Variations of PPU spells.
Here's an idea, why not make 3 types of each PPU support spell.
Type I: Can only be self cast.
Type II: Can be cast on only others
Type III: Can be cast on either yourself or others.
Make Type I the most powerful, Type II the second powerful, and Type III the least. Because of the limited amount of QB slots, the PPU would have to decide which was more important to him/her. Good? Bad?
Disclaimer: I've never played a PPU =P
Re: Variations of PPU spells.
Quote:
Originally posted by datapulse
Here's an idea, why not make 3 types of each PPU support spell.
Type I: Can only be self cast.
Type II: Can be cast on only others
Type III: Can be cast on either yourself or others.
Make Type I the most powerful, Type II the second powerful, and Type III the least. Because of the limited amount of QB slots, the PPU would have to decide which was more important to him/her. Good? Bad?
Disclaimer: I've never played a PPU =P
well PPUs will just swicth the spells in and out of their inventory and will just be realy anoyed with this. i think that this idea would create more boring work and make the game less fun. i realy like the idea of a combo of your Level 1 and Level 3. basicly when you cast on your slelf its stronge. and when you cast on others its week(no more then 25% of normal strengeth) KK already has somthing like this in place but its only at 50% i think they need to just get rid of casting shelters on others or nerf it agin becuase its ruining game play.