That is where the aiming skill (weapon lore) comes into play. The tighter the reticle closes the more accurate the gun is in theory. With so many different styles of weapon to account for (e.g burst beam and aoe) then other factors will obviously play a part but you have to start with the basics. When the dpm curve is balanced you can begin to add other modifiers according to these proposed changes. Some weapons will need to be toned down invariably as others may need to be boosted. Freezers for example. This range of guns will be potentially thrown right out of whack by the changes. Their damage currently is pitiful and the freeze (as we know) is terrible. In this case no freeze is a good thing, as we all most likely agree. However suddenly if these changes are made then freezers will have a huge boost to damage and maintain SOME freeze capability. The question here is, is this too much? Is it a game breaker. That is where the community comes in.
What else do you propose? What other solution is there to create balancing in the game? the game is already suffering lack of population due to the incredibly poor balance it has. There are only a small handful of guns that are viable. Changing the game to accomodate more guns means more people can fight one another with their chosen weapon from a much earlier time. More viable weapons means more pvp. I dont know how it would be otherwise.
There are players in this game even after 18 months of the server being up who have amassed thousands of parts and built hundreds of guns. These personal armouries are sat waiting for the balancing to hit and then the resurge in population that everyone is waiting for ought to finally happen.
If the balancing is not put right that would be the death knell for nc, I can stake my oath on it.