Hello Runners,
Please feel free to discuss the first balancing related patch, R#186, in this thread. The link to the patch notes and a launch statement can be found in this thread.
Sincerely,
Your Neocron Support Team
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Hello Runners,
Please feel free to discuss the first balancing related patch, R#186, in this thread. The link to the patch notes and a launch statement can be found in this thread.
Sincerely,
Your Neocron Support Team
drones dont work, as of yet. after starting one i get a reddish screen with HUD, drone doesnt move. i smell a hotpatch coming.
hacking is borked, too. plain warbot is impossible on 80 HCK (like 30 HCK before).
supply boxes are usual in difficulty, but stay locked after hacking.
are we on triple XP? either this or XP gain has changed. too fast.
also mobs arent doing real dmg. cyclops cant outdamage a 17/17 on medipacks (w/o heal).
XP gain should not be affected. The issue in case of drones has been identified and fixed in my local development version and the hacking issue is being investigated.
I like the larger screen when talking to NPC's, but, maybe you could add a space between an NPC's words, and our potential replies? Its kind of sandwiched together at the top of the screen right now.
Also the camera angle during conversations is rather weird. It seems inconsistent now, changing at times. Has anyone else noticed this?
Overall though, it's an improvement! :cool:
I know aoe weapons had a damage nerf, but did some weapons get their rate of fire tweaked? Using a Winding Argument (rare nade launcher), it now feels like an eternity between each shot, like its so slow now it's just faster for me to use a single target weapon.
okay but useless for apus, cuz of the the low techlvl apu spells..Quote:
- Compared to the damage per minute/second of Heavy Combat Weapons:
Drones do 10% less damage.
Melee Weapons do 7.5% more damage
Pistols and Rifles do 10% more damage
APU Spells do 15% more damage
new spells inc?!
Yes, the APUs get the short straw in this.
The APU damage ratio compared to the other characters is sadness.
Hacknet also is buggy. Cant join into. Hackscreen is available, but nothing more. Belts are locked too after hacking.
In general i find the PVE and PVP damage to low. The Weapon overall damage is way lower and the fixed lowered frequency decreases it way more. Making pistols and rifles more powerful than heavy combat weapons is a deal i could live with look on the resistance the specific classes has but there are more factors like stealth and the new buffed nanites.
I dont like this direction. Now it is making a tank to force even more on pistol/rifle setups.
More damage for each skillpoint (ye, a tank wont reach probably not that much PC/RC than HC but its still worth it) and whats best: Quite invulnerability from piercing weapons. 77-78% resis is possible WITHOUT buffs.
I hope to see some adjustments soon. See you ingame. =)