Ok I've come up with some tank implants this morning, they probably need playing with etc, but basically there's two types Offensive & Defensive. Offensive give strength and combat skills while having a negative effect on secondary skills, meaning that a combat tank would have his ability to do secondary things like recycling, hacking etc, reduced. Defensive on the other hand increase the tank's resistances or increase his movement but drain on his combat skills slightly, (and not directly) For example they might reduce his tech combat, or his endurance. This means you can either go for a prue offensive set up, a pure defenseive or a balance inbetween. Some of the implants have a very HIGH strength requirement the idea is that a PE cannot get his hands into using them, this gives a HC tank an implant a HC pe can't get. However I do intend for the PE to beable to use some of them so the requirements would have to be played with! There's no set up down in the list because I didn't go through every single implant.
(KK don't pay me to do that ) Maybe they should though! HA kiddin. The following is how I believe implants should look ROUGHLY they may be too benficial or too draining in some areas and need some work so don't ney-say everything!
Tatical Marine CPU
Req: 85 Str.
Str: +5
Con: +3
TRA: +5
H-C: +10
WEP: +5
T-C: +5
Dex: -3
HCK: -10
M-C: -10
VHC: -10
Special Berzerkers CPU
Req: 85 Str.
Str: +5
Con: +3
HLT: +5
M-C: +10
WEP: +5
END: +5
Dex: -3
HCK: -10
H-C: -10
TRA: -10
Defenders CPU
Req: 85 Con.
Con: +5
Str: +3
HLT: +10
FIR: +5
ENR: +5
XRR: +5
Dex: -3
HCK: -10
END: -10
T-C: -10
MC5 Dreadnaught CPU
Req: 105 Str.
Str: +6
Con: +3
END: +5
H-C: +15
WPL: +10
HLT: +10
Dex: -2
M-C: -10
REP: -10
REC: -10
MC5 Herucles CPU
Req: 105 Str.
Str: +6
Con: +3
ATH: +5
M-C: +15
WPL: +10
HLT: +10
Dex: -2
H-C: -10
HCK: -10
REC: -10
MC5 Juggernaught CPU
Req: 105 Str.
Con: +6
Str: +3
FOR: +10
PCR: +10
POS: +10
HLT: +10
INT: -2
T-C: -5
TRA: -5
HCK: -10
REC: -10
Synapse Soldier Mod S-13
Req: 80 Str.
Str: +3
H-C: +20
T-C: +5
WPL: +5
Dex: -3
VHC: -15
HCK: -10
R-C: -5
P-C: -5
Resistance Mod x-13
Req: 80 Str.
Con: +3
FOR: +5
PCR: +5
XRR: +10
POS: +10
INT: -3
HCK: -10
T-C: -5
R-C: -5
P-C: -5
Synapse Berserk Mod S-13
Req: 80 Str.
Str: +3
M-C: +20
T-C: +5
WPL: +5
Dex: -3
VHC: -15
IMP: -10
R-C: -5
P-C: -5
Enhanced Physics CPU v0.3
Reg: 50 Con.
Str: +3
Con: +3
HLT: +10
FIR: +5
ENR: +5
FOR: +10
PCR: +10
Dex: -2
INT: -2
H-C: -10
M-C: -10
WPL: -10
Experimental Gunner CPU V0.3
Reg: 75 Str.
Str: +4
Con: +4
HTL: +15
H-C: +20
T-C: +5
WEP: +10
Dex: -4
AGL: -10
ATH: -10
END: -10
Advanced Vitality CPU v0.3
Reg: 75 Con
Con: +5
Str: +2
HLT: +15
END: +10
ATH: +10
Int: -2
TRA: -5
VHC: -5