Bugfixes
- Crash fixed that caused by the sound playback
Engine
- Maximal polycount processing per scene increased x10
Netcode
- Client <-> server update mechanic altered - Should allow update over great distances (gameworld) aswell
Printable View
Bugfixes
- Crash fixed that caused by the sound playback
Engine
- Maximal polycount processing per scene increased x10
Netcode
- Client <-> server update mechanic altered - Should allow update over great distances (gameworld) aswell