Hey, runspeed is much lower on the testserver, but none of the patchnotes tells anything about it.
New runspeed cap? Bug or feature?
Hey, runspeed is much lower on the testserver, but none of the patchnotes tells anything about it.
New runspeed cap? Bug or feature?
At first i thought it was reduced as you say, but after running around a bit more, i dont think it is. when in the neoconstruct it feels slower and i have to put that down to the vast open flat area... run around the city zones on a character with same ath/agl as a retain char and it feels the same.
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Runspeed calculations have not been touched. Flib is right, it feels slower because the field of view calculations have been fixed.
Slauncha,
Alduin
Alduin
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Thank you Alduin! Thread can be closed please.