Thread: Regant Bossroom

Page 4 of 5 FirstFirst 12345 LastLast
  1. #46
    Xpertz William Antrim's Avatar
    Join Date
    November 2005
    Location
    Norfolk.
    Posts
    4,112

    Default

    If people want to team again you will find your fun will rise exponentially as the xp will rise exponentially with it. It doesnt matter where you go as it will be better everywhere.

    Then when you have finished having so much fun you will probably find that you have also been patient. In this time of great patience and solace the devs will have had chance to relax a little from their full time jobs and families and be able to work on some other burning issues. No not Christmas with their loved ones, NC for you. It is a much more important issue. As long as PvE is fixed it wont matter if they have to work New Years Eve or get up extra early in the first dawn light of 2013. As long as PvE is fixed. But hey youre still having fun right? Good, ok chief happy with that.

    So yeah once that is done you might find some of these other issues also get resolved. Its all about you right. Yeah right on bro. In the meantime instead of ranting how about thinking about some of the other things that you might have looked at and thought of solutions to that someone else missed. Devs are the same as the rest of us. Human. They have opinions, feelings and emotions. We each have our own opinions and some of them are very passionate. That is one of the things that makes this community so great.

    However the shortsightedness of some of its members is appalling. Its the "Now let me log on my....." part that gets me. However the money shot is that last line. That's the one that really sold me. Tank. The one class in the game that you REALLY can still solo PLENTY of the content with.

    If you had said Pistol pe or rifle spy I might have had some sympathy for you. If you had said APU or pistol spy I would have definitely patted you on the back and shared your moment of grief. But youre whinging about a tank.... I had to laugh my ass off.

    Everyone here knows the game isnt fixed. Far from it. Triv even weighed in on the subject you and you got an official comment. Well about as official as the Dev team can be.

    Yet still you have to rant.

    GG bro. Seriously, nice one.

    Thats what they want in the brainport. Rants. Helps to test the game loads and DEFINITELY helps the morale and motivation of the guys trying to fix the game for you.



    How about suggesting something more like this for improvements?

    What about making mob dispersal related to zone and climate?

    Have jonny 5s moved back to the Dome of York and surrounding countryside?

    Have just firemobs around the canyon?

    Move Y replicants over to the doy areas too and remove the hacking requirement on them?

    Put hazard worms et al around the Apparition caves

    Have hovers remain ONLY around TH

    Basically have areas where mobs spawn, across 9-12 zones or so around the map?

    Doy Tunnels - beef up the amount of non hackable mobs (doy soldiers) and decrease the amount of hackable ones - so that everyone can farm and having a hacker is a bonus.


    What about boosting the hell out of the uplink bonuses? Like Plus 50 or something so that Uplink Levelling zones suddenly become uber good and highly sought after. I recall in NC1 before the GR rules came in about locking and unlocking we used to go to Northstar uplink and hunt warbots there with the hack bonus and only like one hacking chip and we could pretty much farm all day (on a non hacking char ordinarily). This way even Tanks could level up there and still get rares.

    all of these are constructive criticisms and suggestions.

    Other than that all i can say is join a clan and level with your clan mates. Theres bound to be some who will recruit still.
    "dulce et decorum est pro patria mori"

  2. #47
    Hand me a gun and ask me again zii's Avatar
    Join Date
    December 2002
    Location
    In bright puddles
    Posts
    2,602

    Default someone turn of the servers

    @OP

    I'll keep it short.

    Neither routes harm anyone. If you dislike then don't do it.


    Long version
    There is nothing stopping you enjoying your levelling. If you like run endless cave runs over the next few years then go for it. Enjoy yourself. I have no problem with this

    If you want to level your XP quickly, and get involved with PVP and OP wars, then head down Regents a few hundred times. You might go blind in the process, or die from boredom, but the point is to level.

    Neither option harms either players' route.
    I am wearly of all this, so please grow up.

    PS. There are so many other things to do in this game, than the above!

  3. #48
    Highest Ranked Psi-Monk Ever Forget My Name's Avatar
    Join Date
    December 2002
    Location
    Florida
    Posts
    1,688

    Default

    Just fyi William, I only hold discussions with people online who refrain from insults and actually WANT to exchange ideas. I don't know why you went off on a tangent there because I used the class "tank".

    I never attacked you, so I don't know where all this rage/hate/anger/whatever towards me is coming from.

    When you want to chat about game issues in an adult manner, I'll be here.
    ______________________________________________________________________________________
    Majestic_12 / Cold Steel Mercs / Phoenix LTD / P.I.M.P / Immune

    my techs for trade

  4. #49

    Default

    I'm stopping this now. If you have a problem with each other discuss it via PM. Don't make me come back to this thread for the wrong reasons.
    Trivaldi
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    ğI'm in a glass case of emotion!Ğ

    DOWNLOAD NEOCRON • PLAY NEOCRON • FACEBOOK • TWITTER • IRC • GET SUPPORT • FORUM RULES • RULES OF CONDUCT

  5. #50
    freedom for neocron! Torg's Avatar
    Join Date
    March 2003
    Location
    wasteland
    Posts
    1,865

    Default

    i think we have discussed nearly all of the facts surrounding regants. this cave is the single most important grinding place for ppl wanting to skip PvE and going to PvP pretty fast. and it appears to me that we should leave it as it is. for now. since triv kindly acknowledged the lack of high-end PvE spots, we all are called out to come up with detailed ideas, stories, descriptions of MMO content.

    one last remark on the manners question: every now and then language is getting pretty strong on the forums, so always someone would feel insulted. why dont we put up a truce for the brainport and bug report parts, and keep flaming to the "community talk"? deal?

  6. #51

    Default

    Quote Originally Posted by Torg View Post
    i think we have discussed nearly all of the facts surrounding regants.
    I wouldn' t call that "discuss". All the trolls that only come to the brainport once a month to flame and defend their favorite exploit can suck my dick btw.

  7. #52
    Xpertz William Antrim's Avatar
    Join Date
    November 2005
    Location
    Norfolk.
    Posts
    4,112

    Default

    Your rant annoyed me. It was counter productive. I am more than happy to discuss these matters in an adult manner. I try to in 99% of my posts. I am guilty of feeling as passionate as you and many other people. I have no personal malice. I just dislike people ranting generally and not coming up with some good ideas. I am as guilty as you are in that I had a pop back when it might have been better to just ignore it.
    "dulce et decorum est pro patria mori"

  8. #53
    Slaving over Sony Vegas CMaster's Avatar
    Join Date
    November 2004
    Location
    Plaza 3
    Posts
    4,221

    Default

    Quote Originally Posted by Jodo View Post
    Fair enough. I've always felt disappointed that "The Nightmare" is something people seem to do while reading a book.
    Well as said, I've no issues with making the nightmare experience a bit more sensible.
    But Neocron doesn't have the setup to make just dumping in really hard mobs work. The aggro system is very simple and while not impossible to exploit tactically, certainly limited in so. Additional support classes don't provide any additional support. You can't just drop in a big uber-mob (or cluster of) and expect that to work in NC, the way it might in CD-based MMOs/RPGs. The tools aren't there for the players. That isn't to say that you couldn't design an NC experience that required large team numbers and careful coordination. Just that it would need to be designed for that from the ground up.

    Quote Originally Posted by Torg
    why dont we put up a truce for the brainport and bug report parts, and keep flaming to the "community talk"? deal?
    Bug reports should be fine. But the reality is that brainport is the P2 zoneline of poster vs poster combat. People are going to get pretty fired up about ideas they are passionate about, or ways they want to influence the game to benefit themselves. So tempers are always going to flare here. (also, some ideas are stupid. It's not always easy to avoid just shouting that back)

    I think what William and Dropout were really after was "faster" levelling rather than necessarily "easier" levelling, if you see where I'm coming from. Hence why I said that perhaps rather than one rather broken spot, it would perhaps be better to look at XP gains and so on across the board. Especially as having one place much better than others brings on a whole bunch of problems (competition for use of the space notably).

    As for some places needing teams, and some things requiring hacking (although note that there's no reward worth speaking of from y-reps even if you do hack, and most ultis/illegals from DoY tunnels come from non-hack mobs), that's fine by me. Perhaps a bit less hacking would be good for wasteland mobs, but still.

    Suggestion: Maybe a brainport thread for each hunting zone. People talk about their experience of it (fun, difficulty, what was effective, did they feel adequately rewarded). People can chip in with ideas about what could be done with them?

  9. #54
    NC2 were u fight bugs from NC1
    Join Date
    June 2003
    Location
    UK
    Posts
    687

    Default

    Ok, so I've decided to split of your post and give my opinion on some of the specifics you gave.

    I have tried this, and this is my experience...

    "Alright, I am tired of leveling at either El Farid, Fire Caves, Outside Fire Mobs, or Regants. These are the spots I level at normally"

    Quote Originally Posted by Forget My Name View Post
    1) Y replicants in the south eastern wasteland sectors.

    Their bodies are small, so hitting them at range while they move is pretty improbable. They hit too damn hard once I get close, so fighting up close isn't an option. Oh look, after 5 minutes of hill clipping and zone line hiding, I killed one. Oh, I have to hack it for my reward? NO THANKS.

    Too hard to hit, not probable for a single player to farm for "fun", and reward makes it not worth it for non hackers.
    I think this is another example of mobs seemingly being able to instantly target you, dealing far too much damage per hit and having huge range.

    Quote Originally Posted by Forget My Name View Post
    2) Hovers covering every sector in the middle of the Wastes.

    Giant bodies make them easy to hit across the zone, but they can kill you with near full resists in 2 or 3 hits as a Tank with 1.1k life. I finally killed one due to hiding in a building for 5 minutes... OH great, another mob reaKKtor decided to punish non hackers for killing again. What the fuck is with the original developers making everything end game non friendly to non hackers?

    Easy to hit, but will kill you in a few hits, most of the time without an animation. If you do manage to kill one of these after an hour of hiding in a building, unless you have hacking, once again you are denied your reward for playing the game. Not worth it for leveling or looting.
    Another example of mobs seemingly being able to instantly target you, dealing far too much damage per hit and having huge range.

    Quote Originally Posted by Forget My Name View Post
    3) Doy Tunnels. You need a group, or be a droner. To get any reward you need to be a hacker, once a fucking again!

    Not worth it unless you are a loner droner, or doing clan farming. Also, unless you hack, fuck off, so even if you are in a group, as a non hacker, you just need to trust your team mates.
    Team/clan content which I think is good to have, especially if the other issues here are addressed.

    Quote Originally Posted by Forget My Name View Post
    4) Swamp Caves. Who cares. Used to be fun pre 2.2, but now the mobs just poison and kill you instantly. For once you don't need to hack to get your reward, but no techs drop, shit, nothing good drops.

    Not worth it in any circumstance.
    Another example of mobs seemingly being able to instantly target you and dealing far too much damage per hit. They shouldn't be able to instagib/2-3 shot players.


    Quote Originally Posted by Forget My Name View Post
    5) Point Red like dungeons. Fun! The war soldiers are actually fun to fight against! HIding, ducking, shooting, fun! Oh... The boss drops a shitty rocket launcher I wouldn't pay 50k for a 5 slot version of? No tech drops? Once again, like Poison Caves, a mob you don't need to hack, but you get no reward for.

    Fun to do a few times just to say you did it, but the novelty wears off after you realize the boss mob drops shit.
    From what I remember, you're right the mobs are actually fun to fight against.
    The Boss really should have a 'slim/rare' chance to drop rare parts.

    Quote Originally Posted by Forget My Name View Post
    6) Crystal Caves. Biggest issue... Bats are tiny as fuck to hit. They also hit you harder than most fire mobs. Level design actually has spots where you can fall into a pit and you are stuck. You either have to die to the bats that fall down with you, or kill self, or reset position. Bat Queen does drop good loot, but people forget Neocron Melee is the most worthless play style in any mmo currently.

    Fun to do for a bit, but once you get your bat queen set, you never go back.
    Aiming in general seems to be a real issue against small/relatively fast moving mobs.

    Quote Originally Posted by Forget My Name View Post
    8) Johnny 5 bots. Found near DOY sectors. Meh... low rank mobs that need to be hacked.

    Who cares.
    There should be more level's of these mobs about with a chance to drop rare parts, giving a reason to hunt them rather than avoid them. Needing to hack them makes sense though as they are robots.
    Like other mobs, their instant target, huge range and high initial damage needs to be fixed/balanced.

    Quote Originally Posted by Forget My Name View Post
    9) Worms. Found near DOY sectors. Pre 2.2 used to be THE leveling monster for high level players. Sticking DOY in the game, moving mobs around, and mingling worms along side Johnny 5 bots, Terror Maulers and out door Soul Clusters makes farming worms a thing of the past.
    Considering all the zones there are up at that part of the map, separating them a bit shouldn't be too hard to do. (still nice to come across other random unexpected mobs now and again though)

    Quote Originally Posted by Forget My Name View Post
    10) Graves. Used to level in there pre 2.2, but after 2.2, mobs hit to hard to bother.
    I find this is the same with a lot of mobs, they simply hit far too hard per hit to give you a real chance. I've nothing against difficult mobs and have a good chance of killing you, but they shouldn't be able to instagib/2-3 shot players.

    Quote Originally Posted by Forget My Name View Post
    11) Warbots. I don't hunt these anymore, so no opinion. Need hack anyway, but with the tech drop nerfed, who cares. Probably the one thing rifle users enjoy hunting in the game due to large hit box.
    Need to be restored to their pre 2.2 tech part drop rates, and have more of them randomly about the game world.


    All in all, I think a lot of the issues actually boil down to some issues with mob mechanics in NC.
    Mob seem to be able to instantly target you the second they see you. (you have to wait a fair bit before your reticule is closed enough to try to hit them)

    Most, if not all high level mobs simply deal far too much damage per hit to give you a realistic chance of trying to kill them, especially when you add in the fact that they can instantly target you, making trying to hide behind cover between shots pretty much a waste of time (quite often mobs will still be able to hit you when behind boxes/crates etc as well).

    Then there's the issue of range, a lot mobs seem to still be able to hit your consistently at huge range that even a rifle user can barely use and will miss a lot of shots at.

    My apologies for going a bit OT, but it's all relative when it comes to mobs, their difficulty and damage.

    Possibly my points may be better in a new thread/topic.
    TERRA:
    Master Netphreak : Rifle PE 70/65** | Netphreak : Rifle Spy 79/65**
    Jedi Master Net : Gimped Blessed Hybird Monk 62/55**
    Kid Net : Pistol PE 63/65** | Chuck Rock : 56/58* H-C tank
    Dark Eagle : 73/56** CST Pistol Spy

  10. #55

    Default

    I know this isn't a huge contribution but I agree on the Y-Reps being unfair in that they: are very thin targets, have a large aggro range and a HUUUUUUUUUUUUGE attack range (imagine a player shooting like that..), do tons of damage, and aren't worth the loot. I actually thought they DID drop techs, but if they don't they really should.

    Hoverbombers, I actually request that these guys are not modified, aside from decreasing their mob density per zone, and also decreasing their overall world map locations (the latter of which was earlier suggested in this thread, too). The reason that I ask that they stay the same, as far as difficulty/rank/AI is:
    - I like that I'm terrified of them.
    - The tactic(s) you might use to kill/hunt them, are, as far as I know, unique to them.

    That said, yes, lessen their population. It's not cool to see 8 HoverEyes having a sky orgy.

  11. #56
    Xpertz William Antrim's Avatar
    Join Date
    November 2005
    Location
    Norfolk.
    Posts
    4,112

    Default

    Like nets ideas to be honest. I would like pve to go back to nc1 pve as well or maybe a tad harder.
    "dulce et decorum est pro patria mori"

  12. #57
    Savior Haxxor's Avatar
    Join Date
    October 2003
    Location
    Newcastle, UK
    Posts
    319

    Default

    Quote Originally Posted by Izeo View Post
    I know this isn't a huge contribution but I agree on the Y-Reps being unfair in that they: are very thin targets, have a large aggro range and a HUUUUUUUUUUUUGE attack range (imagine a player shooting like that..), do tons of damage, and aren't worth the loot. I actually thought they DID drop techs, but if they don't they really should.
    Afaik Y reps can drop techs ive looted 1 or 2 but i think the drop rate is comparable with warbots.

    Quote Originally Posted by William Antrim View Post
    Move Y replicants over to the doy areas too and remove the hacking requirement on them?
    If its the ones in the south east i think theyre there for storyline purposes.

    A few weeks later, the CityAdmin commissions Tangent Technologies to construct Ceres Cyborgs using the blueprints. It is intended to assault the Twilight Guardian with their help. Very soon, preparations commence in sector C-12. However, the cyborgs turn out to be utterly uncontrollable and are left in the sector, while development is continued elsewhere.
    Maybe for the storyline 1 faction is able to control them and takes them somewhere else, something goes wrong and they end up a new high level levelling spot.

    -= Fallen Angels - Titan =-
    | Smiler - Researcher | Mr Sandman - Constructor/Recycler | Lemmiwinks - Hacknet |
    | Haxxor - Droner | Zmiler - HC Tank |

  13. #58
    Highest Ranked Psi-Monk Ever Forget My Name's Avatar
    Join Date
    December 2002
    Location
    Florida
    Posts
    1,688

    Default

    Yup, that is my entire point. high end mobs hit waaaay to hard in 2.2, and if they are supposed to be so damn hard to deal with, their loot is either unacceptable or not even accessible at all.
    ______________________________________________________________________________________
    Majestic_12 / Cold Steel Mercs / Phoenix LTD / P.I.M.P / Immune

    my techs for trade

  14. #59
    Savior Haxxor's Avatar
    Join Date
    October 2003
    Location
    Newcastle, UK
    Posts
    319

    Default

    Quote Originally Posted by Forget My Name View Post
    Yup, that is my entire point. high end mobs hit waaaay to hard in 2.2, and if they are supposed to be so damn hard to deal with, their loot is either unacceptable or not even accessible at all.
    120% agree with this.

    Hopper's being a prime example.
    If Melee is going to be an made a viable pve option in the future how on earth would they deal with the AoE attack from a Grim Persc.
    Spiderbot's hit alot harder than they used to (what happened to make the smaller one higher combat rank to the larger one?).

    -= Fallen Angels - Titan =-
    | Smiler - Researcher | Mr Sandman - Constructor/Recycler | Lemmiwinks - Hacknet |
    | Haxxor - Droner | Zmiler - HC Tank |

  15. #60
    Huckle Beare' Doc Holliday's Avatar
    Join Date
    March 2003
    Location
    Sydney, Australia
    Posts
    4,134

    Default

    Pve was broken imo in nc2. not .whatever.

    As for the hacker comment. well it is an mmo. your not supposed to solo everything. Its kinda encouraging you to team with others. thank god its not like wow with a dungeon queue

    Pve is its own seperate entity and to simplify it all will probably be a gargantuan project to ensure the right mixture of balance vs challenge long term. That said i think the outdoors mobs need a good nerfing so that it IS possible to let all manner of classes compete semiviably again. (melee vs grim was the nail on the head. no pun intended)

    Caves still need to remain hard but should be doable with a decent team with the correct support. It should not exclude classes from going in there though because they are too weak to stand up to the mob that are there.

    Ps. graves isnt actually THAT bad. we been there the other day. You just cant run through smashing it like the old days and you certainly cant solo it.
    ______________________________________________________________________________________
    Quote Originally Posted by aKe`cj View Post
    Something is wrong.
    Where are the people asking for free candy or Double-XP ?

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •