "openworld" areas like they do currently.

    Anything to get more people out into the wastelands exploring the sights is a good thing in my opinion. I am not saying your opinions and ideas are bad. I am merely pointing out some issues that may have been overlooked?

    The XP gain from teaming should in fact be incentive enough in my opinion. If runners want to hunt solo they should be given that option, but if they wish to team then they should be given that choice just the same. I think the XP fix is more than enough for for achieving this aim. I would prefer things on that score to stay as they are!
    "dulce et decorum est pro patria mori"

  13. #28

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    Quote Originally Posted by William Antrim View Post
    Drachen I can truly see what you are trying to accomplish but I feel that it sounds like drastic changes are being suggested when possibly only minor ones are needed.
    Given, i'd want to revampt the rares anyway, like with reducing the overall number of parts and by bringing hackers into the crafting by making rares require BPs that are dropped from HN Mobs... a different story.

    Quote Originally Posted by William Antrim View Post
    It would take no time at all to find all of the Fire Apoc parts one would need if ALL firemobs dropped was those and Holy Firestorm parts.
    Sure, if the drop rate stays and the Fire parts take the place of every other drop. But if the adjusted drop rate matches the probability of finding a Apoc part with the current drop rate then i'd say everything is fine. (Unless ofc the initial drop frequency is already too high...)

    If it takes you 100 Grims to get 1 Fire techpart now (fictional) it should still take you 100 Grims to find 1 with the adjusted drop rate. Only difference would be that you wouldn't find 50 other "garbage" techparts you are not looking for.

    Taking the other parts out of the pool without a raising of the drop frequency for the remaining parts should prevent a flood of certain rares.
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  14. #29
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    I do not support dividing the rare parts by mob type because it does not make much sense to me.

    I think that it would be more important to even out the rare parts distribution, so that we can really get every part, instead of the situation now.

  15. #30
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    Quote Originally Posted by Ivan Eres View Post
    I do not support dividing the rare parts by mob type because it does not make much sense to me.

    I think that it would be more important to even out the rare parts distribution, so that we can really get every part, instead of the situation now.

    This is a much simpler and more achievable aim.

    By your recommendation Drachen we would be grinding for weeks by the sounds of it. If you implemented those changes we would nerf researchers as their ultimate requirement is for IDing our rares. If we knew that said rares were only ever likely to be one of maybe 2 or 3 spells then we wouldnt need them so much either. I prefer the "reward" system we have currently and the drop rate to the suggestions you are making above.

    The garbage parts you are talking about are used as trades for said parts. This means again, more player interaction. If melee parts were worth something and melee worked as a viable weapon type you would find that someone somewhere would ACTUALLY want these "garbage" parts and suddenly they would become useful.

    Imagine being a Monk and finding an ATP of CS in your parts? Knowing full well you dont need it there are people who would literally give you a full Fire Apoc in exchange for this! This should not have to be the case. I am with Ivan Eres on this one.

    P.s the hacknet suggestion is just awful too. I dont want things to take even longer. That just adds a whole other can of worms into an already pretty large problem.
    "dulce et decorum est pro patria mori"

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