coincidentily i was going to post a thread on this the other day but got bored half way thru typing it and went out =]
i think it's quite evident that the SL system we've been using for the past year is a joke, and the SL system before that wasn't great either (which is why you changed). half of it doesn't make sense in rollplay terms, say you kill an enemy runner in a cave then go back to your city.. why would your own faction kill you, if anything they should praise you.
a lot of people have said you should scrap the soullight idea and just use sympathies which would make a lot more sense in rollplay terms, if you kill someone it should effect all factions allied to the faction of the person you killed as well as gaining sympathy with the factions that are enemy to the faction of the person you killed.
if you kill someone of the same faction as you, you should lose 50 fs to your faction, 20 fs to the factions allied to you, and +20 to the factions enemy to you.
if you kill someone allied to you, you should lose 40 fs to that faction, lose 15 in your own faction and the other factions allied to the faction of the person you killed, while gaining 15 in the factions enemy to the faction of the person you killed.
killing someone neutral should lose you 30 fs in that faction, lose 5 in your own, and gain 10 in the factions hostile to the faction of the person you killed.
and killing someone enemy to you should gain you 25 fs in your own faction, 15 in the factions hostile to the faction of the person you killed and -20 to the factions allied to them and -30 to them.
then make guards attack neutral runners with less than 0 FS, attack allied runners with less than -32 fs and not attack enemies who have more than 90 fs.
changing factions shouldn't be anywhere near as big a timesync as it is, it should also be possible to RP a real bad guy that's enemy to everyone without losing all your stuff if you die.
the numbers i've used might need tweeking (probably do), it should probably be harder to gain sympathy with allied factions by killing enemies than it is to lose it by killing allies, but not too hard..
it shouldn't matter where you kill them either, the loss/gain should apply everywhere, also team/clan members should be excluded from this.
anyway gimme comments and shit on what you do/dont like, try not to turn this into a flame against the current SL rules, it'll only be the 7th locked thread on the top of the page