1. #1
    Phoenix Ltd- Chief of Security james_finn's Avatar
    Join Date
    March 2003
    Location
    UK
    Posts
    968

    Default [IDEA] Remove construction hard cap

    So as was discussed in another post since 2.2 there has been a definite soft cap on the maximum CST which a character should have in order to cap the damage % on weapons etc. What I would suggest is a change back to the time when a character with a maximum CST could create the best weapons and have the best chance of attainting the ultimate on rares whereby the hard cap on the weapons would be higher than at the moment. This would bring back some skill in having the maximum CST possible and give serious kudos to the player who created such fantastic weapons.

    I would suggest a change on the percentages on rare weapons, maybe increasing the max to 150% or maybe something else. I'm really throwing ideas around here as I remember waiting to build items with constructors that I knew were good and had really high skill points to get the best results.

    Anyway discuss.

  2. #2

    Default

    Moved to Brainport.
    Trivaldi
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »I'm in a glass case of emotion!«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERIRCGET SUPPORTFORUM RULESRULES OF CONDUCT

  3. #3
    Phoenix Ltd- Chief of Security james_finn's Avatar
    Join Date
    March 2003
    Location
    UK
    Posts
    968

    Default

    Quote Originally Posted by Trivaldi View Post
    Moved to Brainport.
    Thank you Triv, I was trying to flag my own post when I released what I had done, but I presume the flags have been done away with?

  4. #4

    Default

    the good thing about increasing the % of weapons is that all duped weapons would become worthless and tradeskilling would get a boost. What sucks is that everyone would need to get new weapons again.
    ingame names: Biglines (dissy spy), Mr Tool (low tech tank), Engineer Tool (constructor), Medical Tool (ppu/hacker/poker), Father Tool (apu)

  5. #5
    That guy necrocon's Avatar
    Join Date
    September 2002
    Location
    USA
    Posts
    360

    Default

    Also then people would have to make alternate characters to be a specific trade skill... in order to play in this new market... lol

  6. #6
    freedom for neocron! Torg's Avatar
    Join Date
    March 2003
    Location
    wasteland
    Posts
    1,865

    Default

    Yes, i agree to some extent: we all want more content. New things to play with. While i'm not exactly convinced of the idea to raise the need to specialise further. I'd rather appreciate more playing variety within a single char instead of having each of us grow dedicated chars for every subskill available. What else could you think of?

  7. #7
    Fat Ugly Dirty Bastard
    Join Date
    October 2005
    Location
    P2, Nexus Tower
    Posts
    269

    Default

    Quote Originally Posted by Torg View Post
    I'd rather appreciate more playing variety within a single char instead of having each of us grow dedicated chars for every subskill available.
    100% agree from my side.
    It's the sole reason I loved Mars' 1-slot'ness
    --/

    pottburter
    aka
    Kulax, Engineer on Mars
    Tangent Mastercrafter
    Lobby #69
    ---
    „Ich kann gar nicht so viel fressen, wie ich kotzen möchte.“
    (Max Liebermann, 1847-1935)

  8. #8

    Default

    I thought people already make dedicated researchers and constructors, putting all their points in one subskill. I've done the same thing with some of my characters. Is it useless to put points in those skills beyond a certain point in the current system?

  9. #9
    Fat Ugly Dirty Bastard
    Join Date
    October 2005
    Location
    P2, Nexus Tower
    Posts
    269

    Default

    Quote Originally Posted by hatmankh View Post
    Is it useless to put points in those skills beyond a certain point in the current system?
    Afaik, the more points in a trader skill, the less the chance for failure.
    But you never will be fumble-proof.
    Also, in regards of constructing, there is a point where too much skill points worsen your chance to get slots on low TL items.
    Good luck building a 5 slot TL10 item when 200+ cst :-)

    Maybe someone can point you to the patch notes where above was stated.

    Quote Originally Posted by hatmankh View Post
    I thought people already make dedicated researchers and constructors, putting all their points in one subskill.
    That's most certainly true for the most players.
    However, others prefer different play styles, accepting to never be "top-notch" in any field.
    My Main, for instance, is an Engineer (200ish) who also decently researches, pokes, repairs, drives rhinos and hunt fire mobs with his rifles.
    Last edited by pottburter; 20-11-14 at 10:58.
    --/

    pottburter
    aka
    Kulax, Engineer on Mars
    Tangent Mastercrafter
    Lobby #69
    ---
    „Ich kann gar nicht so viel fressen, wie ich kotzen möchte.“
    (Max Liebermann, 1847-1935)

  10. #10
    Registered User
    Join Date
    December 2004
    Location
    Stuttgart, Germany
    Posts
    578

    Default

    Quote Originally Posted by pottburter View Post
    Good luck building a 5 slot TL10 item when 200+ cst :-)
    I like building stuff for noobs to help them and it's really difficult to understand that I need to build 20-50 items with a maxed out conster who has all relevant imps to get 4-5 slots for such a weapon. It should only take 1-3 builds.

    I really can't think of an explanation why it should not be possible for a high level conster to do this.

    But I know it's only one little point on a big list of issues so I guess we'll just have to see :-)

  11. #11

    Default

    No maxed out capped constructor should ever build a zero slot anything!

  12. #12
    Fat Ugly Dirty Bastard
    Join Date
    October 2005
    Location
    P2, Nexus Tower
    Posts
    269

    Default

    Quote Originally Posted by Ivan Eres View Post
    I like building stuff for noobs to help them and it's really difficult to understand that I need to build 20-50 items with a maxed out conster who has all relevant imps to get 4-5 slots for such a weapon. It should only take 1-3 builds.

    I really can't think of an explanation why it should not be possible for a high level conster to do this.
    AFAIK, the intention was to offer a market for new/non-capped consters.

  13. #13
    That guy necrocon's Avatar
    Join Date
    September 2002
    Location
    USA
    Posts
    360

    Default

    I like thinking, and ideas, but I disagree with the removal of a hard cap. I think keeping it in, helps keep all constructors in the game, instead of people with way to much free time, that make like 2 or 3 accounts, that have a maxed out character of every type. The MAXED UBER constructor, researcher, repair, recycle, poker, hacker. Followed by a maxed characters with all weapon types and configurations.... Then again, I am old school from Pluto.
    Long ago I was part of the following clans.
    H.E. Brotherhood ---> C.S.M ---> P.I.M.P
    Quant

  14. #14
    That guy necrocon's Avatar
    Join Date
    September 2002
    Location
    USA
    Posts
    360

    Default

    Also as I recall the low lvl items simply weren't designed to have 5 slots. I did a lot of browsing in the past few weeks, and sadly I can't remember where I came across that at. Of course if you use a slot enhancer... that increases chances, lol! Who needs a 5 slot TL 6 rifle, that you use for about 4 minutes...?
    Long ago I was part of the following clans.
    H.E. Brotherhood ---> C.S.M ---> P.I.M.P
    Quant

  15. #15
    Fat Ugly Dirty Bastard
    Join Date
    October 2005
    Location
    P2, Nexus Tower
    Posts
    269

    Default

    Quote Originally Posted by necrocon View Post
    Who needs a 5 slot TL 6 rifle, that you use for about 4 minutes...?
    Well, my main (spy) highly values his 5 slot fully modded TL3 heal :-)
    Saved my ass countless times.....
    --/

    pottburter
    aka
    Kulax, Engineer on Mars
    Tangent Mastercrafter
    Lobby #69
    ---
    „Ich kann gar nicht so viel fressen, wie ich kotzen möchte.“
    (Max Liebermann, 1847-1935)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •