Thread: XP Gain change?

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  1. #16
    Slaving over Sony Vegas CMaster's Avatar
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    Quote Originally Posted by William Antrim View Post
    I think each class should give the others 2 stats. The highest two. This way it will encourage variations in teams and encourage more people to socialise. The only problem I see is tanks teaming with monks due to them not having psi but to be honest this is a fairly minor gripe. Perhaps tanks can still get int from monks and so not be totally useless. Maybe pes can also give everyone ALL stats so people can team with them more!
    Thats how most people think it works at the moment. They're just wrong.

    Anyway, I'm going to go with disagree on that one. Practically it means that most people will want to only level with their own class (as they'll cap minor stats pretty quickly anyway). It especially means that the only character worth teaming with long term for a PPU would be an APU. Not great.

    Instead, as said above - all classes gain XP from in all stats, save maybe con. Scale it by the cap levels to keep team XP being useful, rather than shunted off to overcap a substat yet more.

  2. #17
    Xpertz William Antrim's Avatar
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    Quote Originally Posted by CMaster View Post
    Thats how most people think it works at the moment. They're just wrong.

    Anyway, I'm going to go with disagree on that one. Practically it means that most people will want to only level with their own class (as they'll cap minor stats pretty quickly anyway). It especially means that the only character worth teaming with long term for a PPU would be an APU. Not great.

    Instead, as said above - all classes gain XP from in all stats, save maybe con. Scale it by the cap levels to keep team XP being useful, rather than shunted off to overcap a substat yet more.
    Yeah I suggested that in the main thread. What about teaming giving the RECEIVER xp in THEIR main stat then. Is that any easier? to encourage teaming across the board.

    Either that or have a rate to gain the xp.

    So for example a tank gains xp at 100% of the rate for his strength and con and 75% for his dex and 25% for his int (due to these stats being 100 - 75 and 25 respectively).

    I think that that might be fairer. Then adjust the xp rate for damage dealt - so maybe if he does 25% of the damage (HP of the mob) then he gains 25% of the xp available from that mob and this is then split further over the 4 stats he has to level.

    I think this would be much fairer. Then if he gets a team to level with he would gain maybe another 10% of the xp each other person in the team earns for themselves (on top of the xp earned by the individual).

    This is probably the best solution in my eyes, so as to avoid the problems Cmaster pointed out.

    EDIT: these rates are examples here and in no way reflect actual numbers.

    EDIT2: Also it would mean the whole AOE issue would need to be looked at so that everyone got the chance to do the AOE levelling and not just have to team with someone doing it.
    "dulce et decorum est pro patria mori"

  3. #18
    freedom for neocron! Torg's Avatar
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    mhm. tbh i think the current xp system is suitable. all we need are more and more diverse mission/quests. at least imho.

  4. #19
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    Quote Originally Posted by Torg View Post
    mhm. tbh i think the current xp system is suitable. all we need are more and more diverse mission/quests. at least imho.
    The main problem for me is that ppl have to use things like repairing a rhino to cap DEX on a Monk. I don't think that this is right.

    There should be a natural way to cap DEX on a monk.

    That's why a spy should only share DEX to a monk maybe.

    Tanks could share CON for everybody.

    Monks could share PSI for everybody.

    Someone said that a PPU would then only level with an APU. This is already the case now. However, this could be cut down to the XP share that monks get anyway with other classes too for their PSI.

    I do also agree that the rule set for the XP share is very complex atm.
    Last edited by Ivan Eres; 18-10-12 at 11:51.

  5. #20

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    Quote Originally Posted by William Antrim View Post
    Can we please remove the "only gain XP from mission stats" please?

    Please can we just have one scheme of xp distribution for everyone? Just vary the speeds of gain based on the end cap of the actual skill or something?
    Agree. This makes the most sense to me.

    -

    I also want to add this, since other people are talking about current rules regarding sharing XP in teams. As far as I know, the current system is - when you receive "team XP" it automatically goes into your 2 main skills. So, even if there is 1 monk in a team with 20 Tanks, that monk will only get INT and PSI team XP.

    I'd prefer: when you receive team XP, you receive 50% of that XP of your 2 main skills, and you receive 50% of that XP of the sender's 2 main skills.

    -

    So, a monk and a tank are teamed together. Tank shoots some stuff and sends 100 xp to the "team XP to be sent out". Monk gains 50 of that xp in his INT and PSI, and 50 of that xp in his STR and CON. Simple??!

  6. #21
    Xpertz William Antrim's Avatar
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    I'd rather the xp was scaled according to the players max level by %.

    So for example a tank strength caps at 100 out if 300 so he should get 33% of his xp going to that stat perhaps? I am not sure if this way would benefit pes mire though or the other classes. It seems fairest across the board tho perhaps. It just an idea I thought of while reading your post however. Perhaps it needs some more thought.
    "dulce et decorum est pro patria mori"

  7. #22
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    I enjoy having to take missions and I believe the tertiary stats should require extra effort to cap. I do think that you should have the ability to take multiple missions or perhaps "Larger" missions. By this I would like to see different missions for increasing number of mobs required to kill.
    Kill 5 aggies
    Kill 10 aggies
    Kill 15 aggies etc
    with the xp and cash reward increasing each time. In this case the time allowed to complete the mission would come in to play a lot more. Noobs wouldn't be able to kill 15 aggies in the short time allowed (due to their low end weapons and low stats) but a higher level player would have a greater chance and benefit from staying in the field for longer. I greatly appreciate the GoGu and Citycom in the entrance to MB but most players still stay in the field until their pockets are full of Tronik parts before heading back in.

    Changing the xp gain the way the OP suggests would hit the Resser economy a great deal also. People pay a good chunk of cash for stacks of tl 150 cubes to high end Ressers.

    Don't mention the war. I mentioned it once, but I think I got away with it all right. - Basil Fawlty

  8. #23
    Xpertz William Antrim's Avatar
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    I think that the effect would just make researchers lower their prices tbh. That is an industry born out of having a lack of any other real time efficient way of doing things. I would like to see alternatives.
    "dulce et decorum est pro patria mori"

  9. #24
    Bluenose Jodo's Avatar
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    What would be the point in them lowering their prices? Nobody would need to buy them anymore. The tl 150 missions are only so popular because of the xp they give. Runners are willing to pay such a price because they're only after the xp, not the cash reward.

    Don't mention the war. I mentioned it once, but I think I got away with it all right. - Basil Fawlty

  10. #25
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by Torg View Post
    mhm. tbh i think the current xp system is suitable. all we need are more and more diverse mission/quests. at least imho.
    It IS broken though. Teams vs solo. It needs to be fixed. Monk intel. Monk Dex. Spy Psi etc. all these issues need to be addressed.

    Missions is one thing for pve content etc but truthfully good old fashioned grinding is what people are used to and requires a LOT less effort on the content design team than coming up with npcs with yellow exclamation marks.

    the spell checks alone would break you (this is a dig at the many comical spelling errors in the game)
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    Quote Originally Posted by aKe`cj View Post
    Something is wrong.
    Where are the people asking for free candy or Double-XP ?

  11. #26
    I'm A Computer Roc-a-fella's Avatar
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    double xp weekends plz

  12. #27
    Bluenose Jodo's Avatar
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    I much prefer playing with my LE but I'd be quite happy if non LE'd runners got a significant xp advantage like they used too. This should be quite do-able.

    Don't mention the war. I mentioned it once, but I think I got away with it all right. - Basil Fawlty

  13. #28
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by Jodo View Post
    I much prefer playing with my LE but I'd be quite happy if non LE'd runners got a significant xp advantage like they used too. This should be quite do-able.

    ooooohhhhh! Now thats a thought. Just wrote somethin similar in the revive tech haven thread. I like the idea.

    Risk/Reward is a great way to sell it. Simply a higher levelling rate for people who choose to take out the le. Better than the minus on stats/money of the old days.

    People who are intent on pvp will take the LE out anyway. People who are intent on pvp will also want to level to cap fast enough to actually do some worthwhile pvp so it benefits them both ways. People who do not wish to pvp and retain the LE in are not excluded or punished. I like it.

    PS. i still have an LE char as well as non le clanned runners. I like the best of both worlds before anyone says i sit in one camp or the other.
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  14. #29
    freedom for neocron! Torg's Avatar
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    i oppose the idea of a free lunch for especially impatient people.

  15. #30
    Huckle Beare' Doc Holliday's Avatar
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    Quote Originally Posted by Torg View Post
    i oppose the idea of a free lunch for especially impatient people.

    Hows it a free lunch? explain that comment please?

    Do you play the game for pvp or not? personally i mean. the whole idea of risk/reward is to eliminate this idea of getting a free lunch. you can and will get pvp action in this way. If you die you lose stuff. thats the risk. you also lose money albeit not very much.

    explain your thoughts a little more rather than smacking down an idea for the sake of it.
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    Quote Originally Posted by aKe`cj View Post
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    Where are the people asking for free candy or Double-XP ?

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