Thread: Chat activation

  1. #1

    Default Chat activation

    Instead of the tab menu displaying the menus and activating chat, change it to enter to activate or deactivate with the key to active being changeable depending on the player.

    Could avoid those few messages such as "wwww", "aaaaa" and generally be a tidier system.

  2. #2
    Xpertz William Antrim's Avatar
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    That's just lazy people to be honest.


    How would you say anything if you couldnt get the enter key to say it?
    "dulce et decorum est pro patria mori"

  3. #3

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    It doesn't help that switching view modes can send the "wwwwwwwwwwwwsdfsdfsdwhycantimove" straight to chat without pressing enter in some situations.

    Also, I believe Ian means the enter key would still send the message, just a (potentially) different and customizable binding would be used to enable you to enter your message itself.

  4. #4
    Slaving over Sony Vegas CMaster's Avatar
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    Pressing enter without the RPOS open does already open chat I think.

    Making pressing it necessary after opening up the RPOS? I think you'd infuriate as many as you'd please with that change (lots of people who are used to the way it is finding their messages "missing"). Yes, we'd lose a bit of "wwwwa" and ".................................", but I can't say I've ever seen either as a big problem. In general, people don't try and move much when they visibly have the RPOS open.

    Worse perhaps is the way alt + e works, with it just being a command macro - that often drops weird stuff in chat.

  5. #5

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    It basically boils down to the fact that having one button that enables chat is simpler, more intuitive, and just plain better interface design than having two (edit: and then some.. all the F keys etc). At the moment, enter and tab are both effectively chat buttons.

    I think too many people are used to the way it's been in NC to make any change like this though. I know it'd take some getting used to for me.
    Last edited by borl; 23-11-12 at 15:34.

  6. #6

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    Quote Originally Posted by borl View Post
    It basically boils down to the fact that having one button that enables chat is simpler, more intuitive, and just plain better interface design than having two (edit: and then some.. all the F keys etc). At the moment, enter and tab are both effectively chat buttons.

    I think too many people are used to the way it's been in NC to make any change like this though. I know it'd take some getting used to for me.
    Trying ideas to bring Neocron into the future not left back in 2003. Even looting suffers from that issue and it's not about lazy it's about having an interface that isn't clumbsy and one that belongs in this decade instead of one that people protect because they hate to see improvements to a game they loved since last decade

  7. #7

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    Quote Originally Posted by IanKett View Post
    Trying ideas to bring Neocron into the future not left back in 2003. Even looting suffers from that issue and it's not about lazy it's about having an interface that isn't clumbsy and one that belongs in this decade instead of one that people protect because they hate to see improvements to a game they loved since last decade
    I don't think i get your issue here...

    You want the chat to be activated without RPOS by pressing Enter?... It is already given...

    If i'm wrong enlighten me, the OP is a bit confusing for me.
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

  8. #8

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    Quote Originally Posted by Drachenpaladin View Post
    I don't think i get your issue here...

    You want the chat to be activated without RPOS by pressing Enter?... It is already given...

    If i'm wrong enlighten me, the OP is a bit confusing for me.
    Sorry for your confusion, I'll try and explain it more clearly.

    Because the menu access and chat activation is the same key, looting puts you into chat.

    Basically to seperate the chat with the menu's.

  9. #9
    Slaving over Sony Vegas CMaster's Avatar
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    Quote Originally Posted by Drachenpaladin View Post
    I don't think i get your issue here...

    You want the chat to be activated without RPOS by pressing Enter?... It is already given...

    If i'm wrong enlighten me, the OP is a bit confusing for me.
    No, he wants chat to only be activated by pressing enter (including in RPOS mode).

    Which would be fine as a design choice, but I suspect it will cause more irritation that pleasure if it is changed to now.

  10. #10

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    Quote Originally Posted by CMaster View Post
    No, he wants chat to only be activated by pressing enter (including in RPOS mode).

    Which would be fine as a design choice, but I suspect it will cause more irritation that pleasure if it is changed to now.
    This is what I was trying to say - I'd be all for suggesting and trying out some interface fixes and improvements, and this sort of thing could be enabled individually via the .ini files / console... Similar to the move with rpos (set ctrl_hudallowmove 1/0) toggle.

  11. #11

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    Quote Originally Posted by IanKett View Post
    Because the menu access and chat activation is the same key, looting puts you into chat.

    Basically to seperate the chat with the menu's.
    Well, the easiest fix without changing much would be to disable the chat when a looting window is called up, that should suffice
    Generally disabling chat on pressing Tab would be too invasive for this community at this point imho Too many ppl too used to it, including me. When entering Chat by Enter i cant use the Up and Down-Arrows to cycle through the messages i have sent. So i would have to press Tab AND select the Chat... UNBEARABLE!

    And afaik RPOS-Movement is supposed to be defunct for some exploiting reasons or so...
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

  12. #12

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    Quote Originally Posted by Drachenpaladin View Post
    And afaik RPOS-Movement is supposed to be defunct for some exploiting reasons or so...
    Well, that's irrelevant really. I have no idea if that command itself works whether enabled in the console or in the .ini... it was just an example of how optional ui changes should be introduced without annoying everybody unnecessarily.

  13. #13

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    Quote Originally Posted by borl View Post
    Well, that's irrelevant really. I have no idea if that command itself works whether enabled in the console or in the .ini... it was just an example of how optional ui changes should be introduced without annoying everybody unnecessarily.
    Well i guessed that, with this command in mind, ppl try to walk away with RPOS up after the looting and thus create those funny wwwwwwwwwwwaawwawdadadawa-messages

    Other then that i don't have this issue much...
    When looting I either just hit Loot All and the RPOS closes, thus no chat salad OR i pick what i need and close RPOS with a hit on Tab - a routinized procedure, no salad either...
    If you want to fix the game, start with the most essential part: The Community...
    Quote Originally Posted by Danae
    <&Danae> i don't like anything that's furry, totally dependant on me, and shits and pisses in sneaky places
    <&Danae> i have kids, i don't need pets ^^

  14. #14

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    Agree with OP and I also played NC1 for a long time.

    99% of the time when I use TAB I'm not trying to chat, I'm trying to do something in my inventory or processor, not type. He is right that it is bad that chat gets focus when you loot something or look in a crate. I'm VERY accustomed to it by now, and I'm very used to deleting the "automatic" messages that get entered in chat ("wsaa") due to trying to do things too quickly, but I'd still support that this is fixed, by OPs idea.

    I would even go a step further and propose that closing RPOS shouldn't close chat (if you intentionally entered chat by the Enter key).

    Because, I'll give you an example of why:
    You poke someone. They trade you (activates RPOS, and focuses chat). They enter a tip. You press accept. Oh hey, chat is activated already for me since the RPOS is open, that's convenient! I'll just type "thank y--" *RPOS closes because other guy closed trade, which consequently closes chat as well*

    He's right, it's clunky, we're just all used to it. I'd like if it was changed.

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