They're completely overpowered. (what a surprise)
It's the ones that have holy shields that are just unkillable.
Please reply if you agree.
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They're completely overpowered. (what a surprise)
It's the ones that have holy shields that are just unkillable.
Please reply if you agree.
Not surprised, balance has never been a strong point in development. Monks needed some loving as they were too weak but now introducing the hybrid element has made them too powerful again.
More work needs to be done with balancing, especially implants, and it needs to be soon with the new influx of players we have now.
TBH these developers idk their true background and experience. But OP Classes is a sexy things to stimulate a community for a while. Say 3 months and then nerf them down to some sort of acceptable levels. It happens all the time in MMORPG's and people think these idiot devs at times but the truth is it's strategically done.
That being said I'm not claiming it here but why not let Hybrids have a month of fun and bring them down to acceptable levels?
I play a holy shield hybrid and from my experience they are fairly strong 1v1 melee damage is a joke but weapons like dev and ak are doing good damage and present a challenge vs someone who can aim them. They are far from impossible to kill I have to disagree but going toe to toe with a hybrid alone will always be difficult
Poison needs a little nerf that’s about it. Hybrid should be most powerful 1 v 1 as he has the ability to self buff... In an op fight Hybrid falls in line with the other character classes. Get yourself a decent piercing weapon and you shouldn’t have a problem taking them down. Yes dev is one of the weapons that can take a hybrid out, but there are more ;)
Defiantly agree with the above. Not forgetting apu with a well executed antibuff
Myself and Jack are forced to use unusual / dirty tactics to bring down hybrids, however with each class I have tried it's basically suicide to 1 on 1 a hybrid, I don't mind a challenge, but come on they are not balanced at all.
Even 2 pe's get easily mashed by them.
I don't believe any one class should have such a massive advantage, but that's up to the Dev team, I will still use team work and bring them down and keep adding those lovely 5 slot spells to my collection.
From what i've heard and gathered, it's poison spells or poison / resist in general that's the problem and not so much the Hybrid itself.
Which is quite obvious with how broken Chaos caves and reagant are atm, even with full heavy kevlar, chaos mobs pretty much one-shot you.
My money is on poison resist not working at all OR poison ignoring resists or a combination of both.
My hybrid can hit with fire apoc and holy lightning with a psi combat buff while running holy heal and shields but the damage from the rares is less than lower tl weapons. This is something to look at as hybrids can stack shit loads of of ppu and put out very reasonable damage with very little apu skill. Its more to do with damage scale really although poison and force damage types seem to be very effective right now
I got another build that uses rare shields and still hits good with basic psi attack spell.
Come on guys post a build so we can all bask in the the carnage
Hi there I am new to the game, I have seen hybrids in action and think they are cool. Might be a bit too powerful but let's see what everyone else thinks.
This same thread topic has come up again and again and again since forever. The only time they weren't perceived as OP was when they were completely unplayable.
They are fine right now. I think all classes need tweaks but to say NERF HYBRIDS is ridiculous.
Even if they were to be mildly more powerful than most other classes in 1v1, why shouldn't they be for a skilled hybrid player. They have both passive and aggressive powers. Will a pure ppu beat every other class in 1v1? Will a pure apu?
Some people get owned by a few hybrids and the nerf bat already comes out. The hybrid is probably the most played class right now because it's fun and people haven't had it in a loooooong time.
Give it time, all classes need tweaking.
+1 to what Jodo said.
You're right, my bad. I still have a bit of a "fuck hybrids" attitude inside. It's really frustrating when you can't 2v1 them.
I always thought the PE was supposed to be similar to a hybrid. High defense, lower damage. Libby, termi, pain easer, etc, were once viable and PEs had better defense, but not anymore; spys, tanks, and hybrids can still outlast a PE. I'd rather see other classes and weapons buffed than anyone nerfed.
I dont like writing in the forum so much ... but posts like this force me to... hybrids are very slightly op because of posion currently.. only slightly.. Poision damage is a little bit too high across all characters. I havent found a hybrid that i am unable to kill with a private eye. Dont complain about nerfing a character because your using the wrong weapon or not hitting with enough consistency. That kind of feedback can result in worse balancing to a state where a charcter is unplayable. A pe can take down any hybrid 1 on 1. If you disagree please show me otherwise.. proof is in the pudding
I can't comment on End game but did the Devs not actually state that it was about the right Armor / Weapon types now for PvP/PvE? These choices have a bigger impact then before? I might be wrong but I swore I saw that somewhere so you are correct in that people need to use the right tools for the job.
Ahem...
STFU, quit whining, and learn how to play. Hybrids were always supposed to be stronger 1v1. You can't kill him solo? Try using piercing, force, poison, and better aim. Oh, maybe try not having very little poison resist also. You and your friend cant kill him? bwahaha, yall suck then. OR, you're actually up against someone that can aim very well. -- BS aside, poison is almost always the lowest resist in anyone's build. NC has never had poison PSI spells do most of the dmg instantly instead of over time. It may need to be changed back to how it was where it lasted a good bit longer (~20 secs?) over time, and the instant hit only did about 10% of the total dmg. How it is currently, the only real choice is poison for offense. No diversity in spell use. (psi attack 2 doesn't cast smooth, and does less)
PS: Hybrid isn't my main, but I'm the reason they were nerfed for nc 2.2. Even though they were 100% fine and not OP.
Hi,
unfortunately Evo 2.2 has ruled too long so much of the Evo 2.2 gameplay just became a habit.
As already stated in previous posts you have to vary your damage output like we all did in NC1.
Damage types become important again thats why we have all the colored numbers now. I personally would NEVER engage a enemy monk with energy weapon for example.
I would pick a weapon that does at least some piercing or force.
Z
That's nice, but as a capped melee tank, using weapons that mostly do force/piercing, I can't even get a hybrid to 75% health before he owns me. That's with the hybrid using poison spells on me.
It's time to retire my melee guy, the only class you have even a chance killing is perhaps a spy, until he stealths.
Do you have poison mods for the blades? Seems to me like the only really sensible weapon that would fit a poison mod tbh.
Paw of Bear/Tiger/Vein Ripper would all be good candidates I am sure.
I am not a melee player so I have little knowledge of them beyond basic. Is this a thing you can adapt to?
What about Dev or AK? D-D-D-DISQUALIFIED!
On topic: As I reported 2 days after the patch has gone life. With low TL weaponry rivaling high TL weaponry Hybrids can have both pre patch apu damage values and all the Shields in the game.
Ofc it's broken thats why I keep saying: adjust the Damage on low TL weaponry!
There is still concentrated antidote+damageblocker u could use to avoid some decent amount of poison damage.