[MULTI][CLOSED]Dont forget about these old bugs please...

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  1. #1
    Registered User \\Fényx//'s Avatar
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    Exclamation [MULTI][CLOSED]Dont forget about these old bugs please...

    Trade Bug - Where it randomly resets the trade window and kicks everything back into your inventory, it also messes up the order of everything at the top of your inventory.

    Condition Bug - Items showing as usable, with low condition (8/120 for example) but actually being broken, worst culprits are implants when they pop after death, still show as usable, but you need to relog to see that they are broken.

    Item Appearance Bug - Also after death, some inventory items get mixed up, Implants that you cant get poked back in, that after a relog turn out to be your boots for example.

    Vehicle Repairing - Probably as much as 20-30% of repairs on a vehicle using the remote tool take the nanite use but do not repair the vehicle, this is standing in the same position as the last 5 successful repairs, and the next one will work fine from same position, is it being treated like a gun with the possibility of missing ? if thats the case thats pretty retarded...

    Gen Rep - This is a new one on me since coming back, a few times have had the gen rep take my cash, give me the SI, but not teleport me, pretty fricken annoying when it happens, as youre getting a double dose of SI and paying twice for the privelidge to get somewhere.

    Will add more when i remember them or come across them.
    Last edited by \\Fényx//; 06-11-12 at 10:35.
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  2. #2
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    Nice list, Fenyx. Some of these bugs have been around forever.

    Thanks for listing them.

  3. #3
    freedom for neocron! Torg's Avatar
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    these bugs had been worse and more frequent in the past, up to the point where we all did an instant relog after death, so you wouldnt lose valuable items. i feel NC is more reliable than ever before.

  4. #4
    Registered User \\Fényx//'s Avatar
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    Doesnt mean that it is properly fixed though does it ? or that we should just put up with it because 'thats the way it is'
    TITAN
    Fenyx Rifle Spy - Fenix PPU Monk -
    Draven HC Tank - Turkish Pistol PE -
    Magneto Slotgod - Fenix-Res Researcher -

    I wish NC's soundtrack was a bit more like this ...

    Xenocell's indiegogo fundraiser!, mmo fps-rts that ive worked on, check it out

  5. #5
    Bitter Old Fart Dribble Joy's Avatar
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    The trade bug is not a bug, it's an anti-macro feature (afaik).

  6. #6

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    ++ Being killed under 3+ drugs makes you unable to resurrect etc. until relog. Sometimes it causes (IMO it's linked) self-semi-resurrect (that one when you can't kill or be killed) and self-full-resurrect (that one that resurrects you with low or rarely full hp) with drugflash
    If you value fapworthy graphics over fun and originality, NC is probably not what you want.

  7. #7

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    Please remove the stupid anti-macro functionality. It doesn't stop people from using macros and is just a huge pain in the ass for EVERYONE.

    Quote Originally Posted by Torg View Post
    i feel NC is more reliable than ever before.

  8. #8

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    ++Sometimes after you died and took GR, your SI reduces to 0% instead of "No SI", causing "You cannot use that item, yet" bug forbiding you to use stuff even with exact skills until relog.
    If you value fapworthy graphics over fun and originality, NC is probably not what you want.

  9. #9

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    Quote Originally Posted by Linear View Post
    ++Sometimes after you died and took GR, your SI reduces to 0% instead of "No SI", causing "You cannot use that item, yet" bug forbiding you to use stuff even with exact skills until relog.

    This I think will happen because the client reduces the synaptic impairment in 2 %, but only checks if there still is SI until 0 %. So if you die and you may get like 13 % SI, it will go down on 1 % and then again go down under 0 % - which won't work if the variable is defined as positive integer.

    The result will be, that for the client the SI is 0 % already - no more reduction necessary.

    Simple work-around: float number as variable, check for < 0 in both if-statements and update on 1 % steps.

    Zoning does sometimes fix this issue, mostly as you already wrote, one relog is required for re-rechecking the synaptics impairment (which will work in that if-statement oO).

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