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  1. #1

    Lightbulb NC 2.1 Hopes & Dreams

    I haven't really posted much lately because - well, what is there to say? With the near arrival of NC2.1, KK has yet another chance to reel in more customers. However, with each chance they have to do that, there is also the chance to drive customers away with long-existing bugs and unfinished game content. With that being said, I'm really hoping Reakktor is addressing some of the following issues with NC2.1. After all, while fresh meat is important, isn't retention more important?

    Things (in no particular order) that still drive me nuts in NC and make me want to quit at times:

    ### The Pile-of-Crap Buddylist Function ###

    Simply put, it's useless and it's a pile of shit. Take this crappy function out and replace it with a REAL Friend/Buddy System! Please! For the love of all that is holy, fix it! The in-game buddy system should include:

    - Buddy List Management: You can request to add people and remove people from your list. Asking permission should be required.
    - Buddy List Notification: Give me a system message when a Buddy/Friend signs on/off. Ideally give each Buddy a checkbox options of "Notify".
    - REMOVE Buddy Chat - Talking to a hardly-managable list of people you have added over the months, with none of them having a clue who you're talking to, is plain stupid. Top it off with the fact that some noob could've added you to their Buddy list and you didn't know it - now it's REALLY random.
    - Add the option to "Import Clan into Buddy List" so that you can get online/offline notifications of your clan members as well - OR simply add this to the Clan Options.

    Fix the Buddy List or remove it. In it's current state, it's a huge annoyance in my opinion. It's been muted since Day 1 because I hate getting half a conversation from someone I may or may not know that may or may not be directed towards me.

    ### Lack of Reasons to Explore Existing Barely-Used Dungeons ###

    The new dungeon teaser is great, but there are a lot of places runners simply don't visit. The game needs more item drops specific to TYPES of caves and a REASON to use them. I'm hoping the new runs/quests/whatever do this somewhat.

    - Perhaps add a new drug that adds Energy Resist to Worm Tunnel Mobs 90/90 and better with a drop rate near that of Tech Parts off WBs?
    - Or add Tech Part drops to the Mutants in Point Red or Calida Village storage?
    - Or Poison Resist drugs to Swamp Cave Mobs 90/90 and better that drop at a Tech Part Rate?
    storage?
    - Or Fire Resist drugs to Swamp Cave Mobs 90/90 and better that drop at a Tech Part Rate? or the Graves for that matter?
    - Maybe let the Juggernaught parts be used to boost item stats when used in construction like slot enhancers, except with a 5% guaranteed boost to a weapon aspect?
    - Add a new heavy laser drone, buildable out of parts dropped by 90/90 and higher COPBOTs in the Gaya Mine? Building one yeilds a stack of 10 non-bpable drones...
    - Add a new rare Toxic Halo slightly stronger than the Toxic Beam with a LOS req (a la Chaos Queen Flame Avalanche) that is constructed via organic parts from 90/90 and higher snakes in the graves and a new rare loot part only dropped by the Bloodviper King and Yoda?

    There are a million ideas out there - but the REASONS to go to these places are needed!

    ### Make Plaza 1 & DoY City Center Anarchy Zones Again ###

    The zoneline fighting is pathetic. The P1/P2 zoneline is *exactly* the same as the old NC1 P3/PP1 bullshit. End it and kill the safezones. In my opinion, the ONLY safezones should be Faction HQs and Tech Haven Sec-2. MB's safe zone should be their HQ, not SEC-1, and any zoneline between a safezone and a non-safezone should have slow-opening double doors on the NON-safezone side. It's just COMMON SENSE from a design standpoint. You're stuck with the limitations of a zone-based world - at least DESIGN it that way.

    ### Once Those Aren't Safezones - Give Tradeskillers a REAL Home ###

    Now to replace the beloved Tradeskill zones, create Tradeskill Centers in both NC and DoY. Give them the Vendors tradeskillers need, booths that players can get accustomed to using, and create a generally nice atmosphere for people to trade and socialize in. We're never getting Playershops, so the least we could get could be a zone with built-in booths that people could treat like their own shops - and I'm not talking about that shitty Tech Haven Sec-2 setup - I'm talking more like the Stores on the Skywalk level of Plaza 1. Almost like office cubicles with a GoGo, a shop table, and then a plant or something to make the cubicle unique.

    ### Stop Fucking Over Pro-Neocron in the Wastelands ###

    Get some more STORM Troopers in the Wastelands. Has anyone ever seen that small group of NC's Elite in the Escuador Zone? That's fucking cool. Add more groups & roaming PRO NC Mobs. Invent a new COPBOT model or two that is designed to go around the wastelands looking for DoY Bots & Runners.

    Either that or follow up on SnowCrash's suggestion of making the DoY Bots the monster faction - throw a "Malfunctioning" onto it and bam - mobs for all to level on and be wary of! Right now DoY, the city that is nearly destroyed, completely owns the wastelands. And they get to raid Neocron via it's zilliion outside entrances while Neocron Citizens have to go down one of three LONG elevator shafts, all guarded. Seriously, how does that make ANY fucking sense to anyone? Add DoY "Secret" Entrances please. Pro-NC is tired of defending and would love to be able to attack now and then.

    ### Clean up the Clan Database! ###

    Basically - require 5 Runners in 24 hours to create a clan. If you don't get 5 runners in, the clan is removed and the key is either reset or destroyed. Neocron's clan system has no method (that I know of) of keeping itself current or up to date. If nobody in a clan logs on for say 90 days, delete the clan and make the clan apt belong to the clan leader. How many 1-3 person clans are there in the database? How many clans haven't had a single person log on in months? Either that or add some sort of filtering options to the Info > Clans portion of the terminal so I choose to see clans listed with more then 10 runners and minimize the Terminal Loading/Search times.

    Every other game I've played, to create a clan/guild/etc, there were requirements to create & maintain it. This keeps the needless pollution of truly non-existant clans. It may not seem like much at first thought - but compound it by number of players over months, even years... that's a lot of garbage data.

    ### Wisdom of Ceres is good for what? ###

    So far two items. I certainly hope NC 2.1 expands on that. People have had enough experience for WoC levels since the FIRST DAY of the Dome of York expansion... and look at the WoC rewards over a year later

    ### New HUD/RPOS ###

    This your chance KK - bring back all the people who quit because the overly-organic, taking-over-my-screen, extra-lines-where-they're-not-needed, and way-too-friggin-small RPOS made them quit. Add the selection of NC2 or NC1 Style RPOS as an option. There have already been a number of NC1-esque files seen in many screenshots here. Add the option officially and bring back the minimalistic users!

    ### Anonymity & Multi-Char Servers ###

    I won't go into much detail here, most everyone knows the issue... I'd ask that Characters be "look-up-able" so people can see who their alts are on that account to stop the maddening politics and ganking disruptions

    -OR-

    Restrict accounts to make slots All Pro-NC or All Pro-DOY, with CM being allowed no matter what. Terra's Saturn-like atomosphere, combined with the fact that we never got a Pluto-like atomsphere back, irritate me to no end.

    I've attached a PDF of my original outline. I've created some images for the items in my boredom, but the idea has all but stalled. You'll see the date on the PDF and I've not heard anything back from KK

    ### Past Polls ###

    I hope some attention was paid to this thread as well!

    ### Accessories: The Erased Part of the NC2 RPOS ###

    I've attached a PDF of my original outline. I've created some images for the items in my boredom, but the idea has all but stalled. You'll see the date on the PDF and I've not heard anything back from KK

    --------------------------------------------

    All of that being said - I'm looking forward to NC2.1 being a new breath of life into NC - but it won't last long if many of the existing issues aren't addressed (netcode, itemtracking, PE Model Bugs, etc). How many re-releases of Neocron can there be?

  2. #2

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    I like the p1/cc part alot

  3. #3
    Registered User elGringo's Avatar
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    Hopes and Dreams are Hopes & Dreams... thats fine. Everything you suggest makes sence.. but WHY IN GODS NAME do you link it to Evol 2.1?

    You KNOW its not gonna happen. You're rising false hope & expectations by doing so. It happens evry single time KK announces something. The forum starts to burst with rumors and afterwards everyone is even more disappointed because they didnt see XY make it ... although it wasnt even announced.


    My NC 2.1 Hopes & Dreams:

    Weaponmodels
    Wasteland rework
    New Dungeon

    KK said they are all focussed on evol2.1 ...so who's gonna implement all those great things?!?

    ----------------------------------------

    I like that list and I like it a lot... but do me a favour an erase all the EVOL2.1 in there ...AFTER evol2.1 (weapons, wastes, dungeon) is done and debugged - my big wish would be that KK once listens to their players and adresses priority issues - things players stated over and over and over and over again ... so often that my eyes bleed reading the topics on the forum and knowing KK decided to focus on "Wasteland Vegetation".... it's exactly that: A waste of valuable time & ressources. Nice to have... but not needed, while other issues are just so much more worth-while spending time on ...even for a mapper/GFX artist.
    .

  4. #4
    I am the Law unreal's Avatar
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    I could stare at this all day, blue owns you all. I thought the upcoming Evo 2.1 patch was just to update the most minimalistic of graphics related things (ie, useless vegetation if it's able to be turned off, and especially useless if it completely ruins your fps like most of the current vegetation; and weapon models without even bothering to change the 2D RPOS icons of them) and a couple of _small_ extras.

    Yeah, a _good_ buddy system would be nice. Possibly with the ability to link your buddy list between other characters belonging to your account so you don't have to constantly update your buddy list on all your characters each time.

    Can't say I really agree with the removal of the plaza 1/DoY city center safe zones, both alliances need a place to group, otherwise you have to spend years sat in TH sector 1, which is not only incredibly small to do anything in, but usually kills your fps when so many people are in there (like with official auctions that were last held what seems like years ago). On the up side, TH is blue. I kind of agree that the CM HQ should be a safe zone instead of MB sector 1, personally I think MB should be rearranged, and have the City Mercs clean up what's currently their HQ, and move everything to a higher security (safe) area in sector 3. This would make a good use for sector 3, and the old HQ sector would be good for fighting, if only the annoying MB sliding doors were removed from there.

    I need to crack on with other things but I agree with most of what you're saying. Extra crap on the RPOS isn't needed and doesn't make it look "cool", and I hope that pro-city will get more of a defense in terms of copbots. It's pathetic that the entire NE of the wastelands is covered in DoY bots (or at least it was until the reset, apparantly there's a shit load around El Farid and nowhere else, heh), and the NC side has 5 or 6 guards stuck behind a tree, mini outpost or hill doing absolutely nothing, most of all giving out frigging warnings when you run near them, and the DoY units just shoot instantly.
    "If you think it's simple, then you have misunderstood the problem." -Bjarne Stroustrup

  5. #5

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    Like all the ideas, especially the multi char solutions.
    uh I'm cracky
    Monks are magical elves in cyberpunk clothing.

  6. #6
    Spermy made my hands messy :'( Asurmen Spec Op's Avatar
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    Veg is being forced on.

    07-14-2008 14:13:43 > Snowcrash is just chilling with us cool people
    07-14-2008 14:13:43 > OOC> KK_Snowcrash : making asurmen drop his pants

    Quote Originally Posted by Nidhogg
    Because you prefer it from behind?

    N

  7. #7
    Genetically Enhanced Tank naimex's Avatar
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    Quote Originally Posted by -FN-
    ### The Pile-of-Crap Buddylist Function ###

    ### Lack of Reasons to Explore Existing Barely-Used Dungeons ###

    ### Make Plaza 1 & DoY City Center Anarchy Zones Again ###

    In my opinion, the ONLY safezones should be Faction HQs and Tech Haven Sec-2. MB's safe zone should be their HQ


    ### Once Those Aren't Safezones - Give Tradeskillers a REAL Home ###


    ### Clean up the Clan Database! ###


    ### Wisdom of Ceres is good for what? ###
    Agreed

    ### New HUD/RPOS ###

    This your chance KK - bring back all the people who quit because the overly-organic, taking-over-my-screen, extra-lines-where-they're-not-needed, and way-too-friggin-small RPOS made them quit. Add the selection of NC2 or NC1 Style RPOS as an option. There have already been a number of NC1-esque files seen in many screenshots here. Add the option officially and bring back the minimalistic users!


    ### Accessories: The Erased Part of the NC2 RPOS ###

    I've attached a PDF of my original outline. I've created some images for the items in my boredom, but the idea has all but stalled. You'll see the date on the PDF and I've not heard anything back from KK
    As long as it´s optionable.

    ### Make Plaza 1 & DoY City Center Anarchy Zones Again ###

    The zoneline fighting is pathetic. The P1/P2 zoneline is *exactly* the same as the old NC1 P3/PP1 bullshit.
    Think this is only a problem in Neocron City

    ### Stop Fucking Over Pro-Neocron in the Wastelands ###

    Get some more STORM Troopers in the Wastelands. Has anyone ever seen that small group of NC's Elite in the Escuador Zone? That's fucking cool. Add more groups & roaming PRO NC Mobs. Invent a new COPBOT model or two that is designed to go around the wastelands looking for DoY Bots & Runners.

    Either that or follow up on SnowCrash's suggestion of making the DoY Bots the monster faction - throw a "Malfunctioning" onto it and bam - mobs for all to level on and be wary of! Right now DoY, the city that is nearly destroyed, completely owns the wastelands. And they get to raid Neocron via it's zilliion outside entrances while Neocron Citizens have to go down one of three LONG elevator shafts, all guarded. Seriously, how does that make ANY fucking sense to anyone? Add DoY "Secret" Entrances please. Pro-NC is tired of defending and would love to be able to attack now and then.


    ### Anonymity & Multi-Char Servers ###

    I won't go into much detail here, most everyone knows the issue... I'd ask that Characters be "look-up-able" so people can see who their alts are on that account to stop the maddening politics and ganking disruptions

    -OR-

    Restrict accounts to make slots All Pro-NC or All Pro-DOY, with CM being allowed no matter what. Terra's Saturn-like atomosphere, combined with the fact that we never got a Pluto-like atomsphere back, irritate me to no end.

    I've attached a PDF of my original outline. I've created some images for the items in my boredom, but the idea has all but stalled. You'll see the date on the PDF and I've not heard anything back from KK
    Not sure what I think of those.


    EDIT:

    Legend:

    Those that are all "yellow" with no blue, i agree completely with.

    Those that have blue with them, I´m either partially agreeing with, not agreeing with or not sure about, depending on the comment below the quote box it is placed in.
    Last edited by naimex; 10-11-05 at 04:46.

  8. #8
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    ### Once Those Aren't Safezones - Give Tradeskillers a REAL Home ###

    Now to replace the beloved Tradeskill zones, create Tradeskill Centers in both NC and DoY. Give them the Vendors tradeskillers need, booths that players can get accustomed to using, and create a generally nice atmosphere for people to trade and socialize in. We're never getting Playershops, so the least we could get could be a zone with built-in booths that people could treat like their own shops - and I'm not talking about that shitty Tech Haven Sec-2 setup - I'm talking more like the Stores on the Skywalk level of Plaza 1. Almost like office cubicles with a GoGo, a shop table, and then a plant or something to make the cubicle unique.
    maybe they can change the job center in plaza 2 to a Tradeskill area seeing as it is hardly used and inorder to get to a decient area were they can fight players need to open a few doors, maybe add a few more copbots or something

  9. #9
    Lunatic with a plasma torch QuakCow's Avatar
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    i dont know....i enjoy p1 as a safezone, im not quite as paranoid playing my spy, but i would have to agree the zoneline whoring is quite lame


    but other then that its all good to me fn, you rule
    Doing math with a boot since 2004 pants tank & ground love

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    good ideas. i have a feeling though that new laggy guns and weeds will be the only change that comes on the 'initial release'.

    only one i disagree with is plaza safezone, because I hate tech haven. and it does get plaza used again which is nice. something else should be done about syncline whoring on a wider scale. (unless all safezones go there will always be sync whoring somewhere...), and if you're going to fix sync whoring you should fix pe/spys travelling sync line (stealth) and everyone elses travelling syncline (PPUs).

    i just mean there are other equally bad/worse types of 'whoring' out there.

  11. #11
    Custom User Title braydagner's Avatar
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    Quote Originally Posted by -FN-
    Restrict accounts to make slots All Pro-NC or All Pro-DOY, with CM being allowed no matter what.

    Gotta say, it is a nice idea, but then people who have done a lot and want to complete the other epics can't. Not to mention I (as well as others, I'm sure) have wanted an epic from the other side, and made a character to do the epic to change to their other character.

    Other than that, I like everything else, not too clear on what you meant by the slowly opening double doors after a safe zone-anarchy zone switch.

  12. #12
    Registered User ZoVoS's Avatar
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    meh another useles post... not because there not all great and valid ideas as always. (ill 5 star em in a min) but because they wont be implimented init =] ah well we can hope n dream
    Quote Originally Posted by Bugs Gunny
    "omg you noobkilling griefer drom, you've got overpowered runspeed with your 4 legs"

  13. #13
    Santa "WantaFantaGrope" Boob Heavyporker's Avatar
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    Oh man. So much to say. Where to start?

    Oh well...

    - Buddylist : FUCKING AGREE! This function needs refinement. Select a couple buddies in the list, they get automatically added to an instanced "team" chat channel. This way, you don't get spammed by like 300 newbies that added you because you helped them (THIS HAPPENS TO ME) and so you don't tangle up your current team chat if you're in one at the moment.

    - There are already resist-potions and Dragon Resist Drugs. Let's not clutter things up. And - no, no, no, no, no, no ad infinitium. Make the caves, tunnels, mines, and all that (Lumping them all under the word "dungeons" contributes hugely to the "Neocron's just a reskinned fantasy mmo!!!" bitchers. These places need more content, as in quests and areas within themselves. Right now, all they are is pretty much a place to kill some mobs in an enclosed space.

    - All DoY sectors, aside from the faction HQs, already are anarchy, are they not? And no, Plaza shouldn't become anarchy. It's the heart of Neocron City, crahn's sake! Now if only Copbots were more effective (less lame as in seriously reducing their parashock and increasing damage and of course, if they were frigging smarter!).

    - Well, yes, DoYbots all over the wastelands does seem like trouble. But remember that Copbots and Stormbots were mainly intended to keep order INSIDE Neocron City. Reza's more interested in keeping his city in order than keeping the wastelands nice and tidy. It's ACTUALLY a good thing that his citizens can't safely travel the wastelands and have to stay in his city for security.

    - Cleaning up the clan database would be excellent, all right. Give people a bit more time to re-group, though. 24 hours... get real, dude. Fuck!

    - Yes... KK has taken far, far, far too fucking long in fully delivering WoC. There's no defense on KK's part.

    - Your accessories ideas sound somewhat similiar to a previous plan file put forth by KK.. hmmm... or was that me and one of my Idea Novas? hmmm.. whatever. It sounds interesting, though.

    - The rpos style needs to have options, yes. And I want options from NC1 rpos, NC2 rpos, and that dazhud thing.. *sigh* Fuck! That dazhud was kickass. I LOVED the little gfx touches he put on the rpos and the targeting boxes! Do you guys remember that touch on the targeting boxes??!? I loved that!

  14. #14
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    I like Plaza 1 being a safezone, it brought people back imo people don't want to be forced into the shitty TH or faction HQ's, the place to trade as a pro city or CM is plaza 1 for anti city its doy CC end of story...

    Leave the clan database alone, I happen to like having my cst resser and barter in the same clan, so I can rep my moveon proto resist and rares without the fear of some clown stealing it.

    Humm I think I agree with the other stuff though

  15. #15
    Banned User Bugs Gunny's Avatar
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    Clans who haven't had people log on for 12 months should be removed from the database.

    As for the rest i agree with all of em.

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