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  1. #31
    Xpertz William Antrim's Avatar
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    Quote Originally Posted by Torg View Post
    isnt this a simpler version of hacking? tool, skill, but no minigame?
    Yes basically. That is exactly what I had in mind. No minigame but the salvager has the chance to find some extra goodies that a regular looter would not. It makes his/her skill worthwhile. He/she can salvage already looted corpses also for "extra" loot and so it alleviates some of the problems with loot stealers too. Perhaps he/she could have an increased chance of finding trophies too? Like the salvager becomes a taxidermist also!
    "dulce et decorum est pro patria mori"

  2. #32
    Xpertz William Antrim's Avatar
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    What if the salvager had the chance to find tech parts on hackable mobs. Like a version of hacking for tanks?
    "dulce et decorum est pro patria mori"

  3. #33

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    This idea is very good, it gives more of a realistic feel to it but for god sake don't touch recycling, it saves time not money and in most cases you lose out of money gained because of it.

  4. #34
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by William Antrim View Post
    What if the salvager had the chance to find tech parts on hackable mobs. Like a version of hacking for tanks?
    WTB +5 Skinning Knife...........



    Wait, do warbots drop techs?

    Ok that was mucho sarcasmo. Sorry. Yeah good call i like the idea actually.
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  5. #35
    Xpertz William Antrim's Avatar
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    I think that the requirement for salvage should be the same as hacking to make it fair. It could also be a good tradeskill for low tech users too.
    "dulce et decorum est pro patria mori"

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