Neocron Evolution 2.2 Update
  1. #1

    Default Neocron Evolution 2.2 Update

    First I’d like to seize this opportunity to wish you all a happy new year. Even though it is kind of late for that. I hope we’ll manage to further improve Neocron for you.

    I have to say we were quite surprised by the reactions to our last announcement concerning Evol 2.2. The general rejection of our plans for Neocron 2.2 encouraged us to rethink and reschedule said plans -but Evol2.2 has not been canceled. We will however work on balancing and bug fixing first, in cooperation with the community.

    Especially the balancing will change quite a few things in Neocron, as we would like to basically rebuild large parts of the system. We are still evaluating what can be realistically implemented in that regard. We also realize that the most important opinions is that of the players. Therefore we will cooperate closely with the community. All the balancing related discussions will be conducted in a new forum, where we will also use polls to give you the opportunity to vote on specific points.

    The Reakktor staff will actively participate in this forum to create a real exchange between community and developers. We are especially pleased to have Jason "Dirus" Lehman as liaison between the community and the Neocron development team. He has a lot of interesting ideas on the topic and will certainly participate in many discussions.

    To allow you to try out and comment on changes, we will also open an official test server again.

    So, we are inviting all of you to actively participate in this process and hope you will do so in a relatively benevolent and patient matter. It will definitely be difficult to please everyone, but we hope to make this a transparent process that will provide a positive result for everyone.

    In the Evol 2.2 planfile we mentioned a major change in the sector of payment services. This change is still in the works and will not be affected by the delay of Evol 2.2.
    Last edited by Holger Nathrath; 26-01-06 at 18:43. Reason: typo

  2. #2
    [SiL ~ SeL] sanityislost's Avatar
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    Sweet sounds good, thanx for the update dude.


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  3. #3

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    second post OmG

    And yes, thanks for the update. Hopefully Dirus will be more successful as a community liason then the last few attempts (that ratboy guy for one).

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    Registered User Drake6k's Avatar
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    KK, well done! I think is just what everyone wanted.

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  5. #5
    Father of the Lil Bastard Dirus's Avatar
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    Quote Originally Posted by cRazy-
    Hopefully Dirus will be more successful as a community liason
    I'm at a disadvantage since I can't read or write German, so I'm going to have to rely on others in that area.

    As Holger stated tho, we're still working out whats feasable change wise, so there will most likely be no major news on most things till some of that is out of the way. No point in listing off a bunch of ideas just to find out it'd be more work to do then it justifies at this time.
    Quality in a product or service is not what the supplier puts in. It is what the customer gets out and is willing to pay for. A product is not quality because it is hard to make and costs a lot of money, as manufacturers typically believe. This is incompetence. Customers pay only for what is of use to them and gives them value. Nothing else constitutes quality. - Peter F Drucker.

  6. #6

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    I'm at a disadvantage since I can't read or write German, so I'm going to have to rely on others in that area.
    Thats possibly a better advantage for us English people, the last attempt at a community liason of some sort (like I said before Ratboy something or other) was a native German person being the English liason, and over time he was much more active on the German forums, we got left out.

    Definatly need some wisely decided Liasons for both German and English communities who can work together.

  7. #7
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    Ah, finally some good News. I look forward to see some of this balancing ingame.
    I hope it'll be as good as it sounds.
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  8. #8
    English Lead Moderator, Community Consultant Nidhogg's Avatar
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    Just to clarify things. I'm still here to ease the interface between the community and Reakktor with respect to the existing as is system, while Dirus will be managing the interface during the balancing effort on the to be system. There will still be plenty of non-balancing challenges that need to be attended to.

    I'm really excited about this initiative and I think it'll have a profound positive impact on the game for all of us.

    N

    /edit - @ Tratos, beat you to it.
    Last edited by Nidhogg; 26-01-06 at 19:23.
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    The first thing i must say is. Thank you for reconsidering a test server so we can help track down more major bugs before they reach the main servers as with 2.1 and the patches following it this was the major thing that was of concern to the community especialy in regards to the problems with the Regants Legacy area and components involved with it like the problems which have cropped up with the Gaia mines and the genotoxic ammunition fiasco which seems to be solved now, thankfully.

    You mention Dirus to be the liason between the developers and ReaKKtor, to my understanding Nidhogg was previously fulfilling this role - what will Nidhoggs roll now be within the development and management of Neocron and its community? (perhaps he can answer this himself). - Answered.

    The news of major rebalancing sounds very promising and i hope that this will please alot of the community and get problems we currently have with the distribution of the community over various character classes to sensible levels throughout the available classes. When talking about rebuilding large parts of the system would you be able to give us a brief overview of what you would like to change even if it may turn out to be unfeasable in the future once the final picture has been decided?

    Finally what you've said in regards to Neocron 2.2 as a whole im a bit confused, is the major rebalancing rework going to be part of 2.2 delivered at a later stage or could we unofficialy call this Neocron 2.1.1 and then once this is done you (ReaKKtor) will move onto the development of 2.2 delivered as two seperate packages over an extended time frame?

    I look forward to seeing the new developments and hope everything goes smoothly - thanks for listening to the community.

    EDIT: Seems my Nidhogg question was answered while i was typing by the man himself - so Dirus will be concentrating on passing on our balance related information while you will be managing the other aspects? e.g. content/additions/general enquires?

    EDIT2: Damn you Nid
    Last edited by Tratos; 26-01-06 at 19:49.

  10. #10
    Banned User Bugs Gunny's Avatar
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    Quote Originally Posted by Nidhogg
    Just to clarify things. I'm still here to ease the interface between the community and Reakktor with respect to the existing as is system, while Dirus will be managing the interface during the balancing effort on the to be system. There will still be plenty of non-balancing challenges that need to be attended to.

    I'm really excited about this initiative and I think it'll have a profound positive impact on the game for all of us.

    N
    Yeah, we get it, he'll discuss things and you'll make us disappear for 7 days if we get out of line.

  11. #11
    English Lead Moderator, Community Consultant Nidhogg's Avatar
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    Yes, managing this process is going to require the skills of someone with highly detailed knowledge of the fundamentals of the game. I don't think anyone would disagree that Dirus is by far the best person to lead that effort. I'll just continue doing what I do (which is mainly fighting fires and banning people )

    N
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  12. #12
    Le p'tit n0ob calim's Avatar
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    Thank for listening and considering community ideas and needs !

    Very good news !

  13. #13

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    Sounds good, will definetly bring back some old players that were fed up with the current imbalance...thumbs up

  14. #14

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    Good to see an indication that some of the issues are being looked at from a slightly different angle.

    New content and artwork is certainly very welcome, but it's impact is shortlived. After a possibly surprisingly small time period it's all been seen and done, it's impact tails off and you are back with the core mechanics of gameplay. Then comes the realisation that the same old underlying problems are still there in full effect.

    It might seem redundant to say it but the lifeblood of an MMORPG is ongoing subscription fees. All the advertising and eye candy in the world is just wasted effort if people don't stick around once the initial glitter has worn off.

  15. #15

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    Quote Originally Posted by Nidhogg
    Yes, managing this process is going to require the skills of someone with highly detailed knowledge of the fundamentals of the game. I don't think anyone would disagree that Dirus is by far the best person to lead that effort.
    N
    /signed

    he seems to know what he's doing

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