Feel free to talk about your experiences with the patch here.
We need to gather information about the stability because this is an very experimental version of Neocron with a complete new runtime.
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Feel free to talk about your experiences with the patch here.
We need to gather information about the stability because this is an very experimental version of Neocron with a complete new runtime.
-A bug which leads to a sudden death after 'syncing' should be fixed
I still died today, took me like 25 syncs and i got around 1/6 hp on both screens when a stack killed me. (120hp)
-A bug with sanctum spells which 'overcasts' better psi manipulations should be fixed
Holy Shields still get overcasted by crahn Sanctums
-A new option has been added to the Hardware Configuration window, players can now toggle dynamic lighting on Non-Player-Characters
Didnt really see any difference, but at least the game doesnt crash ;)
-A new category "FEEDBACK" has been added to the bugtracker
Yeah thats true, but did you guys also get my Test message?
No more terminals to get everywhere? And that lazy Z's warp bitch also doesnt like to warp me there.
Ok
Crap ;/Quote:
Originally Posted by Dasore
http://www.neocron-game.com/media/dynlight.pngQuote:
Originally Posted by Dasore
Yes and no but I guess the content team will surprise you with some terminals ;pQuote:
Originally Posted by Dasore
Okay, I have applied a fix on the server.
Dot+Sync = Death bug should be fixed
Buff + Low Health = Death bug should also be fixed.
Leaving Hacknet = Death bug but it needs to be tested by the community.
Just to clarify it's this bug that has (Hopefully) been fixed - http://forum.neocron-game.com/showth...hacknet-zoning. Any help testing this one would be welcomed. :)
that screenshot clearly shows better dynamic lighting, damnit, I don't have a windows partition on my mac currently to log on and test things. I'll sort this tomorrow, in the mean time, any more screenshots?
Feedback anyone?
feedback bout yesterday testing;
short version: AWESOME ;)
long version:
Deathsync finally seems fixed.
dynamic lightning looked damn great.
Weapon Changes are pretty cool, hope for more weapons to come. Will there be some changes on the stam use of weapons? Cause the Slasher is eating up your stam faster then gatling.
How good those changes ll work in real pvp, not only a bit reactor room shooting, we ll see when there are probably more people on the server but the first impressions are okay.
Suggestions:
Will there also come a change on stack weapons? Like devourer is doing 2 stack damage in pvp atm, thats just crap. Fire apoc and poison beam could also become stackable again.
We need something done with the hitzones. Broken legs are always a players death in op fights as long as its not a spy or pe cause of stealth. Falk already made a suggestion bout that (more health for the leg region) or legs could only be hurt below 50% health...
so keep up the good work and see you soon on the testserver again
There are a number of factors that affect how a weapon performs (and frequently, how it is perceived to perform) aside from the pure DPM.
The aiming values for each weapon are different. So even if the weapons are DPM-balanced, some weapons will end up performing better or worse than their TL says they should. The range value given to a weapon also affects how it aims. Some weapons appear to hold lock better than others and many (often, but not exclusively, burst weapons) will hit less often with partial lock than others.
As I/we mentioned in the past; this is a multi-stage process. Each layer needs to be addressed in turn. This can easily result in imbalances between weapons that are unrelated to another layer. One weapon that might be otherwise a theoretically balanced choice becomes either a necessity or a waste of time.
So, the DPM balancing is just one layer, it will not fix the viability of any given weapon in of itself, and was not intended to do so in the first place.
Often people will see a weapon that they think does poor damage and ask for it to be made more powerful, without realising that an attribute of that weapon other than it's DPM is to blame.
One pitfall that can occur here is that all the weapons can become 'samey'; the only distinction being their TL. The style of each weapon should be different. Some people prefer tracking a target with a rapid-fire weapon, others prefer a slower weapon that they can place shots with, some people like something inbetween. There are pros and cons to both types and that choice/availability should be available to players. Each weapon type should have a distinction, and any choice of weapon type should be viable. In fact, I would like it if the primary reason for choosing a weapon is how a player liked it, rather than anything else - building a setup around that weapon choice.
PvP mainly occurs at short range, so we have to make sure the accuracy of weapons [intended for end-game use] is equal in that environment. As mentioned, this is not as simple as giving all weapons the same aiming value as range and the availability of aiming skills are different for each weapon and class respectively.
Aiming, range and stamina use are all aspects of balancing that need to be addressed, but we need to avoid letting imbalances in those areas affecting our choices/judgements in others.
Some of the points made about weapons balance raise the issue of high TL weapons being more viable.
This is a product mainly of the implant and PA system that promotes the use of high TL weapons, and not a problem with the weapons themselves. Upcoming implant changes, both in the short- and long- term should address this issue.
Weapons that do DoT effects are set at 10% of their DPM as stack damage.Quote:
Will there also come a change on stack weapons? Like devourer is doing 2 stack damage in pvp atm, thats just crap. Fire apoc and poison beam could also become stackable again.
If you look at how a weapon applies it's damage, then the total dmg a stack does (not just it's per-tick damage) is part of the total damage it does per shot.
Flamer stacks do 8 'ticks' of damage (or should do), so if they do 2 dmg per tick, then that's a total of 16 dmg per stack, this would then be paired with 144 instant damage (for a total of 160).
It's still doing 10% DPM via DoT, but it appears as 'inconsequential' in gameplay.
The proportion of DPM that a weapon's DoT effect does we can alter. What that proportion is, we can discuss.
I'll have to ask, but yes, I agree. Lack of player control only breeds frustration.Quote:
We need something done with the hitzones. Broken legs are always a players death in op fights as long as its not a spy or pe cause of stealth. Falk already made a suggestion bout that (more health for the leg region) or legs could only be hurt below 50% health...
How much leg-zone damage affects run-speed is something to be looked at, though currently it is not a priority (and afaik, is a hard-coded element, so it's not something we can change as fast as other things).
That implant change is one of the most needed changes. Those xx,xx falues are a pain in the ass and some implants are just crap (marine,moveon,all monk implants), also there needs to be changes in the powerarmor slot, atm the pas are so damn more powerfull then nonepa version, probably except for tank. The underwear slowes you even more down then a pa, grants no dmg skill buff and has low resists even sometimes -resists
the only problem i see at the moment is that if monk implants get falues like the other implants (dex or str for example) the dmg output should increase by a certain amount and dont you have to rebalance apu/ppu again?
btw, thanks for that long and detailed post bragi
Sidenote: Server update applied.
- The Quickbelt-Bug should be solved now
- "Softpatch" deployment should work now for all clients.
Sorry what was in the new patch that you guys would like us to try out? I don't know if the patch notes are posted somewhere?
Zoltan said something about new weapon modifications or something? What exactly do you want us to test?
The first thing is to gather informations or idea for the weapons characteristic. There are already a bunch of prominent weapons which already received an update, but there are still tons left so we need to do this step by step.
I want you guys to play around with the weapons to get a feeling for the new changes.
Weapons which were updated so far:
+ Terminator
+ Liberator
+ Wyatt Earp
+ SWAT Backup Gun
+ CREED
+ Cursed Soul
+ Slasher
+ First Love
+ Doom Beamer
+ Ionic Shotgun Rifle
+ Ionic Shotgun Pistol
+ Dreadfire
+ Silent Hunter
+ FAR Reaper
+ Ray of God
I might have missed it but... what exactly got changed about those weapons, in how far are they different? I yet have to lom up a char to rare level. Only balancing changes or anything else to look out for?
Zoltan appears to have made a great deal of changes to weapon handling/parameters on the test server using soft patches, I've observed the following changes:
Note that these aren't official notes in any way, simply my observations of the changes in place on Vedeena. Also, I will have definitely missed things (and I haven't even tested APU spells and Melee weapons).
Rifles:
- Terminator does significantly more damage.
- Time between shots in Pain Easer burst is significantly reduced. Time between bursts appears increased slightly.
- Ionic Shotgun Rifle frequency significantly increased.
- Time between shots in SWAT Assault Rifle burst is significantly reduced. Time between bursts appears increased slightly.
- Ray of God is now a burst fire weapon, firing four shots per burst in quick succession.
- Time between shots in Reaper Assault Rifle burst is significantly reduced. Time between bursts appears increased slightly.
- Desperado damage increased. Frequency appears to have increased slightly.
- Time between Libra bursts decreased, stamina drain decreased slightly.
- AK frequency increased and time between bursts decreased.
- Healing Light is now a burst fire weapon, firing three shots per burst in quick succession.
- First Love now fires four shots per burst (up from two).
- Silent Hunter damage increased.
Pistols:
- Wyatt Earp damage increased.
- Time between shots in Liberator burst is significantly reduced. Time between bursts appears increased slightly.
- Ionic Shotgun Pistol now holds one round, as it did previously.
- Slasher is now a single shot weapon with a very high frequency.
- Beam of Hell is now a burst fire weapon, firing three shots per burst in quick succession.
- Ray of Last Hope is now a burst fire weapon, firing four shots per burst in quick succession.
Heavy:
- Creed is now a burst fire weapon, firing three shots per burst in quick succession.
Things have been changed, things keep getting changed, stats and handling are changing several times a day from what I observed. I couldn't be arsed to write a full changelog every 20 minutes either when literally NOTHING is finalized and can change by someone just requesting it in ingame chat*. So STFU, join in and help & contribute instead of complaining here.
You write about properly testing stuff when you have no inclination to do so. I haven't seen you around on Vedeena in the last 2 weeks - and I was online basically non stop - always there to help as a crash test dummy and target with several accounts full of different characters and setup combinations to shoot at or shoot with and a totally overloaded excel sheet open in the background in a foolish attempt of keeping track of and calculating with all of the changes.
And then you randomly hop in this thread and decide to blabble some bullshit about you can't test properly without a changelog...
Get your head straight. What Zoltan wrote is actually a good idea: Get on the Testserver and see for yourself. Sadly seems to be the only way to actually get people there - curiosity.
*) I told him Malediction needs a slightly higher freq, the people who where online at that time will forever remember what happened next :P
Without being on the test server yet. It does help to know at least which weapons to test, to see if we "notice" a change. I haven't played in years, so I wouldn't even know what I am supposed to be noticing in the first place. :( It helps to be a bit calmer, and less dramatic. People see things from different angles, and perspectives. I would suggest watching the Bruce Lee video, about being like water.... :p
actually, ive been trying to get on the test server for days since i came home from my wedding anniversary vacation and i have posted in other threads about my entire clan not being able to get on until Divide figured out what our problem was. then i was on the test server almost non stop ever since. let me see....ming the merciless, yahoo, chick magnet, kenny buchanon oh, and mace were the characters i was on yesterday while were playing with your malediction.
i guess that entier post u just made goes to shit now, but my point still stands. if u make changes to stuff, not knowing what the changes are and just trying stuff may be fun for some, but for others its like shooting fish in a barrel. i would rather know what im supposed to go test rather than just trying every gun and seeing if its changed. and im not the only one who feels that way....so...i guess now u should STFU eh?
The problem was NOT reading the Patchnotes / Test annoucements carefully.
Slith's malediction?
Okay so I can spend my whole free time by writing and updating updates informations on this forum, which you and your friends didn't gave the needed attention (see first quote) ... yes
~ OR ~
I can spend my time with bugfixing, balancing and feature development.
And to be honest, I can't hear or read the "and im not the only one" argument anymore this argument simply doesn't count for me ;)
There were about ~12 ppl. on the testserver to test their favorite weapons instead of writing posts about missed details.
Fuck this shit Mace, they obviously don't want our input. Just let falk/zoltan do whatever he wants with the server, it's whats going to happen anyway. This is what you get for trying to help...
Me and Kame told you moooooonths ago that trying to balance all the weapons using just a curve will not fix your problems when it comes to balancing...there are too many factors in neocron to do that...you have to change each weapon individually like it was done in the past...i honestly do not care if Zoltan makes changes without telling us as long as they get fixed...in the end its in his hands to kill the game or make it awesome again! Mace i would suggest that you stop testing since they only listen to German runners and just sit back like me and watch =) Only thing we can do now is tell them our opinion and see if they actually listen...case in point not listening to me and Kame which wasted 4 months of everyones time and dropped the population to all time lows...Desperation time is now Zoltan and i think your gonna rise to the challenge...just make the changes that need to be made to fix the game play and people will come back...im either gonna be cursing your name or praising it...hoping for praising it <3
Tino 4 President of NC 2016
"So STFU, join in and help & contribute instead of complaining here.
You write about properly testing stuff when you have no inclination to do so. I haven't seen you around on Vedeena in the last 2 weeks - and I was online basically non stop - always there to help as a crash test dummy and target with several accounts full of different characters and setup combinations to shoot at or shoot with and a totally overloaded excel sheet open in the background in a foolish attempt of keeping track of and calculating with all of the changes.
And then you randomly hop in this thread and decide to blabble some bullshit about you can't test properly without a changelog..."
Hey Falk Keegan i think you should STFU since you clearly do not care about neocron and use hacks to gain an advantage in pvp and ruin the game.
Anyone that wants to see video footage of Falk Keegan cheating please youtube Neocron Falk Keegan Hacks Turned On...@ time 18:30 in the video Falk Keegan's pe jumps into the air triple the height a normal person can jump in neocron...before you start trash talking legit runners in neocron maybe you should stop hacking the game
Here is the link to Falk Keegan hacking neocron http://www.youtube.com/watch?v=QeTiBEAGUdY
Here is a slow motion video clip of Falk Keegan using a jump hack on his pe
https://www.youtube.com/watch?v=HItp...ature=youtu.be
The REAL problem was additional dependencies were introduced and the game didn't take care of it. This game may be coded from back when I barely had hair on my nutsack, but it's not that same day in age. You don't get to expect your playerbase to lift a finger other than to key in their passwords. The "fix" was like 1.4mb of redistributable binaries that you can drop into your Neocron folder. Something well within the capabilities of the NC Patcher.
/edit:
When was the last time WoW players had to manually install anything to support that game? Never. Blizzard does it for them. Just like Apple does everything for their users. Get with the program. It's not the 90's or the early 2000's. PC Gamers aren't de-facto PC Geeks any longer.
Hey as long as Ionic's are playable again i am happy, i heard they were good and would like to try one out on my tank if they get fixed too.