[R# 198] T# 209-210 - Patchnotes
Technical Updates & Bug Fixes
- Damage System reworked - It's not possible to modify value from outside anymore (coding)
- Healthbar fixed
- Stuneffects fixed
Gameplay Updates
- The poison FX effect is now looking like a poison effect
Refactoring the Damage System was and IS a huge step forward - This is the first time we get the same values ingame like we have it in our editors and a requirement to a good balancing.
[R# 198] T# 211 - Patchnotes
Technical Updates & Bug Fixes
- A bug that causes just 1 damage / heal ticks was fixed
- New FX for temporary effects added
There is still a problem with PSI Modules which needs to get fixed - PSI Modules can't have DoT effects like the other weapons at moment - its just hardcoded stuff.
Regarding the weapon balancing - I think we can start this in the next time, major issues where solved. This changes are getting deployed step by step.
https://www.youtube.com/watch?v=pFdH_YfKB38