1. #181
    Spermy made my hands messy :'( Asurmen Spec Op's Avatar
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    Quote Originally Posted by Dribble Joy
    That's a point, why is your PC so low? You're not using high tech, you only have 30 more agl than me, which you probably get from the drugs.

    What imps are you using?
    SA SF PPR Moto3

    I cant remember the new names

    that and I care more about speed than P-C, most people can't aim to save them.

    07-14-2008 14:13:43 > Snowcrash is just chilling with us cool people
    07-14-2008 14:13:43 > OOC> KK_Snowcrash : making asurmen drop his pants

    Quote Originally Posted by Nidhogg
    Because you prefer it from behind?

    N

  2. #182

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    Hey guys, I see you all posting PE setups, but what sort of thing should a tank be aiming for these days? Does 60% on all resists, 997hp and 115.66ath/93.12agil sound awful (that's only something thrown together using nskill, not ingame values)?
    Nullvoid // The Provider

  3. #183
    SXR Member solid-rock's Avatar
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    Quote Originally Posted by Nullvoid
    Hey guys, I see you all posting PE setups, but what sort of thing should a tank be aiming for these days? Does 60% on all resists, 997hp and 115.66ath/93.12agil sound awful (that's only something thrown together using nskill, not ingame values)?
    This is my HC tank setup. I havent fully caped him ingame yet (10 con and 3 str to go) but he seems to take a pretty good beating. Albeit not eanough for me to win against anyone decent but that more to do with my pvp skills :P.

  4. #184

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    I normally get more energy than fire tbh, seems it is used more than fire.

  5. #185

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    Cheers guys, but umm, what's with the negative athletics does it not do anything these days?
    Nullvoid // The Provider

  6. #186

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    It does and you rele should get quite high athletics, not as much as agil but it helps a tonne

  7. #187
    SXR Member solid-rock's Avatar
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    Quote Originally Posted by silent000
    I normally get more energy than fire tbh, seems it is used more than fire.
    Its quite the oposite in my experience. The only weapons that really do any decent amount of energy are the plasma guns ie the CS and the First Love (or is it Dizzy?). These arent really used in pvp as mutch anymore however people often mod sutch things as creeds with fire witch are definately used in abundance.

    Quote Originally Posted by Nullvoid
    Cheers guys, but umm, what's with the negative athletics does it not do anything these days?
    Its a flaw in my setup that i havent fixed yet. Didnt say it whas perfect but if you scimp abit on the less used resistances you can op it quite abit. This is also a camo PA setup witch takes a good deal out of athletics.

    Edit: Tweaked the setup abit to allow for more speed.
    Last edited by solid-rock; 17-08-07 at 16:55.

  8. #188
    Bitter Old Fart Dribble Joy's Avatar
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    Creeds are still primarily energy based. Fire's good against dev tanks though.

    As to your setup, personally there are way too many holes, anyone with a non 'standard' dmg type is going to eat you for breaky.

    Heres a little setup I bashed out, note that I know buggar all about tanks these days.

    Uses WoC PA, but this can be switched with regular PA (nerfs agl instead of ath on the camo, and you have more points in dex to play with).

    All con resists are below 75, uses NCPD, PPR, inq/kevlar armour, ballistic and soldier.

  9. #189
    SXR Member solid-rock's Avatar
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    Nerfing agility instead of athletics dosnt really work seing as their on 2 difrent atributes. Also id like to know whats the advantage of Inq/Kevlar over Inq/Carbon?

  10. #190

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    Kevlar giving some fire is the difference. Aside from energy, fire is the resist you need to spend the most points in to get it to a high % so you really want to get as much fire resist from your armour+imps as possible.

    Maybe that doesn't hold so true if you're speccing for something like a creed however since you can't really afford to spend many points on force/pierce (which the carbon is great for).
    Nullvoid // The Provider

  11. #191
    Registered User Strife's Avatar
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    Is there a guide for how to do this with nanites? Cus I don't see it

  12. #192
    [UneX] - Developer | Liasion StevenJ's Avatar
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    Quote Originally Posted by Strife
    Is there a guide for how to do this with nanites? Cus I don't see it
    The shields tab is where we start; a good guess is/was around 5.26% for the TL86 nanites, per shot. If you're using protection nanites, adapt the % on each shield according to the shields you get ingame. Then increase the numbers on the spinners left of the percentages to model the number of injections.



    Basically, this show shows the user is using 4 x fire nanite injections, which are set to give 5.26% protection each, 4 x energy at the same percentage per shot, and 2 x poison at 4.25% per injection (just for the same of example).

    Hope this helps, it's not the clearest part of the program

  13. #193
    Registered User Strife's Avatar
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    So the top tool for spies is the 5.26%?
    Last edited by Strife; 27-08-07 at 03:55.

  14. #194
    [UneX] - Developer | Liasion StevenJ's Avatar
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    Quote Originally Posted by Strife
    So the top tool for spies is the 5.26%?
    No, that's for the TL 86 nanites which most seem to use. There's a discussion about the advantages of TL100 nanites here, halfway down the page..

    http://forum.neocron.com/showthread....3&page=3&pp=15

  15. #195
    Genetically Enhanced Tank naimex's Avatar
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