Originally Posted by IceStorm
What, no mention of how tradeskills are affected?
Gloves require IMPLANT SKILL to put on. Yes, that's right - no more swapping gloves unless you've a poker around or want to invest in IMP. On the up side, the negative combat consequences have been reduced to -3.83 TC. This would be a pain for tradeskillers, but with the death of the hybrid RES/CST char, it won't matter. Spy nanites need not-insignificant IMP anyway (75 IMP for highest tool), so just about all combat spies will be impers of gloves.
No more CST quality hard cap. Max stats for an item are still 94%, but now instead of capping and degrading from TL50 as in NC1/2, you can manage to hit 94% stats on items at TL60, 70, 80, etc. If you're a constructor, all your INT is going into CST. Bye-bye hybrid RES/CST that were oh-so-useful at 4% pop. And yes, 10 CST levels does make a difference at higher TLs.
SS is essentially unnecessary. You won't care about it as it's +8.xx CST. CST 1 is +8.xx, CST 2 is +14.98, and CST 3 is +22.14. TH CPU is +9.91. Hawkings is +10.xx.
Blue Fairy is a CST/RES/IMP drug. It provides +9.06 to each, and lasts for 5 minutes. Nightspider provides +15.11 IMP
CST chips now generate negative REP/REC, with no impact on RES. I guess you can still hybrid CST/REP, though, as the negative hit is fairly low (-4.57 for the CST3).
Adv Nerves now boosts CST and RES. Adv Nerves 3 boosts both by +5.92.
The hybrid RES/CST char is gone. You'll need an imper for your CST glove since you won't want to put any INT in any other subskill if you're a CSTer. I'll go so far to say steer clear of anyone with less than 270-280 CST, especially for a weapon over TL50.
Not that this really matters. NC's all about using rares anyway, right?