Thread: XP Gain change?

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  1. #1
    Xpertz William Antrim's Avatar
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    Default XP Gain change?

    Can we please remove the "only gain XP from mission stats" please?

    Monks - dex

    Spy - Psi

    Tanks can gain all of their xp from shooting stuff (admittedly some stats level slower - int)

    PE's can gain all of their xp from their weapons (admittedly only con levelling at a decent rate is via hc).

    Please can we just have one scheme of xp distribution for everyone? Just vary the speeds of gain based on the end cap of the actual skill or something?

    I dont want to do missions forever or repair a vehicle to cap my monk dex.

    I dont mind doing it as an experienced player (as I know it is coming when I start a new char and I know how to get around it - res missions etc) but if I am a new player starting my first monk in nc - well its not the best thing in the world to find you have to do 100s of soul destroyingly boring missions all day long.

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  2. #2

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    Much agreed. Especially because some of those stats are utterly vital for those classes. A monk with no agil is at a severe disadvantage and spies NEED PSI to be able to solo.

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    Quote Originally Posted by dWintermut3 View Post
    Much agreed. Especially because some of those stats are utterly vital for those classes. A monk with no agil is at a severe disadvantage and spies NEED PSI to be able to solo.
    One possible solution and suggestion for this could also be to emphasize team play by having the XP for certain stats spread among the group even more.

    This means that Monks could level their DEX by leveling together with Spies, and Spies could level their CON by leveling in a group with Tanks, for example.

    I know that this already works to some extent in a team nowadays, I have seen the small CON gain for other classes when leveling together with a tank.

    This means that these mechanics are already implemented in the game. I would suggest to strengthen this a lot more.

    That way we won't need the current workarounds like repairing vehicles for Monks or doing tedious missions all the time (which takes ages anyway).

    Regards

  4. #4
    Slaving over Sony Vegas CMaster's Avatar
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    Currently, team XP looks something like this (IE, when a character receives team XP, it will go to these skills):

    Tank - Str + Con
    Spy - Dex and Int
    Monk - Psi and Int
    PE - Dex and Psi and Int and Str

    How about we change that, so every class is like the PE (perhaps tanks should get Con instead of Psi, after all, it's a slow path to cap there).

  5. #5
    Overpowered PE Satan2k2's Avatar
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    Quote Originally Posted by William Antrim View Post
    Can we please remove the "only gain XP from mission stats" please?

    Monks - dex

    Spy - Psi

    Tanks can gain all of their xp from shooting stuff (admittedly some stats level slower - int)

    PE's can gain all of their xp from their weapons (admittedly only con levelling at a decent rate is via hc).

    Please can we just have one scheme of xp distribution for everyone? Just vary the speeds of gain based on the end cap of the actual skill or something?

    I dont want to do missions forever or repair a vehicle to cap my monk dex.

    I dont mind doing it as an experienced player (as I know it is coming when I start a new char and I know how to get around it - res missions etc) but if I am a new player starting my first monk in nc - well its not the best thing in the world to find you have to do 100s of soul destroyingly boring missions all day long.

    You're wrong:

    PE's don't get all XP while firing his weapons.
    Tanks the same.

    You get XP on what you use as weapon:
    When you use a Rifle/Pistol you get Dex, Int and Str. Dex for using/requirement, Int for aiming, Str for blowback.
    When you use a Heavy Weapon you get Str, Dex and Int. Str for requirement/Blowback/Weight, Dex for using, Int for aiming
    When you use a Psi Spell you get Psi and Int. Psi for using/requirement, Int for "Psi Use"
    When you use a Drone you get Dex and Int. Dex for using/requirement, Int for using/requirement.

    A PE don't get CON when using HC, only when get hit.

    The only one who can level CON without getting hit is a Tank IN a team.
    Same with PE, he's getting Psi in a team.

    Team XP:
    Monk is getting PSI and INT
    Tank is getting STR and CON
    Spy is getting DEX and INT
    PE is getting Dex, Int, Str, Psi

    And when you're a noob and don't know how to level dex as Psi, you can ask in help chat

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  6. #6
    Highest Ranked Psi-Monk Ever Forget My Name's Avatar
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    Tanks gain con by using a heavy cannon or a melee weapon. Tank doesn't have to be in a team to gain con without getting hit.
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    Xpertz William Antrim's Avatar
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    We are talking about teams. Not solo levelling so yes you will probably find that I am right. Also we don't want noobs to have to ask in help. This thread is in the brainport so as to improve the game for the future not to get people asking how to get around problems now.
    Last edited by William Antrim; 16-10-12 at 13:05.
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  8. #8
    Highest Ranked Psi-Monk Ever Forget My Name's Avatar
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    Neocron used to have full team exp gain between players, but for whatever reason KK at the time figured everything and anything was exploitable in game, so every attempt was made to make teaming hard to do.

    I agree with going back to how it used to be, and just let team members get exp across the board. A reward for socializing and teaming, as with most modern mmos. Long gone are the days of punishing people to team. Maybe Neocron will get with the current times.
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  9. #9
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    Quote Originally Posted by Forget My Name View Post
    Neocron used to have full team exp gain between players, but for whatever reason KK at the time figured everything and anything was exploitable in game, so every attempt was made to make teaming hard to do.

    I agree with going back to how it used to be, and just let team members get exp across the board. A reward for socializing and teaming, as with most modern mmos. Long gone are the days of punishing people to team. Maybe Neocron will get with the current times.
    That's a very good point. You guys rly r0k.

    One question about this is how fast every class should be able to cap its secondary stats.

    For example the monk with the DEX cap at 35.

    How many hours of team play should it take to cap DEX for the monk?

    Of course this can never be as fast as repping a Rhino. Which only takes 2-3 hours if I remember correctly from the last time I did it a few years ago.

    For example, if one monk is leveling together with one spy. How many hours should it take to cap DEX in that case? 10, 20, 30, 100?

    More questions about this cool feature:

    1.) If there are more spies in one team, should there be more DEX xp ? Or should the maximum DEX xp gain be capped for the other classes in the team?

    2.) Should every class only share its XP for its main stat? Like Spies for DEX, Tanks for CON, Monks for PSI.

    3.) Should the Spy also share its INT xp ?

    I think that specifying these details is very important for this.

  10. #10

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    As I recall, PEs only get PSI XP from using PSI, and teaming. Seems even if they don't team with PSI users, they get some PSI xp.

    Also I recall weapon req. dictatong the xp received. STR weapons give STR and CON to all classes. DEX weapons give DEX and INT xp.
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  11. #11
    Tessier-Ashpool S.A. slith's Avatar
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    Quote Originally Posted by Satan2k2 View Post
    A PE don't get CON when using HC, only when get hit.
    Simply wrong. Every class gets CON xp by using HC weapons.
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  12. #12
    Alive and still kickin'! Haggis.at's Avatar
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    Another nice way to level DEX on a Monkey is Recycling... As soon as you can get recycling up to speed and recycle Weaponparts up the chain. I was DEX 10 in no time can make my own PSI Boosters (which I use like Smarties) and some Medipacks.

  13. #13
    Xpertz William Antrim's Avatar
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    I think each class should give the others 2 stats. The highest two. This way it will encourage variations in teams and encourage more people to socialise. The only problem I see is tanks teaming with monks due to them not having psi but to be honest this is a fairly minor gripe. Perhaps tanks can still get int from monks and so not be totally useless. Maybe pes can also give everyone ALL stats so people can team with them more!
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  14. #14
    Overpowered PE Satan2k2's Avatar
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    Quote Originally Posted by slith View Post
    Simply wrong. Every class gets CON xp by using HC weapons.
    Cool, It's never too late to learn something new

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  15. #15

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    Lol XP sharing in this game is such an obscure knowledge set.

    The XP sharing rules are blatantly retarded, all for the sake of preventing power-leveling of low-lv runners by high-lv runners. This has to stop, XP should simply be shared, based on the class you play.

    The rules for XP gain regarding one's current weapon XP gain are fine.
    Your past record on the forums was quite poor but I'm willing to give you a second chance. As such your forum account has been re-opened for posting. Please try and stay within the forum rules this time around or your posting rights will be revoked again.

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