[PSI]
- The PSI consumption of modules has been increased from a factor 1.0 to 1.4
- Conditions for overcast changed/fixed: The buff's strength has to be stronger than 125 % of the existing one and the duration has to be equal or longer
- Shield decay raised: Incoming damage reduces shields by 15 percent (was 5) depending on the kind of damage
- Self-/foreigncast ruleset deleted - new ruleset will decide between PPU-selfcast and normal cast:
The algorithm verifies a runner as a PPU-Monk if he/she has an APU level wich is not higher than 15 percent of the PPU-level (+ class 'PSI Monk')
- Selfcast (and boosted strength of effect) will stay active after zoning
- Missing temporary effect on other players fixed (i.e. deflector)
- A positive skill of the other psi orientation will reduce the strength of a psi-module (PPU <-> APU)
[NANO TECH] Click here for nanite explanations
- Basic Protection Tool added (TL 28, 52, 76)
- Advanced Protection Tool added (TL 72, 86, 100)
- Nanite Pyrolizer added (TL 80)
- Basic Organism Cleaner added (TL 36, 48)
- Advanced Organism Cleaner added (TL 44, 58)
- Personal Injector added TL 16
- Specific ammos and ammo mods for nanite injectors added
*** These tools, ammo and mods are sold by 3 traders in the Neocronstruct ***
- New temporary effects added for nanite activity and protection against force, piercing, fire, energy, x-ray, poison
- New types of debuffing implemented: DoT-Fire, DoT-Poison, DoT-Energy, DoT-Xray, DoT-Contamination
- New types of debuffing implemented: AntiHeal, AntiDeflector, AntiAbsorber, AntiProtector, AntiStun, AntiDamageBoost
[PSI AGAINST NANO]
- Shields or heals of these different technologies won't work together and will be ignored if another type is active
[RUNSPEED]
- A very damaged leg hitzone will not reduce run speed any lower than 50 percent of normal speed (was 40 percent)
- The run speed calculation was changed to require more skill - in effect, all run speeds have been lowered to 95% of the old values.
[VEHICLES]
- Damage by vehicle-weapons will now use the vehicle as the applier - not the gunner. If you get a 'Killed by' the name of the vehicle will appear
- Damage by vehicle-weapons will be ignored by the passengers of this vehicle
[NPC HEALTH]
- Modifiers adjusted to scale NPC healthpoints:
- Low Level: 0.65 (was 0.75)
- Medium Level: 0.75 (was 1.00)
- High Level: 0.80 (was 1.00)
- End Level: 1.00
[WEAPON]
- Update problem with ammotypes fixed
[DRONE COMBAT]
- Different problems with targets fixed (effect wich ended in ignoring damage on the server side)
- Clip size of gatlin drones increased (factor 4)