1. #16
    The REAL Walker
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    Quote Originally Posted by Drachenpaladin View Post
    Well, as stated, the Cursed Soul is a non AoE weapon and iirc not a Burst weapon - but still hurts stealthed players. So it IS actually working with current game mechanics. The rest of the lock-on (?) weapons just need the same ability.
    IIRC the CS can hit stealthed players because the shots has a very Little AoE effect (kinda like how the Xbow used to be)..
    And CS is a Burst weapon..

  2. #17
    Registered User Grogor's Avatar
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    What Dropout said.
    And with game mechanics I didn't meant, it's not possible to realize. I meant game mechanics require you to aim before you shoot on most weapons. And to realize your request, this game mechanic has to be altered. And to be honest, I'd hate to see such a change to the mechanics.
    ‘Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.’

  3. #18

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    The X-Bow never had a real AoE Damage. It was proven, that a bug Dmg occured after the recticle was a second on the target and you fired a direct missshot after that. It was like a grazeshot.

    As it is for the rest of the thread. My Opinion is, let stealth be like it is now! There are only a few players who could use it properly. Most good pvp players only skill for the 5 seconds stealth anyway, because they want to put the skillpoints in other important skills.
    The real problem is the netcode. You could easily follow any stealther. But with the netcode rightnow, ppl warp around like hell and so stealthers get easily lost.

    I have seen even the best stealther go down if you play him right. So get some tactics an counter these stealthers!
    Wusch... der leise Wind des Schicksals

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