this thread: "Waaaaaaaaaaaaaaaaaaahhh"
That is all.
Type: Posts; User: Netphreak
this thread: "Waaaaaaaaaaaaaaaaaaahhh"
That is all.
They need to sell Neocron's IP and assets to someone for a realistic price.
There already was a working Neocron demo/game using the Unity engine. They had managed to translate assets from Neocron...
;)
Awfully quiet in these parts...
Good post showing how things look from the developer and maintenace side of things.
The only thing I worry about regarding sticking with the current engine, is that while you can make it look...
Or next year.... Lol
Thanks for the clarification.
I do remember one of the devs stating that it was cool playing NC in a browser at 60fps. I'm guessing they were refering to some kind of tech demo they had done.
...
I would say yes, but I have no idea how difficult it actually is. The reason I say yes is because I remember hearing/reading about how 'Reinkkarnation' [sp?] had ported NC2 to the Unity engine and...
Yeah, that's clearer and I think that's a good idea.
[Slightly Off Topic but using your suggestion]: Personnally I think Heavy Weapons shouldn't have the same range (or in this case effective...
I think this (stealth) is something that will need to be re-visited after the balancing project has been done. There are too many issues with class/setup balance causing the issue of stealth to be...
I like it. Especially point 7. That would make the whole hacknet thing/going into hacknet worth while from an RP perspective.
Not sure about the requirement for separate gloves as it makes things into the PPU/APU system we have now. Being able to use all software to adapt to the situation is always good.
I like the rest...
I hate to break it to you... but it's an MMORPG(/fps), there'll always be someone stronger than you. Neocron does actually a good job of allowing people to fight back compared to most mmorpgs.
Tbh I think there should be a chance for Weapon parts 7 & 8's to drop from launchers as well as tech parts. (tech parts being extremely low chance of dropping)
And to stop high level characters from...
I think what you've said addresses the points Dropout is making, also regarding the 'useless' Outposts which are basically the Uplinks, I think your idea could possibly be expanded on to make them...
They would be the most profitable ones yes as they are in the most used areas. However people will still want to take Outposts as they want their Bonuses (of course people only really want labs and...
If you drive your quad too close to the ramped entrance of the mine, the quad appears to get stuck as if under the ground and ramp. If you get off your quad you won't be able to move or jump and...
This is why threads like this are needed, and why it's great when the devs contribute their ideas into the mix.
I'm loving the ideas and the possible ways to add strategy to Outpost Fights.
It is, the whole game is desgined around pvp. The whole lore of the game also shows you it is all based around the struggles and fighting between the factions. Why else do you think there are...
As always thanks for taking the time and commenting on this Alduin.
It's good to have to clarification and to know that you are well aware of the issue and have already been looking into fixing it.
There are commands/values in the net.ini file
From a quick google search it appears that this related to 2000 bytes bandwidth.
I'm not sure is this command even does anything or if it is all...
Agreed.
Like the idea that it costs a clan to own/maintain an outpost, but the clan does get a cut from the fees people pay when going through the GR.
Also that the owning clan can can go to and...
It appears if you use a shotgun in first person it also has a screen white out effect.
Its not as bad as the fusion effect but it does make you not want to use a shotgun in first person.
If mobs had the same delay in aiming and range as players then yeah them hitting you for almost all your health per hit might not be an issue, but they don't. They can snipe you across a zone and...
Actually yeah this too. Mobs who simplely do far too much damage per hit. High level mobs should be difficult/hard but rewarding to fight. Not instant death unless you have a PPU strapped to you...
I think the client update rate really just needs to be somehow increased.