Feel free to scroll up and read again Haxxor.
However for those of you who lack common sense, these figures I propose are purely speculation. The amount paid, and the content of the rental apt would be as per our GMs/server administration will. In no way should the idea be implemented exactly as described in this here thread. Besides, if you find prices too high, just don't buy.
Your past record on the forums was quite poor but I'm willing to give you a second chance. As such your forum account has been re-opened for posting. Please try and stay within the forum rules this time around or your posting rights will be revoked again.
Thanks.
Nidhogg
Neocron Support Team
N E O C R O N . C O M
I'll stick with my free starter app cheers. You guys are discussing money sinks on amounts of money earned over 7 years remember. Not 7 weeks. Titan has only been open a short time. Let's not forget that.
I spent 30 minutes on my newbie character, and made 10k already killing plants. If rent for the cheapest apartment was 500 a day, then good.
I spent just over 2 hours in Regants and made around 500k. If rent for the most luxurious apartment in the game was 50k, then good.
You want to be rich and act like it, then you can afford the best in the game, including high end apartments.
Okay, GR money sink proposed, people bitching. Apartment money sink proposed, people bitching. Fact is, people WANT a money sink in theory, but most of you really don't. You just want to horde your cash like a miser. Neither of these proposed money sinks destroy your gaming experience as you make it out to be. The idea is to GET RID OF MONEY in an artificial economy where money is infinite, and will eventually become useless.
How about going to the Neocron Zoo, and joining a Hunter's Society? You pay daily, and while you are part of the society, you get a damage boost to NPCs. The rank of the mob determines how much you pay to be part of the society. You could pay 2000 a day to hunt mobs from rank 1 - 20, 5000 for 21 - 40, etc...
The idea is to make money sinks part of the game, part of the Neocron world. And sorry to say, money sinks are designed to remove money from the game, your accounts and the economy. It may not be a pleasant thing. Telling by the knee jerk reactions in this thread, it would seem money sinks, if ever introduced, would have to be done by the Dev team without consulting the community, otherwise you all will just bitch and moan that a new sink will be introduced in a few weeks.
-EDIT-
Also, keep in mind that numbers proposed here are just ideas. Don't get fucking bent out of shape if something sounds crazy. They are just numbers. They can and will be adjusted.
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Majestic_12 / Cold Steel Mercs / Phoenix LTD / P.I.M.P / Immune
my techs for trade
new idea:
why not copy the eve model here. as soon as neocron is back to subscription status with let's say 5€ / month, why not add t he ability to buy gametime for neocron credits?
I'm thinking of a gm standing at p1 every friday for an hour accepting money and setting the players gametime accordingly.
if this costs 100 mil, it would be a great money sink.
if duping and other item/money issues are fixed, this could of course be automated by an npc, too.
Neocron is some sort of socialist utopia: free housing for everyone. and how much did you pay for food lately? even basic local mass transport is free. so where does all this money come from? yes. you got it: tax the rich. as your neocron bank account proceeds 1 million, some percentage shoul get deducted. same with outposts: theyre plain luxury, and should cost you money. more ideas?
Money Sink?
Remove the ability to clone ammo & chems.
-= Fallen Angels - Titan =-
| Smiler - Researcher | Mr Sandman - Constructor/Recycler | Lemmiwinks - Hacknet |
| Haxxor - Droner | Zmiler - HC Tank |
Remove cloning... period... everyone rolls Droners and Monks....
What about eating and drinking?
The game already has food and drinks, why not make them part of the game play?
You have to eat and drink a certain amount at least once every game 24 hours, otherwise your healing is cut by 50%? Eating and drinking immediately cures this.
There would be a calorie bar, and it would just read full. When it comes close to 24 hours, it says hungry. If you don't eat, it becomes starving and you get the heal debuff.
So if you eat/drink, for that 24 hour period you are fine. The amount needed would be based on rank. A rank 0/2 would need one drink one food, and a /60 would need something like 10 drinks and 10 foods.
-edit-
Oh, stop letting armor part 9's and 10 fall form mobs like candy. Seriously...
Last edited by Forget My Name; 11-10-12 at 04:44.
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Majestic_12 / Cold Steel Mercs / Phoenix LTD / P.I.M.P / Immune
my techs for trade
I quite like the appt rent idea but then what's to stop someone just using their starter appt on all their 4 character slots for storage? - It's free after all
Not sure it would be possible but I think this 'could' work:
1. Starter Appt is a shared appt between all 4 of your character slots. You can store items in your cabinets and access them on any of your other characters. Might be worth 'removing' a few of the cabinets just to make the storage space a little harder to manage.
This essentially gives you a reasonable amount of storage (you've still got gogo's remember) but you'd need to manage it well as you'd have to store 4 characters worth of equipment. Once that space runs out - you're obviously going to need to buy yourself further storage/appts
2. Increase the cost of both appt keys and also cabinets.
I've no suggestions regarding price other than that they should be significantly more than what they are now.
3. This is where the appt rent idea could roll into play. Once players have a 'non starter' appt, they start paying rent on that appt - This would be automated and should that payment cease due to lack of funds, the non starter appt's should then be locked and unavailable to access.
What I've just wrote might not make any sense, I'm not sure. I'm tired, cranky and at work
It's an idea nonetheless and I'm quite open to any constructive critisism (it'd never be implemented anyway I don't think as it'd be a nightmare to manage)
My idea was that the rent-apt should basically be a runner-ran shop, not a storage apt or anything.
Give them a few nice features, like all-access, choice of NPC (bartender, ammo/mod, chemical, weapon parts, etc) and lots of storage, and make them connect to P1 mainstreet for ease of access.
They should come furnished, but the runners could still choose to add more furnitures to them.
Should a runner decide to stop paying or renting, he is given the option to recover all the content of the apts, including furnitures, via a starter-apt NPC, and everything goes back into their inventory.
This way I don't think there is much coding to be done, except maybe NPCs for runner transactions.
Your past record on the forums was quite poor but I'm willing to give you a second chance. As such your forum account has been re-opened for posting. Please try and stay within the forum rules this time around or your posting rights will be revoked again.
Thanks.
Nidhogg
Neocron Support Team
N E O C R O N . C O M
I have not read the whole thread but only the OP's first post.
In the real world, there is not money cap. Wealth just continues to accumulate and concentrated with the wealthy. The price of every day items always increases as inflation always rises.
1) Devil's advocate mode on: I cannot imagine NC being any different. The problem is that the new player still starts the game with 2,000 credits. This ought to be adjusted for inflation over the servers life time.
2) Frankly, I do not see a problem with the economy because:
i) there are no old characters with oodles of rares ;
ii) low level players have no reason to buy rares. By the time they are a higher enough rank to need these, they can kill higher level mobs in caves (e.g Regents), get shed loads of cash and sell the dropped rares. It is not that difficult to make $$ in NC.
We do not require any additional money sinks. I'd rather spend more time playing instead of creating wealth!
Last edited by zii; 11-10-12 at 20:15. Reason: This is a brain fart thread
So, they invest into cars and motobikes. Given this logic we should increase the value of these as well as the GRs?
Vehicles would become unaffordable to the people with money? We'd be back to walking across the wastelands! Only the poor would use GRs and cars. Fuck me, what a blast!
I do see what this brings to the game?
Should vechicles use petrol? Perhaps these would run out of fuel half way to the fight?
Can we have NPCs to point us the petrol stations?
Last edited by zii; 11-10-12 at 20:22.
Your past record on the forums was quite poor but I'm willing to give you a second chance. As such your forum account has been re-opened for posting. Please try and stay within the forum rules this time around or your posting rights will be revoked again.
Thanks.
Nidhogg
Neocron Support Team
N E O C R O N . C O M