[APU COMBAT]
- Line of sight verification will be used at the beginning of the cast - if the target is in line of sight, the damage will be generated in any case (even if the target moves out of LoS during the cast)
- Casts without targets will fail (and will not be ignored)
- Aiming penalty reduced: The maximum damage reduction for poorly aimed casts is now half (was one quarter)
[MELEE COMBAT]
- 'Paw Of Tiger' changed - new techlevel is 80
- New rare variation of brass knuckles added -> Perforator, Lowtech-Melee, TL 82 (will replace the 'Electric Tempest')
[VEHICLES]
- Use restrictions for driver seats changed: the INT mainskill requirement was removed, VHC subskill requirements have been adjusted
[BUGFIXES]
- Fixed a bug that caused fall damage when players shot each other from large height differences
[IMPLANTS]
- All penalties lowered to one third of their current values
- We are working on another concept for useful (but not painful) penalties on the implants
[POWER AROMR]
- New genotoxic power armor for Private Eye (M-C Orientation) changed to UseRestriction TL 80
- Lowered requirements for PAs 3 and 4 from 112 to 110 and 124 to 115 respectively. Also adjusted Tank P-C, R-C and PE H-C PA requirements.
[NPC HEALTH]
- NPC health is now group independent (i.e. Plants and mutants of the same combat rank have similar health) and has been lowered across the board - damage and armor values will stay the same (group specific)
[BALANCING MODIFIERS]
- Different damage modifiers changed (if a topic is not addressed it will stay unchanged)
- PvE Mod: + 5 Percent
- EvP Mod: - 5 Percent
- M-C Mod: + 5 Percent
- H-C Mod: + 5 Percent
- P-C Mod: + 5 Percent
- R-C Mod: + 5 Percent
- APU Mod: + 5 Percent
- VHC Mod: + 20 Percent
[GAMEWORLD]
- Decreased the monster spawn density in the following dungeons/caves:
- Abandoned Cellars
- Chaos Caves
- Swamp Caves
- Desert Underground City
- Regant's Legacy - Main Detention
- Juggernaut Facility
- Gaia Mines
- Worm Tunnels
- Dangerous Canyon Caves
- DoY Tunnels