Originally Posted by
Alduin
The net.ini file is mostly obsolete, because the settings are enforced code-wise. Increasing the update rate does not solve the problem itself it just makes it less visible in the best case. On top it increases the load on the server side by a non negligible amount. The relation between between update rate and cpu load is not linear.
Interpolation and prediction are still done in every networked game. In fact: most of the information has still to be predicted by the client, even in the age of mbit lines. The issue with bouncing help is that client and server predict something different.
We already started to adress the issue of prediction, but fixing it will take quite some time, there are simply far too many interdependencies.