Weapon Rebalance 2020 (Part 3 - PSI) (Live on PTS)
Hey Runners,
Rare Weapon Rebalance (Part 3 – PSI Damage)
Aim:
PSI damaging APU modules have had some changes to make them feel more distinctive between modules. As well as this the range of APU modules was generally too high so has been reduced to around pistol range, ball blast and lance however now take a long-range role with higher range then any original module to make up for this. Chose the right module for the occasion!
Ball: Frequency lowered substantially but damage per shot raised to compensate.
Ball Blast: Range improved to represent its mortar like function, frequency lowered substantially but damage per shot raised to compensate (hits are currently bugged and not always registering so looking into that)
Lance: Range improved to make it a long-range psi module, frequency lowered moderately and damage per shot raised to compensate.
Beam: Frequency lowered by a small amount but damage per shot increased to compensate.
Halo & Bolts & Barrels: Frequency remains the same.
These changes bring some needed variety into APU, with some modules hitting harder and slower, whereas some hit faster and lighter to suit different playstyles and make levelling an APU more exciting.
Frozen: Sound effects changed from the anti / high pitch sounds to more appropriate fire / energy sounds depending on which suits best.
If you have any suggestions, feel free to drop them below.
Update Specifics:
- Note that damage change relates to its overall damage output and not damage per shot.
Element |
Change % |
Damage % |
Range % |
Frequency % |
Energy |
Ball |
-21% |
-28% |
-51% |
Energy |
Lance |
-19% |
-32% |
-39% |
Energy |
Ball Blast |
132% |
63% |
-45% |
Energy |
Halo |
-10% |
-25% |
0% |
Energy |
Barrel |
-10% |
-9% |
0% |
Energy |
Beam |
-2% |
-20% |
-11% |
Energy |
Bolt |
-4% |
-3% |
0% |
Energy |
Multi Energy Bolt |
-15% |
-25% |
0% |
Energy |
Bolt |
15% |
-23% |
0% |
Energy |
Multi Lightning Bolt |
0% |
-31% |
0% |
Fire |
Ball |
15% |
-31% |
-51% |
Fire |
Ball Blast |
38% |
51% |
-45% |
Fire |
Lance |
16% |
59% |
-39% |
Fire |
Ball Blast |
78% |
56% |
-45% |
Fire |
Halo |
15% |
-35% |
0% |
Fire |
Barrel |
-1% |
-9% |
0% |
Fire |
Beam |
9% |
-21% |
-11% |
Toxic |
Ball |
21% |
-33% |
-51% |
Toxic |
Lance |
19% |
56% |
-39% |
Toxic |
Ball Blast |
57% |
53% |
-45% |
Toxic |
Halo |
29% |
-37% |
0% |
Toxic |
Barrel |
7% |
-10% |
0% |
Toxic |
Beam |
5% |
-38% |
-9% |
Frozen |
Ball |
1% |
-27% |
-51% |
Frozen |
Lance |
1% |
67% |
-39% |
Frozen |
Ball Blast |
170% |
65% |
-45% |
Frozen |
Halo |
5% |
-31% |
0% |
Frozen |
Barrel |
-21% |
-20% |
0% |
Frozen |
Beam |
17% |
-20% |
-9% |
Frozen |
Bolt |
3% |
-26% |
0% |
PSI |
Psi Attack |
17% |
-28% |
0% |
Anti Type |
Values |
Range % |
Anti Heal |
146 -> 140 |
-4% |
Anti Deflector |
144 -> 140 |
-3% |
Anti Absorber |
145 -> 140 |
-3% |
Anti Protector |
146 -> 140 |
-4% |
Unprotector |
213 -> 170 |
-21% |
The above values are for the highest TL, for lower TL the values are Holy: 140 / Blessed: 120 / Crahn: 100
Chart of old vs new damage output: https://imgur.com/a/kcm1uph