I like the idea of tying the strength of PPU buffs to the PSI level of the buffed player. It simply makes sense!
Id say you gain access after the 2. successful hack. After the 1. hack is too...
Type: Posts; User: J@ck on Cr@ck
I like the idea of tying the strength of PPU buffs to the PSI level of the buffed player. It simply makes sense!
Id say you gain access after the 2. successful hack. After the 1. hack is too...
GMs have stated that these are not considered exploits! I agree that its stupid and boring but they are not exploits.
Yes, but not in every fucking thread! And from what I read the majority of the people who have spoken on the matter are against this idea. So dont bring this crap up in every single thread, because...
Aint gonna happen for this exact reason.
Make some missions like "Kill 10 ( or 20 or 30) WBs/Grims/Hoverbots (or send them to DOY to kill mobs there) and get xx SL"
Correct. Im assuming he means you can assign a button (x,y,z) in the controls menu that will then loot then mob when pressed, instead of having to move your mouse over the button and click.
Context!
Well this thread is about PVE, so next time give it a bit more thought. :P
My thought exactly!
Diablo you seem to always write a wall of text which, most of the times, is pretty unstructured.
Additionally your recent posts speak for themselves.
Yes PPU can be annoying...
Makes things more simple, I like it!
However I do get the concern about increase ally killing. So how about only kill missions reward SL?
That way you cant simply run a bunch of recycle or research...
Neallys pretty much nailed it. You have to outrange mobs or somehow avoid taking damage, because mobs do so much damage.
I disagree that caves (chaos, swamp, grave, el farid) should require a PPU....
I agree with most of what william said, but I dont like the idea that tradeskillers can do both high end research and construction at the same time. I would love to see some more diversity and...
Make it increase from 500 NC to 50.000 NC depending on rank.
Well I dont know what exploit you are talking about, but if you know of any its your responsibility to report it if you want it fixed.
You dont need exploits to get crazy rich tho and I believe its...
I find it pretty boring that WOC weapons come all arti and with 3+ slots.
I remember when you could only do the woc missions once/char and when they had rather crappy stats. Not sure why it got...
I have to admit that my chars almost exclusively use the jones quad and every once in a while I will use the observer. The reason for this being the low requirements to use the quad.
Make it...
I am assuming that you are talking about 1 on 1 situations and random PVP and not about OP figths since "Not every class has a way to fight it so no this is not a viable solution in my mind." is no...
Did you try it yourself? No you say? Then shut up!
Its easier than you think!
I agree with all of you guys.
I guess the mentality has changed and its all about killing for the sake of it and to destroy your enemies at all costs, no matter how lame.
When you are alone and...
True, also weapons like EOF would be pretty crazy then! :D
Well Dropout got a point since you said " ... aint nobody doing that without a macro to perfect the timing"
Which of course is BS!
How about you stop with those "slight exaggerations" and stick...
Only drawback I can think of would be the additional weight. :P
I like the idea, especially with the customizable colors for channels.
Agreed. I dont think it will make the ionic pistol useless tho. If implemented it will turn it from an opener into a finisher.
Never really tested it, so what exactly cripples your legs? Is it...
Well from my perspective as unbuffed (how I prefer to play) pistol spy they do. In OP fights this might look different of course. If you take OP fights as basis for the analysis and you increase the...
APUs can dish out good damage, so thats not the problem. They simply die too quick. I guess my approach would be to buff APU armor. Not sure if that would be enough to increase their survivability.
...
I get your point, however I dont see a need of changing it. Why change something that aint broken? The Dev team already got enough on their hands. Lets focus on the more important issues.