1. #1
    OWNAGE alive! OLD No.7 BrAnD's Avatar
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    Default [INTENDED]Runspeed on Testserver

    Hey, runspeed is much lower on the testserver, but none of the patchnotes tells anything about it.
    New runspeed cap? Bug or feature?

  2. #2
    Registered User nabbl's Avatar
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    That would be awesome! Could anybody please confirm this?

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    The REAL Walker
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    Quote Originally Posted by OLD No.7 BrAnD View Post
    Hey, runspeed is much lower on the testserver, but none of the patchnotes tells anything about it.
    New runspeed cap? Bug or feature?
    NononononoNO!!! Hopefully just a bug! >.<
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    Registered User \\Fényx//'s Avatar
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    At first i thought it was reduced as you say, but after running around a bit more, i dont think it is. when in the neoconstruct it feels slower and i have to put that down to the vast open flat area... run around the city zones on a character with same ath/agl as a retain char and it feels the same.
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    Yeah I wasn't sure about this. I was thinking that it just feels slower because of the widescreen "fix", with a much lower FOV.

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    Quote Originally Posted by nabbl View Post
    That would be awesome! Could anybody please confirm this?
    I cant see any reason for slowing down the runspeed! Fixing the netcode/clipping would be useful, but not at the cost of runspeed tbh.

    Would be nice if a GM could tell us if it's a bug or if it was changed/implemented without being mentioned in the patchnotes!-THX

  7. #7

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    Runspeed calculations have not been touched. Flib is right, it feels slower because the field of view calculations have been fixed.

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    Thank you Alduin! Thread can be closed please.

  9. #9

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    Quote Originally Posted by Alduin View Post
    Runspeed calculations have not been touched. Flib is right, it feels slower because the field of view calculations have been fixed.

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    "Fixed"

  10. #10

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    Quote Originally Posted by flib View Post
    "Fixed"
    Okay, fine; it's working as it should.
    The originally intended viewing experience was 4:3. Compared to that, the new widescreen fix makes it so widescreen just adds more space on the sides, as it should.
    We just need to get used to it.

  11. #11
    The REAL Walker
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    Quote Originally Posted by flib View Post
    Okay, fine; it's working as it should.
    The originally intended viewing experience was 4:3. Compared to that, the new widescreen fix makes it so widescreen just adds more space on the sides, as it should.
    We just need to get used to it.
    Im starting to get scared of this patch, eventhough it gives us the sweet, sweet tl 92 pulselaser pistol...
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