Protector, Absorber, Deflector. They last 3 minutes. Could they last 5 minutes?...
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Protector, Absorber, Deflector. They last 3 minutes. Could they last 5 minutes?...
+1 it's a pain to have to sit and re-buff constantly and reduces my effective time in PVP.
Sure, my 'effective' time in PVP is negligable, but I still don't want to spend it throwing buffs up :D
++ imho
+1 too
+1 for sure! Do it dev-team, do it <3
How about extending this and making all "longs" last 10 mins - at the moment they scale 6 / 8 / 10 mins for each tier Crahn, Blessed, Holy?
I have an another idea... let us make the duration scaling up with the "skill vs TL" factor.
If they last longer then higher TL should overwrite lower TL Shields or else if i get "shit" Buffed i have to wait 5 min to get Back into the Fight with my PPU
Bump! Please don't forget about this suggestion. At least 5 minute shields is totally fair.
As much as I would like to disagree with jackdrake.... On this one I can't... longer sheilds would benefit the current player base if I'm being honest...
I would suggest making all of the primes last 1 hour and all of the shields last 30 minutes.
I would then allow all shields and primes to be overwritten by a fresh cast.
I would then give all classes some form of antibuff (RoF scalable with TL).
I think stopping to twat about with buffs is one of the major reasons why group pvp felt so disjointed in this game. It isnt a skill, its an annoyance. The fight should be about movement and maintaining your lock on your opponent, not staggering around trying to rebuff because 2 minutes is up. If you need to rebuff due to an aggressive action that is a different thing as your opponent has given up his ability to damage you in order to weaken your defences. Therefore they likely will need to be quick to capitalise but having a buff fall off because the UI is so old is not something I think has a place in modern NC.
If i can overcast low tl shields with higher ones no problem with longer shields / Buffs but making everyone albe to deshield is not good.
if I cant overcast lower tls and you make shields last longer it will be pointless to play a PPU because you cant fight with a Shitbuff for long.
It wont benefit PPUs much because in Fights even with 3 min shields you can make it work
but the Buffs should have a longer duration.
maybe make it so that you can antishield rare Shields only with Rare antishields , would make Apus a bit more useful counter to PPUs and give them an edge over Hybrids again.
It requires skill to reshield in the middle of the fight (Teammates) and makes it a little challenging to play PPU
I don't like the idea of everyone getting getting anti - why bother with apu then?
I don't think overcasting shields with higher TL should be a thing either, it dumbs down the skill ceiling and makes anti + "Shit buff" pointless - again harming the apu in the process
Making them last too long would harm the ppu though. I'd just buff and then log out to a fighter for the 30-60 mins. The extra DPS would outweigh the lower heal ticks.
I kind of like the idea of an anti only stripping it's own tier and lower HOWEVER, you've just killed the hybrid as most fights involve ppu. Maybe add an effect which reduces the effectiveness of shields? The higher TL anti the higher reduction in shield strength? I feel this would be a big job though and honestly this point shouldn't be changed till many other things are addressed.
Summary:
I think the duration should simply be increased and other mechanics left as is 10 min all longs 5 min all shields.
All other issues regarding anti, "shit buffing", overcasting can be solved with just 1 apu & 1 ppu.
Please learn how to play the game, it sounds like you have difficulty aiming, otherwise you can overcome this.
You quoted, "it requires skill to reshield in the middle of the fight (Teammates) and makes it a little challenging to play PPU" .... There is your issue my friend, you lack the skill. No one has ever moaned about this, it has been around for a long time.
I see no issue with shit buffing, as a ppu you should be more focused on your buffs.
Failing that, play an LE'd char, you sound like a carebear.
Then post feedback in the balancing section. If the APU doesnt have good enough DPS output for his (lack of) survivability that issue is to do with the APU, nothing at all to do with antibuffing.
The two issues are intrinsically linked, yes, but entirely separate at the same time.
This is why we had Monkocron all those years ago. I am keen to see that playing field levelled and I see this as one of the integral changes which needs to happen to give this game a much more appealing pvp playing field.
+1 for this idea, is this idea still under consideration?
If I understand correctly, the only downside to longer buffs/shields is it makes shit-buffs more powerful against PPUs. If the NST could figure out how to let us right click on buffs to cancel them, it would solve a lot of problems. PPU having to stop for a second to cancel a shit-buff seems fair and more powerful than the current run around in a panic for 3 minutes. Also, if someone gets a drone1 buff or something else they don't want, they could easily take the buff off.
I've been playing my blessed PE lately and having to rebuff constantly isn't fun.
Just make a higher tl shield overwrite a lower one and a self cast shield overwrite a foreign one.
Problem solved.
Honestly other buffs in this game are aids.
They make fights drag out so much longer than they should. Let PPUs buff themselves. Hybrids, PEs, and Spies can buff themselves with significantly shittier buffs. Tanks get no buffs. Period. End of story.
Just my 2 cents.
Hey there :)
I think, making shields longer would be shitty.
Im playing PPU and sure, it would be much easier to support ... but you dont have to support 10 players with one PPU ...
So i dont want longer shields, but i would like to have "recast" enable again :)
i also loved the "mechanic / feature" with wear down the shields by getting damage.
maybe we can get that back :)
No need to make them last longer, a good ppu recast them as much as possible as they fade when they got hit !!
When I had my ppu, I casted the shields every minutes minimum !! So making it last longer is bullshit imo.
Maybe make them take less psi pool, or fade less fast ?
Kalonji
So you then basically remove the benefit of having a PPU at all in any kind of fight.
.... and you want to take 1 ppu for every fighter that is in the fight. That is effectively what your idea suggests.
You do realise that having a single PPU to look after the majority of the fighters is actually the FAIREST way to balance the PPU class right?
If you limit them to a ratio of 1:1 then any team not comprised of that ratio or as close to it as possible is automatically gimped by design.
If the ration is 1:10 or 1:8 or something similar - effectively allowing the PPU to become a good solid force multiplier without being dependent on him/her then you get a "proper" fight where he is as useful as the rest of his team is for dps. Jacks suggestion is actually a whole massive step in this direction and helps ALL players NOT be reliant on the PPU. How this is not an obvious benefit is completely beyond me.
Or would you guys rather relegate the ppu to purely being there to grind regants/other pve encounters and not see the light of day in pvp ever?