Originally Posted by
Forget My Name
I don't see any of that as a problem with Regants, but rather a problem with all the other place.
1) AOE though walls. So? The game has AOE damage that goes through walls. That is a game mechanic, not an exploit.
2) Safe Spotting. I don't know what that is, but as long as it isn't breaking the game mechanics as in sticking yourself INSIDE an object not meant to shield the player then who cares?
As a Tank, I can ALWAYS position myself against an object to my left, so that the cannon on the right can aim and fire past the object, while still shielding me. That is called cover.
I am not saying you meant this, but I am getting tired of people yelling exploit at anything you do in game to take cover. It seems people want to play this fucking game on a flat plane with NOTHING aroujd you. Just you, a mob, and the ground under your feet.
3) Mob damage, range and AI. I can't comment on that since Regant mobs act like every other mob in the game. All mobs have the same exact AI except for some bosses. As for damage and Range, They do more than enough of both. Just don't get close, or do you expect every fight in Neocron to be melee ranged?
4) Herding. Yeah, so? Some players are able to use twitch skills to herd the mobs around. Not everyone can do that. I see people die there ALL THE TIME. With the way damage/armor "works" I can be at 1200 health, then drop to 400 in a second without any rubber banding. I got too close, I deserved the hit.
5) All the other places. Those places had obvious exploit spots, which was why they were closed.
6) Graves. Here is where I am confused... You say Regants needs to be fixed because the mobs are too close and can be herded. Then you say graves isn't worth going to because the mobs are spread out. Which one do you want? Either mobs are going to be spread out, or bunched up. How about different places have both, so players who want to farm Regants' group up mobs can, and players who want to farm Graves' more spread out mobs can as well.
I'll explain why I use Regants. Not because it is easy, but because the rest of the game is too hard. If I zone incorrectly, I have Hoverbombers over my head. TWO HITS, I am dead out of sync. vehicle stuck out in the middle of nowhere. Grim Persecutors... Get too close, BAM, on fire, BAM lose 898 life, BAM dead.
I fully understand that Neocron 2.2 was never finished, and we have an unbalanced mess at the moment, but Regants allows players to cap their Runners in a short time for end game pvp. I'll be damned if I have to play sniper as a Tank to kill one Grim at 3k meters at a time, so I might cap in 2 months.
TLDR: Regants is fine as a leveling spot for end game PvP. The rest of the game needs to be reworked, moved around and fixed so there are more places to level at instead of just Regants. Don't make Regants shitty like the rest of the Wastes, make the rest of the Wastes as good as Regants. Entice players to explore and find new leveling spots.