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  1. #1
    Ex. Reakktor Employee Thanatos's Avatar
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    September 2002
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    Hannover, Germany
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    Default Test Server Patch 166 Notes

    [APU COMBAT]
    - Line of sight verification will be used at the beginning of the cast - if the target is in line of sight, the damage will be generated in any case (even if the target moves out of LoS during the cast)
    - Casts without targets will fail (and will not be ignored)
    - Aiming penalty reduced: The maximum damage reduction for poorly aimed casts is now half (was one quarter)

    [MELEE COMBAT]
    - 'Paw Of Tiger' changed - new techlevel is 80
    - New rare variation of brass knuckles added -> Perforator, Lowtech-Melee, TL 82 (will replace the 'Electric Tempest')

    [VEHICLES]
    - Use restrictions for driver seats changed: the INT mainskill requirement was removed, VHC subskill requirements have been adjusted

    [BUGFIXES]
    - Fixed a bug that caused fall damage when players shot each other from large height differences

    [IMPLANTS]
    - All penalties lowered to one third of their current values
    - We are working on another concept for useful (but not painful) penalties on the implants

    [POWER AROMR]
    - New genotoxic power armor for Private Eye (M-C Orientation) changed to UseRestriction TL 80
    - Lowered requirements for PAs 3 and 4 from 112 to 110 and 124 to 115 respectively. Also adjusted Tank P-C, R-C and PE H-C PA requirements.

    [NPC HEALTH]
    - NPC health is now group independent (i.e. Plants and mutants of the same combat rank have similar health) and has been lowered across the board - damage and armor values will stay the same (group specific)

    [BALANCING MODIFIERS]
    - Different damage modifiers changed (if a topic is not addressed it will stay unchanged)
    - PvE Mod: + 5 Percent
    - EvP Mod: - 5 Percent
    - M-C Mod: + 5 Percent
    - H-C Mod: + 5 Percent
    - P-C Mod: + 5 Percent
    - R-C Mod: + 5 Percent
    - APU Mod: + 5 Percent
    - VHC Mod: + 20 Percent

    [GAMEWORLD]
    - Decreased the monster spawn density in the following dungeons/caves:
    - Abandoned Cellars
    - Chaos Caves
    - Swamp Caves
    - Desert Underground City
    - Regant's Legacy - Main Detention
    - Juggernaut Facility
    - Gaia Mines
    - Worm Tunnels
    - Dangerous Canyon Caves
    - DoY Tunnels
    Last edited by John Doe; 01-03-07 at 20:55.

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