Originally Posted by
Kame
Things like making harder hiting weapons harder to use are what I'm talking about. Take the disruptor for instance. 24 shots clip, highest damage in the non-sniper weapon range, yet easiest to use with 6x 4hits burst.
Basically takes hiting 6 hits to acheive full weapon damage potential.
Compare to the Judge. About 5TL lower. 20 shots clip, 2shits per click. Basically to hit 10shots to acheive full weapon damage potential. And it's damage is also lower...
So essentially you may have better hit/shots fired ratio with the judge but still do lower damage than disruptor even if you hit 50% more than a runner using disruptor.
This is the balance most of my clan wants adjusted, not some nerdy numbers crunching bullshit about how higher TL should do more damage.