1. #1

    Default Simple UI interface and accessibility changes to improve gameplay

    Hi there.

    There are some ideas that may be worth to think about:


    <+MrWeedster> what about adding the item condition to the tooltip?
    <+slith> mousewheel support for item quantitys in rpos
    <+slith> !
    <+dafan> press enter for quantity ok
    <+MrWeedster> double click for transfering items to another container /// e.g. trade window, gogu, boxes, etc.
    <+slith> visual hint for weapon category of researched parts /// e.g. coloring the parts and/or writing short names in the item symbol


    Whats your idea?

  2. #2
    Tessier-Ashpool S.A. slith's Avatar
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    This slith guy has some good ideas ^^
    Sort function for Genrep list.
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    The REAL Walker
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    Quote Originally Posted by slith View Post
    This slith guy has some good ideas ^^
    Sort function for Genrep list.
    All good ideas - especially a sort function for GR's!
    Really dont wonna sort GR's for the 13th time...
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  4. #4

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    Guess you didn't like my clientside weaponswitching idea?

  5. #5
    Tessier-Ashpool S.A. slith's Avatar
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    Could give some flaws from other players perspective (e.g. shooting while still switching) but would definitly feel better on client side.
    Falk Keegan (jump!)

    » A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. «
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  6. #6

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    It wouldn't even really need to actually switch client-side. The selection indicator just needs to be.

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    Overpowered PE Satan2k2's Avatar
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    Quote Originally Posted by slith View Post
    This slith guy has some good ideas ^^
    Sort function for Genrep list.
    There's already a sort function for genrep list. You can use the "Move Up" and "Move Down" below the "activate" button to order your genreps.

    Another idea: Show the name + the tier on armor, even when equipped.

    Now you'll see the I or II or III in your inventory but you don't know what type of armor it is. So just add some unique identifers. (Inquisition could be: Inq II; Duranium: Dur III, Kevlar: Kev II, Blessed Shelter could be: Psi II, and so on )
    I got 3 sets to choose from (at the moment), so it's sometimes confusing what armor is what. Even show that information when the armor is equipped, so that you know at one glance.


    Edit:
    What do you mean with this?
    <+MrWeedster> what about adding the item condition to the tooltip?
    Do you mean when you mouse over an item?

    AHH:
    Mouse over tooltips for items in trade window could be cool.
    Last edited by Satan2k2; 17-10-12 at 09:38.

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  8. #8

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    Quote Originally Posted by Satan2k2 View Post
    There's already a sort function for genrep list. You can use the "Move Up" and "Move Down" below the "activate" button to order your genreps.
    That's not what he's talking about! He means shit like "Sort by Name" and "Sort by Type" because the current shit is a pain in the fucking ass. As it is, you have to actually wait a whole fucking second after pressing "Move Up" or "Move Down" before you press the button again, or it will move the wrong item. Who wants to deal with that?

  9. #9
    Overpowered PE Satan2k2's Avatar
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    yesterday I used it and it worked like a charm: pressed the button like a machine gun and it moved the correct item.

    Yeah, but when they implement sort by options, a sort by distance should be implemented, too.

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  10. #10

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    Quote Originally Posted by flib View Post
    Guess you didn't like my clientside weaponswitching idea?
    tbh i didnt/dont understand what that means and how it is related to simple UI improvements.

  11. #11
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    Objects stacks....
    i think the objects must stay always stacked when drag/dropping, without asking about quantity, unless u "right click" and select to pull a quantity out of that stack...

  12. #12
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    The Enter key should always be able to activate OK for any window currently in use.

    Vendor windows should have the option to expand down, making the window longer.

    Whenever there is a Transfer Window opened, double clicking an item/stack should automatically send it to the Transfer Window.

    Double Click loot in corpses instead of having to right click then left click through the minor lag for each item to place it in your inventory.

    Have an option where right clicking a corpse automatically loots all. This could be turned off/on in the options menu in game.
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  13. #13

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    Good ideas, more would be /help, /local, /direct name message for messaging and linking of items in chat

  14. #14
    NC2 were u fight bugs from NC1
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    Quote Originally Posted by IanKett View Post
    Good ideas, more would be /help, /local, /direct name message for messaging and linking of items in chat
    Yeah, simple things like all these suggestions would help streamline the gaming experience.

    (Ps: Just out of curiosity, going slightly off topic did anything ever come of player shops/auction house that I remember being talked about years years ago)
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    No Netphreak. We got furniture for apts.

    So basically you guys want all the UI stuff from wow then?

    Like a follow button and so on?
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