So, we all know that there are some, issues with the way mobs target and damage players (and drones and other mobs even for that matter)
It's also been observed that to a large extent Neocron PvE is simply a question of who falls over first (which for high level encounters, means players do brief bursts of damage between hiding to heal, or staying continuously out of range)
SO, my suggestion: Make almost all ranged mobs do a few things: F
- Fire projectiles in the direction of the player, rather than using direct-fire the way players do.
- Said projectiles do some amount of AoE on collision - in most cases, this AoE can be pretty small, 10-20cm.
- Fire at players even when there is an obstacle appearing to block the LoF (preferably with some limits, so they try to shoot people hiding behind barrels, but not those several rooms away)
The hope for this idea is twofold - one, it stops some of the, err, abusive tactics currently employed by players. Two, it makes PvE more interesting as position matters - using crates for cover would actually reduce damage taken from less accurate mobs; moving would help vs slower firing mobs; all of a team clustering in a spot would no longer be sensible - instead, team positioning would require some thought.