Your input on: Bone Enforcements
Dem bones dem bones, dem high tech implant bones.
There's lots of variety when it comes to implants and armour in NC, but not much when it comes to the bones.
On Vedeena the 'base-line' set for end-game is the Advanced series, though individually a little weak the whole set provides: 31 force, 8 pierce, 8 end, 5 melee, 6 transport and 4 agl. That's 62 skill points.
Is that enough? Some brain implants give nearly as much alone, but what about power creep? Should there be Tier 3 bones and if so how would you deal with the requirements on Spies and Monks?
In addition to those, the gamma and experimental bones give a larger boost but reduce something else (though looking at the former, the downside might be a bit high).
Aside from that, we really only have the Bat Queen chest and arm (which are currently pretty much tank-only items).
What about a full Bat Queen set?
What about bones from other boss mobs like the Apparition, Shaman and Viper King?
Rare bones?
What about the hand slot? Aside from psi and tradeskill gloves, what else could we have?
Do they even have to be bones? What about exoskeleton stuff.
PvP, PvE, tradeskill; Have at it chummers.