this is a proposal for discussion, and maybe a proposal for testing. numbers arent fixed. its a thought experiment.
i think this is how i should be, in a perfect (online) world without clipping: different classes should encourage different playstyles. numbers are per cent, 100 is a theoretical maximum:
Class Speed Defence Attack
HCtanks 60 90 100
MCtanks 100 90 60
Spys 100 50 100
APUs 90 60 90
PPUs 90 100 10
PEs 100 80 90
i think you'll get the idea that combat its not just about damage and resists, but char speed also. atm all chars are set for max speed, this could as well change.
this approach to rebalancing is based on recent discussions on patchnotes and cmasters apu redefinition ideas.