awesome that there is a patch
will it be downloaded and installed automatically? or how will that work?
As much as I would live my beloved APU class to be fixed, I'm even more glad that the patch features more technical based fixes. Alt+tab, clipping, world map etc. it's a fantastic start and I can't wait to see where things go!
You pretty much sounded up what I was thinking. I'm obviously worried that they might be just disabling things rather than the tackling the root cause but, this is a test server, making changes is what it is for, and at the end of the day these problems are being working on by volunteers who seem very passionate about the game and making the game better/more enjoyable for everyone.
TERRA:
Master Netphreak : Rifle PE 70/65** | Netphreak : Rifle Spy 79/65**
Jedi Master Net : Gimped Blessed Hybird Monk 62/55**
Kid Net : Pistol PE 63/65** | Chuck Rock : 56/58* H-C tank
Dark Eagle : 73/56** CST Pistol Spy
At first, dear Mokoi: I am sure that a lot of people are absolute aware that this revitalization of Neocron just done by volunteers and complete with own ressources is holding these in high regard! This was amazing !
But: For years now we experienced infinite attempts to force drones & droners out of the game. And the arguments are always the same.
The simple question regarding the patch 175 is: How should we "test" something that is DISABLED ????
Is it a binary test in the form: "LIKE" or "DISLIKE" the remove of AoE drones ???
This is sadly true ! I wonder why some player starts the revived Neocron 2.2 with denunciating other players all over the time.Originally Posted by KAME
The simple method to set every droner equal to a cheater/exploiter or every WOC capped player was exactly as annoying as wrong.
If you concern about weak game mechanics of software issues which can be used to DIRECTLY harms other player, bringing them at disadvantage, there are other, more severe issues you should be working on. Faster levvelling, faster gaining wealth & money are not these subjects, because Neocron has no other sinks other than TIME SINKS. Its only a question of time when players/chars are capped or rich.
In most cases droners have big disadvanges as well. They cannot loot, they are pretty worthless meat bags in pvp and easily found. The drones have no "JESUS-PPU" which is healing them if big mobs (with 2.2 highest damage outputs !?!) are hitting them.
So i fear that this "disabling" at the testserver will only the first step to make them worthless and unplayable like melee tanks. Or even more worthless than these.
A last comment from another point of view: SOLO PLAY & TIME SINKS
Droners are a very important element for solo playing. This does NOT mean that i am holding a pleading for "playing solo in an MMO". But there is a certain demand of contents for solo playing. I am working whole day and do not have 14 hours/day for grinding and wasting time to useless and boring "endless" leveling.
I know there a a lot of people (and not accidental these are very active here in the forums ) that seems to have a lot of daytime for grinding. They have obviously no problem capping a char in the first year and reaching WOC level in the second to join OP fights in the 3rd year :P
But i am seriously doubting that these guys are the majority or that the game should be biased in their favour.
So:
- don't take drone playing out of the game
- don't make droners worthless and unplayable
This would be a capital damage for the game and another step to transfor it in a trashy copy of CS game.
Reed
Obviously, we do not expect you to test items that are temporarily disabled on the testserver. The fix for these drones is not ready to be tested - thus they are disabled.
Drones are a unique weapon type in Neocron and a major feature that no one wants to remove or has plans to remove - your fears are, understandable as they may appear to others, absolutely unfounded.
Again - we want your attention on the testserver focussed on the other issues and general featureset / working of game mechanics.
patch list is awesome, i'm really looking forward to more of that. in the meantime i'll level all my spy chars on rifle, pistol and hc (yes, heavy, and i was having a barnload of fun doing that) and enjoy it. really, i don't mind if aoe drones are removed or weakened forever, i dont care if any class isnt as imbalancedly leet as anyone would ask for. all i want is to play this wonderful game, and have a fun time with other people doing so, and i don't feel mercy for folks demanding to cap any chars in no time, so they will be bored sooner than anyone else. i really wish future patches will "flatten the top damage", so you dont need to wield the highest TL or grind to woc 5 in order to be able to pvp properly. like: remove the damage bonus for woc and cut the damage bonus for tech in half. and cut all aoe damage to 50 %. softcap everything. make tanks stronger and much, much slower (class speed penalty), and spys weaker (ie remove spy PA), so the PE would be viable again. just talking.
TITAN
Fenyx Rifle Spy - Fenix PPU Monk -
Draven HC Tank - Turkish Pistol PE -
Magneto Slotgod - Fenix-Res Researcher -
I wish NC's soundtrack was a bit more like this ...
Xenocell's indiegogo fundraiser!, mmo fps-rts that ive worked on, check it out
The runspeed hit with HC weapon out is still pretty massive tbh.
However some people (myself included) spec a TON of ATL to counter it. This Hurts the resists A LOT btw..
On Terra my lowtech Dev tank has 75 energy specced and NOTHING else in resists (about 150 ATL IIRC - when drugged of course) - And I do not use resistor implants either.
This kinda setup will probably become pretty bad if the anticlipping Works as I kinda hope it does.
Walker John GottiSammy the Bull Danish RageInnocent Bystander Walking WasteSweet Judgement Sweet Vengeance
In general: i believe this is a way to restructure classes in NC: make Tanks the slow and heavy soldiers, PEs the fast and light soldiers and spys, well, specialists. We dont really want to render melee totally obsolete, but want to bring back PEs, while breaking the assumed superiority of spys. One way to achieve this could be tying serious speed penalties (both ATL and AGL) to HC imps and PA, while bringing in a more restrictive speed softcap, so it wouldnt make real sense to waste to many skill points on speed.
btw, in case this is a quick fix, please make continous firing work in hacknet with that patch see http://forum.neocron.com/showthread....us-fire-broken
Dont fuck with Tank runspeed, period.
Seriously, dont do it.
The reason is the fact that u have a two tier based hit system: Char skill and player skill to aim.
If you play a slugtank vs. lightning fast PE/Spys, you are way more easy hitable for them then they are to you, because they run circles around you, and are harder to hit, because of their runspeed.
Maybe a tank can take more shots from PE/Spy, but tanks dont have stealth.
Heck, when slugtank happens PE/Spys can easily run away from you without stealth.
In Op fight circumstances you as a tank have to be able to run away to recover. If you slug the tank there is no chance to run away.
What happens: Tanks die and you have PE/Spy/PPU Op fights.
I think all the runspeed discussion will be ending when clipping is no issue anymore.
As a Rhino driver/repper?
@MrWeedster:
Yeah I agree that they should do anything to hurt tank damage. However I think that they should make it worth it to spec for resists.
As it is at the moment, I barely spec for resists on any classes, nor do I use resistor implants at all.
I just dont feel like I gain enough from speccing for resists - at all.
Walker John GottiSammy the Bull Danish RageInnocent Bystander Walking WasteSweet Judgement Sweet Vengeance
Well ... if you get the enemies attention and lets say two spies are chasing you, you will holster your weapon anyway and run. It is the tanks "stealth". Clipping.
Only problem I see. If we adjust the runspeed, the spies could become more powerful as they are the only class able to evade combat.