1. #1

    Default Divide the rare pool by mob type?

    In another thread someone mentioned it's very hard to find the rare you want, since the rares pool has increased a lot since NC1.

    Would it be a good idea to divide the rare pool up so that different types of enemies drop different types of rares? It wouldn't be so strict as "Firemobs only drop APU spells", since, that would be terrible for tanks who hunt firemobs. But what if each tech-dropping 'group' (i.e. warbots, or, firemobs, or, hoverships) only drop techs within 2, 3, maybe 4 certain categories, instead of every single category?

    So for example if firemobs drop 3 tech types, I dunno... APU, T-C cannons, and low-tech pistols. So, a tank hunting firemobs would have a 1/3 chance of finding a T-C cannon part, which is a better chance than the current 1/12 chance of even finding the type of part he wants, let alone the actual weapon he wants, and then the actual part on that weapon.

  2. #2
    The REAL Walker
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    Then they would have to up the droprate a great deal for all mobs that Arent firemobs.. And possibly even remove the hacking req from some mobs..
    Its not a bad idea, I just think that it would require a lot of Work from the volunteer team.
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  3. #3

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    Oh, I didn't actually know that firemobs had a higher drop rate, I kinda thought it was all equal. : (

    As for the hacking part, good point, although, I kinda feel that mobs that need to be hacked should automatically have a slightly higher drop rate than tech-dropping mobs (of the same rank) that don't require hacking. So that there would be a trade-off of actually needing HCK yourself or needing a hacker friend, but the chance of a reward is slightly better to even that out.

  4. #4
    Bitter Old Fart Dribble Joy's Avatar
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    Actually I think the drop rates are equal by level across all tech dropping mobs. A Doomreaper drops less than a warbot for example (afaik).

    The problem is that firemobs are very easy to kill and don't require hacking. You also don't get lvl110+ WBs in the wastes, unlike with firemobs, which guarantee at least one tech.

  5. #5

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    Quote Originally Posted by Izeo View Post
    mobs that need to be hacked should automatically have a slightly higher drop rate than tech-dropping mobs (of the same rank) that don't require hacking.
    makes perfect sense to me.


    Quote Originally Posted by Izeo
    Would it be a good idea to divide the rare pool up so that different types of enemies drop different types of rares?
    I (personally) think this would be a bad idea. Anything that fosters player interaction is a plus in my book - so is trading tech parts.

    [Disclaimer: this is solely my personal opinion and should not be mistaken for an official stance on this matter]

  6. #6

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    Quote Originally Posted by Mokoi View Post
    I (personally) think this would be a bad idea. Anything that fosters player interaction is a plus in my book - so is trading tech parts.
    I will admit, I had not even thought of that. Perhaps it wouldn't be too bad if the 'part types' weren't divided in a way that was so class-specific.

    Like, if warbots dropped low-tech rifles, high-tech rifles, and misc tech parts (obliterator & drone parts), then that would be amazing as hell for spies, but it would hinder player interaction as you said, since spies would have all they need from hunting WBs and wouldn't really need to trade other players,
    but maybe, for example, "t-c rifles, low-tech cannons, and apu spells" drop from one mob - there is no way the person hunting it would need all three, so 2/3's of his techs he would want to trade ..

    .. well, then there's the factor of having alts, and those alts would need those parts .. bahh . Maybe it is a bad idea.

  7. #7

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    Or they should just remove all the garbage weapons that are currently mucking up the rare pool. The problem I have is that 90% of the techs dropped in game are garbage. I have 12 vein ripper comps ffs If those pointless weapons weren't in the rare pool things would feel a lot better across the board regarding techs.

  8. #8

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    ya like melee, drones, obliterator, cpus all hacknet items or something it will make people use hacknet more and get some of the SHITE clogging up the parts pool out

  9. #9
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by Dribble Joy View Post
    Actually I think the drop rates are equal by level across all tech dropping mobs. A Doomreaper drops less than a warbot for example (afaik).

    The problem is that firemobs are very easy to kill and don't require hacking. You also don't get lvl110+ WBs in the wastes, unlike with firemobs, which guarantee at least one tech.

    at the first line. Doom reapers drop more than warbots????? everyone whinges about shitty warbot drops and threads have started on the forum in regard. I actually read the date on your post to see if this was an old thread or something.

    second thing. ALL mobs over 100 should guarantee drops imo. not just firemobs. This is currently not the case.

    third thing. GIGANTIC warbots should spawn randomly and own everyone who comes near them. especially the noobs at the bunker in j_01 ok im kidding but a Juggernaught spawn out in the wastes would be pretty boss. i think that would be fun to fight against.

    Totally agree with Mokoi on the hacking/non hacking thing. You spec the skill you want the rewards and it aint just belts that should be a reward.

    Disagree on splitting up parts in the rare pool but i would like to see a better distribution of parts as it does still seem that certain parts drop more frequent than others for gun sets so you end up with a shit load of parts for one type of gun and are still missing the last one continuously.

    Example of right now i have all the parts for a healing light except for the comp. I have multiples of each other 1 and i have a grand total of 11 frames.

    Another example. Been firemobbing ALOT for techs and have had lots and lots and ressed them all and found various cpu parts for the rare chips. NEVER EVER found a frame for the special science cpu in the firemob parts. i found 2 on titan. both came from the doy tunnels.

    I will collect proper data next time i go tech farming as asked for in the previous thread on this topic but i do still think the loot table is borked and there is little chance of farming certain parts from certain mobs. we have done tests and have tried different things out but never collated any hard data. this is all purely from experience.
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  10. #10
    freedom for neocron! Torg's Avatar
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    terrible idea, doc. 'scuse me. i, personally, wouldnt mind getting more tech drop from warbots, tho.

    and yes, there are 110 and 120 tech mobs out there in the wastes: hoverbots. if only their dead corpses would land properly.

  11. #11
    Xpertz William Antrim's Avatar
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    I think more mobs should drop rares. Perhaps have some mote high end poison dealers too in a few zones. To make a difference to the fire mobs. Other than that I'm with the guys against this idea.
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  12. #12
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by Torg View Post
    terrible idea, doc.
    Which part? the juggernaught or the 100/100 dropping rares?
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  13. #13

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    Quote Originally Posted by Doc Holliday View Post
    second thing. ALL mobs over 100 should guarantee drops imo. not just firemobs. This is currently not the case.
    I agree in a way. Warbots drop techs and aren't they like... 55/55 or something pretty low?

    I would prefer that mobs/tech-dropping is balanced like:
    - Some mobs drop techs. The higher rank, the better the chances. (it is already like this I assume)
    - Tech-dropping mobs that need to be hacked should give better chances at dropping techs.
    - Maybe some other high-rank mobs can drop techs as well, however...
    - ..If high-rank mobs DO NOT drop techs, couldn't they award a bit more XP, to compensate for not having techs?

  14. #14
    Neocron Veteran Ascension's Avatar
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    War bots are 80/80 if I recall?

  15. #15
    freedom for neocron! Torg's Avatar
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    Quote Originally Posted by Doc Holliday View Post
    Which part? the juggernaught or the 100/100 dropping rares?
    no, the idea of dividing rare drop by mob type. i sort of like the big-warbot-idea, but there's hoverbots already.

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