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  1. #1

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    Quote Originally Posted by braydagner View Post
    The money problem is not solved by lessening the money from mobs. The money problem is solved by money sinks, especially at higher levels.

    I have always liked the idea of uncapped GR fees. Also, owning an OP should cost money (helps to keep the map looking like it currently does, instead of 2 or 3 clans owning every OP).

    Apartment rent? I don't want to leave for a month and come back and have to farm money to get back into my apartment.

    I saw an idea of eliminating advanced ammo from being recycled. Yes and no, this is a good money sink, but pretty crappy when you are leveling and you have to run all the way back to a gogo for more ammo.

    But to be quite honest, the economy is not nearly as bad as it was on Terra, for instance. Yes, there is a lot of money, but many things traded at higher levels use trades instead of money. Money becomes obsolete, and therefore having a lot of it doesn't matter (other than making a pretty sweet apartment). Think of new players, also. Think of how much it costs to make a new weapon. You take away kill rewards and new players are left with shitty starter weapons for a lot longer than they be.

    What about adding a price for building rare weapons? Add a vendor where you have to buy the blueprint of the rare weapon (ranging in prices based on tech level and possibly how often the bp is purchased) and have the tech parts remain as the 'weapon parts'.

    I'm not sure I like the idea of a fee to control OPs, but I would be in favor of high level GR fees increased fairly dramatically (say... 20k per gr at max distance). Furthermore, the GR discount to GR from an apartment should be removed.

    I really like the cost component to build rares and things. The easiest way to implement this would likely be via a very expensive gel....

  2. #2
    Bitter Old Fart Dribble Joy's Avatar
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    The issue is really the lack of end-game cash sinks. Leveling requires almost all of what you earn to go into your next weapon, imp or whatever. At the end-game you have all of those, or you get them from loot (Rares, MC5s, missions, etc.). Aside from 'unnecessary' sinks like apartments, there is little that you need to spend your cash on.

  3. #3

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    The only really working system, that fits for all kind of different people - like in the real world - is INFLATION. Implement the possibility for the server managers to inflate und deflate prices of different product categories, and all our problems are solved. It makes the Game more interesting too. What do you think of that idea? Please don't repeat proposals, which already have been made.

  4. #4
    Custom User Title braydagner's Avatar
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    Inflation, again, just makes it harder for new people to get off their feet. It's high levels that need sinks, not new characters. And inflation would take as much money out as you'd think; I already have plenty of everything I would need to buy and if the prices were to inflate, it wouldn't affect me (as well as many other people who do as I do and buy in bulk in advance).

    Money sinks. It comes down to money sinks.

    Make high level missions cost money instead of reward (i.e. Regants PA, WoC weapons, etc)

  5. #5
    NC2 were u fight bugs from NC1
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    I always reckoned that in-game auction houses helped limit inflation in games.
    TERRA:
    Master Netphreak : Rifle PE 70/65** | Netphreak : Rifle Spy 79/65**
    Jedi Master Net : Gimped Blessed Hybird Monk 62/55**
    Kid Net : Pistol PE 63/65** | Chuck Rock : 56/58* H-C tank
    Dark Eagle : 73/56** CST Pistol Spy

  6. #6

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    Change the Job center and create a place, where you can change the name of your character for a huge sum of money.

  7. #7
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    WTS 150er research Mission BPs ... 1.6mio

    thats the main influence on neocrons economy.

    each mission should take 1 BP and reward 10k nc / 400xp

    i know its still same reward but u would have to run x3 the amount of missions to reach it..

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