1. #31
    Highest Ranked Psi-Monk Ever Forget My Name's Avatar
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    Quote Originally Posted by \\Fényx// View Post
    The rate of decay on melee weapons is awful.
    I've only noticed this in PvE because PvE lasts hours straight... I've never been in a PvP situation where I fought for, literally, hours straight. Usually a few minutes here and there and that is it. I've never actually just hit players for hours like I do mobs.
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  2. #32
    Xpertz William Antrim's Avatar
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    It is still a problem whatever you're hitting.
    "dulce et decorum est pro patria mori"

  3. #33

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    Quote Originally Posted by \\Fényx// View Post
    The rate of decay on melee weapons is awful.
    This is so true.
    Meele should help benefit defense in all resists, have a tiny increase in damage and allow us to use mods for Xray, fire and poison damage.

    If this is updated on the test server we can all test it out and balance it properly.

  4. #34

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    I'm playing my meele now, SamuraiKett and I hit a aggie captain 4 times and each hit I got, "your item has been damaged a little"

  5. #35

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    Few other issues I've come across.

    The weapon that was not constructed shows damage type.
    With it being a laser blade the damage should be high energy or completely energy instead of high pierce low energy.


    The constructed version here doesn't show damage type or level.


    Also the laserblade broke in 1 hour of leveling.

  6. #36

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    Just realised you lose condition by attacking with your sword and hitting nothing but thin air

  7. #37
    Xpertz William Antrim's Avatar
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    Quote Originally Posted by IanKett View Post
    Just realised you lose condition by attacking with your sword and hitting nothing but thin air
    That's called rust.


    "dulce et decorum est pro patria mori"

  8. #38
    Tessier-Ashpool S.A. slith's Avatar
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    Actually that happens with all weapon, you lose condition more if you don't hit anything. Or shoot at Genreps, for whatever reason.
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  9. #39
    Registered User \\Fényx//'s Avatar
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    You still do the damage types with the constructed laserblade.

    Old bug, when you hit reload using a melee weapon, the info window loses its damage type values.
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