1. #1
    Slaving over Sony Vegas CMaster's Avatar
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    Default What has changed in Neocron.

    Since we get threads every so often asking "what's chaanged since I last played" I figured the best thing to do would be to list it. Note: I didn't play NC1, so if anyone could add anything I missed in that transition, go ahead.

    Also: Many changes didn't happen with the exact event listed, but in that general period. I can't promise to have covered everything either. For a more comprehensive, but still incomplete list, see the patch notes as well as the Neocronicle and VOTR.

    Neocron 2 Launch September 2004
    • Characters transfer with only implants, armour and quickbelt. Epic items and keys don't transfer, neither does cash. Some Saturn characters corrupted.
    • Twilight Guardian, Fallen Angels, Black Dragon, Crahn Sect, Tsunami Syndicate all driven/leave their homes and set up base in the Dome of York.
    • Faction relationships made side vs side with City Mercs as neutrals.
    • Dome of York opened to all.
    • Wisdom of Ceres skills made active and Ceres Labs opened throughout the wastes.
    • Hacknet added and made acessible
    • Added juggernaut facility
    • Added/fixed epic runs for all factions.
    • Some world textures updated
    • Player character models updated
    • Made gloves and "level 5" (SF, Psi Core etc) implants made from BPs obtained in hacknet
    • Escador Oasis GR removed



    Patch 131 (and surrounding) April 2005
    • Added "Mr jones" character, missions and rewards for new characters.
    • Added Reza's Calling, Reporting For Duty, Canyon Challenge and Hurler King missions.
    • Fixed crossbow mission/removed old coin mission.
    • Returned the canyon to Twilight Guardian control, removed raptors.
    • Added hacknet "dungeons" in the cities.
    • Removed one-shot-kill protection
    • Added Electric Vibes and Tiki nightclubs, along with accompanying missions.
    • Herbalis Plant missions "fixed" (although reward always has been worthess)


    Evolution 2.1 December 2005
    • All weapon models except melee and flamer updated.
    • All vegetation models updated
    • Weapon sounds updated
    • Weapon reload doesn't complete until end of animation (approximatley)
    • Regant's legacy added and opened, along with a multi-part mission.
    • Zone security system overhauled. Now 7 different zone types.
    • Changed Black Dragon epic reward to an appartment
    • Added combat assault quad vehicle and mission to obtain


    Evolution 2.2 March 2007
    • All impant and armour statitics changed
    • New line of armour added: Carbon (high pierce, low poision resist)
    • All armour types now have belts
    • Additional armour slots added - seperate PA slot, and a neck armour slot.
    • Armour is now locational
    • Reticle added to APU spells and drones
    • Psi spells now require LoS at start of casting
    • LOMs no longer cause SI
    • Psi Core, Hercules, Special Forces and Synpatic Accelerater implants split into two different impants.
    • Several new brain implant lines added. See the item DB for full details.
    • Skill influence system reworked
    • Split Shelter spell into Absorber and Protector
    • Added addtional weapons to lines that had large TL gaps.
    • Returned "level 5" implants to rare pool
    • Transfered antibuff spells from APU to PPU
    • Added nanite shielding and healing
    • Reworked all drug benefits, added several additional drugs, added survival kits
    • Added missions for obtaining Reaper assault rifle, Ronin sniper rifle, Freeman pistol and Warhammer rocket launcher
    • Adjusted construction calculations
    • Added Air Guard glider and Trophy Hunter Trike
    • Added Regant's lab zone, assocaited multi-part mission and Genotoxic power armour.


    Patch 167 (Faction Revamp) December 2007
    • Dome of York abandoned, factions returned to NC1 locations.
    • Faction relationships made more complicated, less red vs blue.
    • All dome appartments moved to the new "outzone appartment complex"
    • Tiki and Electric Vibes clubs moved to Neocron
    • Newbie levelling areas in the Dome removed. New high level dungeons (based on old maps) and new mission for the dome added.

  2. #2
    Roger Ramjet Fanboy Number 666 Tyler_Durdon's Avatar
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    wow, nice summary *respect*

    seems to be ok, nothin important is missing...

  3. #3
    English Lead Moderator, Community Consultant Nidhogg's Avatar
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    Default

    Thanks for that. Let's hope people hit up that search button before posting "What's new" threads in future. (Chances - remote!)

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  4. #4
    Tech Haven Network Brammers's Avatar
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    Nice job there Cmaster. Maybe one area that worth adding is safe zones, since a few important ones changed over the years for NC.

    Neocron 2 Launch September 2004

    • All faction HQ's became safe zones
    • All Plaza and Via Rosso became city zones (ie You can draw a weapon)
    • Techhaven became a safe zone


    Patch 144 (September 2005)

    • Plaza 1 and Doy City Center are now safezones again.
    • Military base Centre became a safezone. (I think - can't find the patch note)


    Patch 167 (Faction Revamp) December 2007

    • Techhaven became a non-safezone again.


    P.S. Maybe worth making this a Wiki article Cmaster?
    Last edited by Brammers; 02-09-08 at 13:59. Reason: WikiWikiWiki!

  5. #5
    Roger Ramjet Fanboy Number 666 Tyler_Durdon's Avatar
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    Quote Originally Posted by Nidhogg
    Thanks for that. Let's hope people hit up that search button before posting "What's new" threads in future. (Chances - remote!)

    N
    maybe you should move it to the "new runners corner" as a sticky as well ...

  6. #6
    Loving Titan L0KI's Avatar
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    Excellent post CMaster. Really nicely put together.



    Might be useful to point out that at the start of NC2 - characters transferred from Uranus, Venus, Jupiter, Saturn & Pluto onto the new servers. You might not consider that to be an important point and completely ignore me - but hey!

  7. #7
    Slaving over Sony Vegas CMaster's Avatar
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    Quote Originally Posted by Nidhogg
    Thanks for that. Let's hope people hit up that search button before posting "What's new" threads in future. (Chances - remote!)

    N
    Sticky? (Not necessarily in this forum. Pick where would be appropriate).

    Also, mods should feel free to edit the inital post to make corrections, additions and updates, such as those provided by Brammers - although I'd go for placing them around the big events I picked out, rather than specific dates - but thats just a personal taste thing.

    @ Loki - I pointed out that characters transfered, but I neglected to mention that the servers all changed. That would seem relevant.

  8. #8

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    Thread Moved to New Runners Corner & Stickied.

    Very nice run through, altough a couple of gaps here and there, should any further substantial events need adding just post them up here and drop me a PM and i'll add them into the first post.

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  9. #9
    Neocron Veteran Ascension's Avatar
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    Quote Originally Posted by CMaster View Post
    Evolution 2.2 March 2007
    • Transfered antibuff spells from APU to PPU


    So that's when the apu class became pretty redundant!

  10. #10
    Xpertz William Antrim's Avatar
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    Performing surgery with a sledgehammer. Well hopefully now we can start to propel things back into the right direction.
    "dulce et decorum est pro patria mori"

  11. #11

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    Quote Originally Posted by Ascension View Post
    So that's when the apu class became pretty redundant!
    Yes, giving anti-buff to PPU, adding a reticle, and reducing frequency from 105/min to 35/min. All at once this pretty much killed the class.

  12. #12

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    Oha! If this timeline is correct I really need to sort out my brain.
    I could have bet that some 2.2 changes were introduced way earlier.
    This thread is really useful to refreshing that old memory of mine.

    Thx!

  13. #13
    Neocron Veteran Ascension's Avatar
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    Quote Originally Posted by Faid View Post
    Yes, giving anti-buff to PPU, adding a reticle, and reducing frequency from 105/min to 35/min. All at once this pretty much killed the class.
    It's nice to see your're as passionate about the APU class as me.

    Rumour has it certain members of the community (had?) the ear of the GM's, despite being shocking bad at PvP, hopefully that's not the case now.

    This is one of the reasons armour and imps now have decimal points...

  14. #14
    Slaving over Sony Vegas CMaster's Avatar
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    Quote Originally Posted by Ascension View Post
    This is one of the reasons armour and imps now have decimal points...
    Not really.
    Armour doesnt have decimals.
    Imps do because one of the devs had the idea that implant effects would degrade with imp condition. And imps would take damage from being shot. You can guess how well that went down.

    Other than that, APUs ended up awful just because no actual weapon balancing was done. Number were changed, but no real attention was paid to if they made any sense.

  15. #15
    Registered User ou7blaze's Avatar
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    Dome of York abandoned, factions returned to NC1 locations.

    So can we go into DoY anymore?








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