1. #1
    Grim Killer Tesee's Avatar
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    Arrow Old subject : Anarchy Breed and trader faction

    I know it has been discussed but I think KK should give back the ability to join AB ( with all factions as enemies) and should add a Trader faction (out of any city and being able to enter all cities, with special SL restrictions to prevent them from shooting everybody)

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    Custom User Title braydagner's Avatar
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    I agree, but, AB isnt enemy to everyone, they are neutral to BD and....crahn, i think. But then you gotta think, where would their start appy be? Maybe with TU, you get to choose, but AB...if you start in the dome, even, you have 3 enemies there...

    Maybe empty out the canyon and make AB start there?

  3. #3
    Banned User Bugs Gunny's Avatar
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    I think it should be but for ab you will need all enemy symps at -90 or lower and for trader union all should be 50+.
    Then there has to be some quest you have to do.

    Also these factions should be controled by an egm, who will kick people that don't act like they should in the faction. (random griefers going ab).

  4. #4
    Grim Killer Tesee's Avatar
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    for AB or Trader Union I was thinking about a special zone for their HQ

    Like a smuggler village for the trader and a hidden cave for AB

  5. #5
    [SiL ~ SeL] sanityislost's Avatar
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    TD should start in TH, since it is ment to be the trade center of Neocron 2
    it also has plently of leveling areas for low level runners.


    AB i think should start at one of the random villages in the wastelands, would be
    also kinda cool if they could go into DoY and NC but if they have neg FS or have
    a weapon out the Faction Guards or Copbots/DoY Guards attack.


    It would also be nice for them to have a small outdoor base some where in the wastelands.

    SiL ..:..

  6. #6

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    You shouldnt be able to start as anarchy breed with a new char, just move there with a high level and experienced character.

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    Retired Spermy's Avatar
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    Quote Originally Posted by cRazy-
    You shouldnt be able to start as anarchy breed with a new char, just move there with a high level and experienced character.
    /Agree, and no sympathy requirement, just an epic style run, after which symps will be set to required levels. That way the tricky issue of sorting symps without screwing up SL is bypassed( I Don't agree that just because you're an anarchist you should have neg SL, due to belt dropping and hack issues.).

    Getting out of anarchy, depending on the Sympathies, could be something of an issue, unless the faction specific sympathy missions are given a tune up.

    As for trader union, again, I think an epic run, the benfits, and downside to trader union is possibly nuetrality to all... PK paradise you say? Not with an LE (Yes, I know there's inherent issues there). Trader union sets all symps to say 10, and therefore can act as an intermediary between cities, for faction hops, open trade etc etc.

    I believe neither of these factions should hold OPs.
    Quote Originally Posted by NAPPER
    yes but with 10 more dex they will be xbow tanks i nealy had 60 million over cap in dex on my old tank and with the plus to dex they will be able to get a good damage on it. will they ????

  8. #8
    Registered User ZoVoS's Avatar
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    how about a 75 simp requierment on all fractions to join Trade Union and a epic run

    and for AB your SL and SIMP is reset to -100 for EVERYTHING then you are booted from your fraction. and then you have to run a long ass mission to win the AB's trust

    then your simp n sl are all reset to 0 and you start fresh

    at any time you can chose to bottle it and quit the mission and your simps are returned everything 5 points lower that it was
    Quote Originally Posted by Bugs Gunny
    "omg you noobkilling griefer drom, you've got overpowered runspeed with your 4 legs"

  9. #9
    Custom User Title braydagner's Avatar
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    Quote Originally Posted by ZoVoS
    how about a 75 simp requierment on all fractions to join Trade Union and a epic run
    Well, TU would most likely be for tradeskillers...and how are tradeskillers going to get 75 symp in every faction when their only skill is running res/cst missions?

  10. #10
    Bow down to the King Cadgar's Avatar
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    No Ab will survive in MY Canyon !
    Quote Originally Posted by Slith
    Auch wenn er frueher fuer meinen geschmack zu oft (Lowbird-)Pistol gespielt hat ist Cadgar einer der verdammt guten PvPler, die einen mit jeder Klasse ins schwitzen bringen koennen - und das ohne Modifikationen. Davon gibt es wirklich nicht viele.

    Das er trotzdem das Maul zu weit aufmacht ist denke ich verstaendlich, irgendwann wird jeder wuetend wenn er umengen an Bullshit lesen muss.

  11. #11
    Banned User Dogface's Avatar
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    Remember anarchy isn't about mayhem and destruction, it's about having no rules in society.

    Which *tends* to lead to this but nevermind that

  12. #12
    I want longer stealth :(
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    Quote Originally Posted by braydagner
    I agree, but, AB isnt enemy to everyone, they are neutral to BD and....crahn, i think. But then you gotta think, where would their start appy be? Maybe with TU, you get to choose, but AB...if you start in the dome, even, you have 3 enemies there...

    Maybe empty out the canyon and make AB start there?
    In the old NC1 manual, when AB was designed to be a playable starter faction, it said that "players who choose this faction will have their starter apartment in the outzone". This is quite feasable as the outzone was also where old Crahn runners used to be (i remember it well - very draughty it was too ) and if such thing as an anarchy breed clan would exist, we would get to see the outzone clan apartment again, just like the NC1 crahn clanapp. Of course, it wouldn't be safe to approach the subway or other "civilisation" but they could lurk around the outzone to their hearts content and sneak out via Outzone 8 or 9 if they want to leave the city and cause mayhem elsewhere. It would make sense to patch in some more apartments that use the (currently) dummy appt doors in outzone 3. This way, they have easy access to oz9 and via there to the outside world.

    As for the dome, they could enter there with ease. The only dome faction they are hostile to is the Crahn Sect. NC and MB are no-go though.

    Trader Union would not be feasible right now as you don't see wasteland traders getting attacked by mobs. In fact, they will attack you if you hurt nearby mobs, so having runners allied to mobs isn't a good idea; it would give too much of an advantage.

    Quote Originally Posted by Kanzaki Iejir
    Also, let history know, nobby was the master stragetist in this battle, while the desk of help produced the small battleplan, nobby was the first on to spot the weakness in the enemy lines.
    Next time we go to war, that's us fucked then

  13. #13
    Overlord Supreme Rage's Avatar
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    Red face

    Has anyone ever done a AB symp run i almost took a mission one time.. meet some dude in the wastland... i think it was a package run

    "A mad man on tha run"

    ---------------------------

    Vaden: **/67 PE

    Sorcerer: **/59 MNK

    Havoc: **/60 Spy

  14. #14
    Custom User Title braydagner's Avatar
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    Quote Originally Posted by Mr Kot
    Trader Union would not be feasible right now as you don't see wasteland traders getting attacked by mobs. In fact, they will attack you if you hurt nearby mobs, so having runners allied to mobs isn't a good idea; it would give too much of an advantage.
    Make something for those runners...maybe an implant that allows them to be in trader union, that also does -200 to every attack stat (P-C, M-C, APU, PPU, etc...)

    I know, it takes away from a valuable implant slot...maybe make it just a overall thing about them then.

  15. #15
    Grim Killer Tesee's Avatar
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    it would be more fun for AB to have HQ in wasteland,

    I vote for a place like the juggernaut cave AB camp
    something like that...
    with some underground places...

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