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  1. #16
    Neocron Veteran Ascension's Avatar
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    Quote Originally Posted by Mr. Kassad View Post
    That's the problem on my side:

    What drew me to TH in the past (around 2004/2005. Yes, this forum acc is a new one) were not the NPC traders but the Player-Traders. The DOY-Player-Traders to be precise.
    In the past those were not able to walk around in Plaza 1 as if this was the most normal thing in the world. So the only reasonable safe place to meet up with enemy faction traders was TH. It served as some kind of neutral trading ground for everyone. It was kinda taboo to do this as an CA player (RP-wise) but in most cases it was better to be frowned on than being ambushed in a fake trade agreement in the Wastelands.

    So I think the reasons for the death of TH go deeper than just NPC-Traders.
    It's about safe-zones like in Plaza 1. It's about the fact that COPBOTs don't care about Anti-NC faction players. It's about the fact that COPBOTs took over security in Pepper Park. It's about COPBOTs having no freeze and low damage nowadays.
    This list could be expanded with a lot more facts.

    So fixing TH is not about adding one feature but about re-introducing old game mechanics that made it necessary in the first place.
    Faction relations are kinda broken nowadays. Apart from epics and FSM it is really unimportant to whom you belong. By re-introducing old advantages and disadvantages of being in a certain faction (like being attacked by guards in certain areas other than HQs) you would not only fix TH but a lot more about Neocron in general.

    I hope this was not too confusing because of my bad English.
    Amazing post, this is how the game should be again! As if a revolt faction such as TG can stroll around p1 plotting to overthrow the government.

    Restore factions, patrols etc to as it was in NC1. Make TG hav apps in canyon, FA in TH etc.

  2. #17

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    I like the idea of bringing back the old TH -- in NC1 my main (well the only one I played) was a Fallen Angel and I loved having TH as my home. I loved the apartments too, so much.

    Regarding moving the apartments, however.. this is just an idea but..

    It might not be totally possible to hard-code this anyway, but, if TH starter location is indeed moved back to Tech Haven, would it be very difficult to write one "Mr. Jones type quest" specific to Tech Haven? Just one quest -- no matter what profession you choose, you get the same quest. There could be a techy guy or robo-looking-NPC (like a Cyberguard or Sentinel that talks to you, in the same place - in your apartment elevator). The quest is always the same for any profession, BUT, at the end of the quest he says something like, "Thank you for playing your part etc etc, the Fallen Angels greatly appreciate your assistance etc etc... This should help you in your chosen profession." and he gives you the same exact reward(s) you'd get from Mr. Jones, specific to your profession. So if you picked Driver you'd still get the same Quad Key and if you picked Researcher you'd still get the TL-90 research tool.

    The only catch with this is the mission would have to be a bit balanced for difficulty, i.e., if you pick Field Medic you might have a hard time killing 4 NPCs with guns that spawn.
    Last edited by Izeo; 19-11-12 at 17:06.

  3. #18

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    Quote Originally Posted by Mr. Kassad View Post
    That's the problem on my side:

    What drew me to TH in the past (around 2004/2005. Yes, this forum acc is a new one) were not the NPC traders but the Player-Traders. The DOY-Player-Traders to be precise.
    In the past those were not able to walk around in Plaza 1 as if this was the most normal thing in the world. So the only reasonable safe place to meet up with enemy faction traders was TH. It served as some kind of neutral trading ground for everyone. It was kinda taboo to do this as an CA player (RP-wise) but in most cases it was better to be frowned on than being ambushed in a fake trade agreement in the Wastelands.

    So I think the reasons for the death of TH go deeper than just NPC-Traders.
    It's about safe-zones like in Plaza 1. It's about the fact that COPBOTs don't care about Anti-NC faction players. It's about the fact that COPBOTs took over security in Pepper Park. It's about COPBOTs having no freeze and low damage nowadays.
    This list could be expanded with a lot more facts.

    So fixing TH is not about adding one feature but about re-introducing old game mechanics that made it necessary in the first place.
    Faction relations are kinda broken nowadays. Apart from epics and FSM it is really unimportant to whom you belong. By re-introducing old advantages and disadvantages of being in a certain faction (like being attacked by guards in certain areas other than HQs) you would not only fix TH but a lot more about Neocron in general.

    I hope this was not too confusing because of my bad English.
    This would be sooooo amazing. I'd love to see that again. FA in TH, TG in Canyon, and Neocron City as it used to be! Pretty please

  4. #19
    Xpertz William Antrim's Avatar
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    I agree with the above but to make a simpler request could we please just have tech angels and boobs and guns moved to there. Or at the very least tech angels alone. That would be a start.
    "dulce et decorum est pro patria mori"

  5. #20
    freedom for neocron! Torg's Avatar
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    Quote Originally Posted by William Antrim View Post
    ... could we please just have tech angels ...
    *ding*

    William, your wish has been granted. go take a look.

    (tbh that happened in 2002, and hasnt changed ever since. all the crytons stuff is sold in TH, except datacubes).

    and, uh, i apologize for the cheap joke, but your tech-angels-request just asked for it.

  6. #21
    Xpertz William Antrim's Avatar
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    We didnt have tech angels till 2005 and the advent of nc2. Before that we used to have Crytons Tech Tools in Tech Haven and it was a much nicer place back then.

    As for the cheap joke..... I will ignore it. I am not sure anyone laughed.
    "dulce et decorum est pro patria mori"

  7. #22

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    back in my day, we had Cryton's and HEWs everywhere! And for monks, we had to walk all the way from Medicare to Yakarma's, all 10 feet, and we liked it! wait what

  8. #23
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by Mr. Kassad View Post
    That's the problem on my side:

    What drew me to TH in the past (around 2004/2005. Yes, this forum acc is a new one) were not the NPC traders but the Player-Traders. The DOY-Player-Traders to be precise.
    In the past those were not able to walk around in Plaza 1 as if this was the most normal thing in the world. So the only reasonable safe place to meet up with enemy faction traders was TH. It served as some kind of neutral trading ground for everyone. It was kinda taboo to do this as an CA player (RP-wise) but in most cases it was better to be frowned on than being ambushed in a fake trade agreement in the Wastelands.

    So I think the reasons for the death of TH go deeper than just NPC-Traders.
    It's about safe-zones like in Plaza 1. It's about the fact that COPBOTs don't care about Anti-NC faction players. It's about the fact that COPBOTs took over security in Pepper Park. It's about COPBOTs having no freeze and low damage nowadays.
    This list could be expanded with a lot more facts.

    So fixing TH is not about adding one feature but about re-introducing old game mechanics that made it necessary in the first place.
    Faction relations are kinda broken nowadays. Apart from epics and FSM it is really unimportant to whom you belong. By re-introducing old advantages and disadvantages of being in a certain faction (like being attacked by guards in certain areas other than HQs) you would not only fix TH but a lot more about Neocron in general.

    I hope this was not too confusing because of my bad English.


    Um. tech haven was the trade hub because doy people couldnt go to plaza. That was 2005-6 onwards at the advent of nc2 and is what made TH so popular. The whole red vs blue fiasco.

    cake and eat it comes to mind here guys be warned. TH wont go back to that level of popularity without a huge reason to go there in the first place. Or FA runners of which there are very few. Its not the cool faction any more.
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    Where are the people asking for free candy or Double-XP ?

  9. #24

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    Quote Originally Posted by Doc Holliday View Post
    Its not the cool faction any more.
    I still think it's cool ;( ... but TH would have to lose the elevator music to have any chance of being a cool faction again lol. Think it used to have the generic ambient/creepy music.

  10. #25

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    I am not for RED vs Blue either!
    I like the complex faction sympathy system like it is.

    But it is still really stupid that total anti CA faction are strolling in front of COPBOTs handing out Voice of Resistance Newspapers.
    I wish it was like in the past where it made sense that some of the factions are placed in Plaza/Viarosso and some are placed in PP and OZ while the neutral factions played their own dirty game with everyone.

    Nowadays nobody cares if you are in an enemy faction and throws money at you in Plaza 1 instead of meeting up in secret to make illegal trade agreements.

  11. #26

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    Starter apartments in Techhaven for FA, alot of shopping options, A GR located at the shops.

  12. #27
    Erik Reed on MARS DR REED's Avatar
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    Default Safezone is key factor for TH Gr zone

    Quote Originally Posted by Mr. Kassad View Post
    I am not for RED vs Blue either!
    I like the complex faction sympathy system like it is.
    I don't. Tbh i am missing DOY and this polarization Red vs. Blue. Maybe because i am a real NC 2.1 DOY baby, started playing end of 2005.

    The new faction system is somewhat diffuse for me, often people do not know who is their natural enemy if they are not heavy in roleplay. The old Doy vs. NC made clear front lines and cohesion between the factions was much greater than now.

    And in the midth of this Techhaven was a bridgehead for DOY on their way to NC and for the same time a neutral place for trading and talking.

    Trading and talking: I know that the issue of save zones vs. pvp is a difficult one, but who believes that traders are standing around in a pvp-zone, trading & building and like to be killed every 15 minutes ? Would be some sort of masochism or so ?

    I think that the meeting atmosphere in TH near the GRs does ultimately depend strong of the presence of a safe zone. Its not that much a question of the offered services or how quick copbots react. If game is populated more and more the number of pk-only player goes up, too. And these players give a shit to any RP content or soul light. If they have Kill No. 15 for that evening they quit game and go to bed, its that simple

    Apart from that i agree totally with the post of Mr. Kassad:

    Originally Posted by Mr. Kassad
    That's the problem on my side:

    What drew me to TH in the past (around 2004/2005. Yes, this forum acc is a new one) were not the NPC traders but the Player-Traders. The DOY-Player-Traders to be precise.
    In the past those were not able to walk around in Plaza 1 as if this was the most normal thing in the world. So the only reasonable safe place to meet up with enemy faction traders was TH. It served as some kind of neutral trading ground for everyone. It was kinda taboo to do this as an CA player (RP-wise) but in most cases it was better to be frowned on than being ambushed in a fake trade agreement in the Wastelands.

    So I think the reasons for the death of TH go deeper than just NPC-Traders.
    It's about safe-zones like in Plaza 1. It's about the fact that COPBOTs don't care about Anti-NC faction players. It's about the fact that COPBOTs took over security in Pepper Park. It's about COPBOTs having no freeze and low damage nowadays.
    This list could be expanded with a lot more facts.

  13. #28
    Xpertz William Antrim's Avatar
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    I am afraid they tried the no safezone bit in the beginning of NC2. Plaza 1 was not safe. It didnt last long like that. The red vs blue thing would make the game 10x more empty than it currently feels that is the problem. Bear in mind they need to be open to new players coming in. At present plaza 1 looks like its former self with servers hopping and people trading all over the place. If you removed that advertising for nc and made it (the hub of activity) 3-4 zones away from the noobs what are they going to think when they come to play for the first time?

    I remember playing wow during the Lich King phase and I saw a moderate amount of people around Orgrimmar and none in the other capital cities. Then one day I got the quest to go to Dalaran and having heard about this mystical place I was instantly amazed. I saw the real high end content.

    Having trade channels hopping is all well and good but seeing the real people lets people think that the game is alive.

    I would equate this to P1 and Tech Haven in nc. The problem is there would hardly be anyone in P1 for the noobs to ask questions of and get pokes/other tradeskilling from. Sure these people could come to P1 but if theyre not naturally there already who would know to ask them to come there? To a noob a perfectly legitimate place to come to could be any zone in the game.

    Plaza 1 is a centre of gravity for NC. It is the lifeblood that is NC. Without that you don't have an NC. It needs population. It needs smack talk and it needs the traders. If you put em back in Tech Haven it will suck.

    We had P1 before we had Tech Haven. Sure make TH a more friendly accessible place. Hell even put some good mid level levelling areas in there - same for TG and encourage people to go into them. You could even put Cyclopses into the TG cave if you wanted and make it like the Bunker at MB for all I care but please DO NOT mess with Plaza 1.


    Thank you.
    "dulce et decorum est pro patria mori"

  14. #29
    Registered User Disturbed21's Avatar
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    When I came back and created a FA character I was dissapointed that my starter apt was not in TH...loved the atomosphere there back in the day and really can't understand why CM starts out at MB but FA/TG start in OZ....IMO put them back to their respective homes and add a warning upon character creation for new players (if it isn't already there).

    That being said, with low-pop game, I'm in agreement that tradeskillers should not be split between TH and P1, leave that alone please. Hard enough for people to get ahold of tradeskillers during certain timezones as is. Just need to make it a little easier to start out FA and TG buy adding any missing vendors and Jones type missions (CM needs those too I believe).

  15. #30

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    Well, I don't know on what server you guys played but on Mars Plaza 1 was VERY safe even though it was a non-safe-zone for a long time.
    Once in a while (like 3 times a week) some red guys showed up but it was nothing too serious because of the badass copbots and lots of PVP runners that fought them back pretty quickly. Trade chars were totally safe inside the Medicare. I think the worst casualties on trade-char side were two Runners. Maybe 4 or 5 Fighter on another occasion. But those examples were like rare. I mean REALLY rare. 80% - 90% of the P1 raids were total failures with someone trying to snipe a Runner (failing horribly most of the times) and then trying to hide until they got killed by the copbots or other runners.

    EDIT: But I have to agree that this needs a certain amount of players with the correct mindset. I wonder if these preconditions are met at the current situation.
    Last edited by Mr. Kassad; 21-11-12 at 22:16.

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