I'll have to try again, but we did it with PPU+Tank with very little hiding.Originally Posted by Lifewaster
I'll have to try again, but we did it with PPU+Tank with very little hiding.Originally Posted by Lifewaster
You don't need AoE for regants.. and most teams will still team you and even if they don't you can zone in after them and not get aggro.
Odd. I can still solo firemobs and choas caves with my (capped) tank. The chaos caves are very very difficult to do alone, but I manage. Resist are drugs always used...
Poison caves: If the xp is low (I had not really looked), then there is little point because nothing is dropped of any use bar some medipacks and body parts from the caves.
Fire: Rare parts are fine from the fire mobs because I think that I usually get one from each Grim. I get these ugs from Grims because I cannot hack, (Dumb tank) so warbies are really pointless other than for the fun of killing them which is fun anyway.
The mobs seem easier than afore the last patch. Unless I've got better, which is very unlikely.
Yes, the firemobs do invisable damage. its really annoying.
Glok is right. You don't need aoe for Regents. Just a bit of though. In the end room an AoE is very useful but again not a nessecity. The main issue is running out of ammunition hence speccing some RCL.
Last edited by zii; 17-01-08 at 18:10.
See, I think your all overlooking the point , we have to nurture the non-capped runners , or else they wont stay and cap and join the PvP , and the pops will never get better because returning/new players will simply give up once they get stuck at rank 5x..Originally Posted by zii
Half the creepers in chaos cave are rank 64 mobs , slightly higher exp then the launchers that noobs traditionally will get to rank 5x on.........
Is it really sensible that these mobs are hitting runners for 500 dmg , while the rank 50 launchers were hitting them for 50 dmg.
These caves shouldnt be a place where only capped tanks can survive, theres already higher lvl and more productive places for capped runners to be at. The caves should be somewhere that 5x+ runners can easily find fellow runners and can join them.
Sending noobs on 20 minute runs/drives to regents to fight the much easier rank 100 mobs (because those dont have ranged dot dmg) , while rank 60-70 mobs are impossible for them, shouldnt be the only practical option. In fact its quite a bizarre situation.
Or if its going to remain thus, then at least put a gogo/asg or gr outside regents so the noobs dont have to spend 20 minutes travelling each time.
Last edited by Lifewaster; 17-01-08 at 18:59.
Makes alot of sense imho.Originally Posted by Lifewaster
lvl in a team
I agree completely. More team-based dungeons for lower level players would be absolutely cracking, I'd much rather do that than grind endless launchers or exploit El Farid/Graves all day.Originally Posted by Lifewaster
Bob Arctor - For all your research, repair and recycling needs.
Rain Dog - Melee, the masochists choice.
Terra.
But where? Even if you somehow managed to find 9 5x runners to make such a team, they will still all die almost instantly vs rank 64 poison mobs or rank 66 firemobs.Originally Posted by solling
So that leaves only regents legacy as the single place in the entire game where those 5x runners can survive in a team to gain decent exp....but wait, that place doesnt need a team to survive, its just a matter of moving in order to avoid the melee mob dmg.
And the boss room? Its often monopolised by 1-2 AOE classes , eg: apu+ppu , or a solo capped tank, or a droner.
So not exactly a lot of options to "lvl in a team" tbh....there is currently nowhere in the entire game where a semi-noob will find a lvling team with the exception of Regents.
Thus my point , we should fix the fire/poison mob dmg, and make it possible to first of all find a lvling team in those locations, and secondly survive to gain exp there.....
if u bring a ppu u can lvl just about anywhere.
if not then well firemobs or warbots carefully.
on a droner u can clear the cave without to much trouble using aoe drones
What about point red? Gaya?
Y-reps at Ceres with nice places to hide? (they still there?)
you completely miss the point again lore. what he is saying is what about the new peeps who dont have such luxuries. thats not how the game will grow. it should be more accessible with an easier time of levelling. not made harder.Originally Posted by solling
Yep, you are right. The poison caves ought to be run with a small 5x team without getting whacked to kingdom come in a couple of mins and the difference between Regents dmg and the caves should be reversed. Drop the dmg from those creepers and the other ones, but leave the Chaos Lieutenant as bad, because she is meant to be a bitch and spawns a lot less.
Which makes a gogo/asg/gr not required for Regents as its meant to be high level. (If we are not made to run across the wastelands then we won't meet other runners en route who are out to kill us, which in turn makes the game less fun - En guard
the woc LE apu solo's the place.
he spends the whole day soling Chaos caves, every day...
Tried hunting hoverbots.
Got one hanging right above the building and proceeded to angle-snipe it from windows. I was making good progress, when suddenly my gun couldn't reload. I moved into the safety of the house to try unjam it and "boom", the game crashed! When I log back in, my char is standing on the bottom floor, looking hale and hardy, while text splashed on the screen claiming he is dead...
Are hoverbots doing some kind of an invisible AOE damage too?
SAFARI
The Gentleman's Sport
new people have an easy time to lvl til after the bunker he said after that u prolly made some friends. Its easier to lvl in a group also in nc.
and btw my friend went in the cave from like /40 lvled in there without to much of a problem the poison mobs dont doa lot of damage. full set of kevlar armor and 50 base resist can get more then 6 stacks of poison and still out heal it using medkits and heal tool.
til u get to rank / 40 or /50 then bunker is an ok place to lvl the new people to the game can lvl there more slow then an experienced player who knows whats what of course but can lvl none the less. my first tank on pluto i lvled at the bun ker til i was past 80 str base. its only naturel that experienced players lvl more fast then newbies like that in any game.
if u r a pistol dood or a melee tank yes its hard for u to lvl on something higher then the lvl 100 mobs. ( even then pistol users have beam of hell wich have a great range as far as i know)
Last edited by solling; 18-01-08 at 01:21.