Feel free to leave your thoughts and/or comments concerning patch R#177 here! The patch notes can be found in this thread.
Sincerly,
Your Neocron Support Team
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Feel free to leave your thoughts and/or comments concerning patch R#177 here! The patch notes can be found in this thread.
Sincerly,
Your Neocron Support Team
As a Fallen Angel, I disapprove of Crahn protecting me... I have all of FA and TechHaven to do that for me ;)
Quote:
Originally Posted by Alduin
Other than that, lovely jubly :D - Will we need to re-create PTS copies once this is live too ?
Any chance of having an idea what what exploits have been fixed? We all know they're are several around but it'd nice to know which ones have been worked on to show progress.
Sorry, that wont happen.
It is a standing principle that we do not allow disclosure or discussion of that kind of stuff.
If you need to submit an exploit description so it can get fixed, please make use of exploits@neocron.info
Thanks.
TG Missions fix would be nice ! Some send you to a contact person plaza 2
Please use our bug reports forum for bug reports.
You can find it here: http://forum.neocron-game.com/forumd...33-Bug-Reports
Thank you.
I really luv u guys!
Thx again!
Warbot Farmers I salute you!!!
Thanks for this patch :)
Some notes:
PLUS: Warbot drops - after years warbot hunting makes fun and sense again - this as one of the most well done things of this patch !
:)
PLUS: Hacknet issues- i have to test it still, but repairing at least the respawn issues of code fragments and containers was also a very good work ! Hope you will address the other bugs and content of hacknet in future, too.....
MINUS: MC5 overhaul - i wonder if the farming efforts will not be to big, but on the other side it seems that it's not (droner-)solo-able but a tank/PPU team is enough to collect simple parts. The tank simply pick the BC out and that's it. If the intention was to make the need of big teams then this was more a fail.
MINUS: After the numbers of drone nerfs the immense flickering if beeing hit is way too much. Don't know if you had lowered this in a former patch, but if it was not enough. The question is what this is good for ? No other char has a blinding effect if he is being hit (especially by high-freq firing mobs with plasma guns). If that was originally thought to make a special effect for the organic-tech connection of the droner and his drone then it's stylish, but after this lot of nerfs i would appreciate if the effect would be lowered more or even removed at all.
But again, thanks for this over-all good patchwork ! Neocron is getting better and better again ! :)
Greetings, Reed
Neocronicle has the latest on the new Yo's in Pepper Park Sec-3!
My autoupdater has been corrupted by this and I can no longer log in =( Running Windows 7 and already forced to turn off my firewall in order to play.
Good work. Patch seems to be solid. Any hints on the TL92 Pulselaser Pistol?
In theory it should be at the high tech pistol smuggler in the Canyon.
According to someone who tried to fetch it for me there, the Smuggler in the Canyon doesn't sell that pistol.
ay, its not there :(
And Trivaldi removed it from the patch notes ... I think that says it all...
Now it's back ;) slight issue we were able to address with R#178.
It seems that the positioning issue got even worse with last patch.
3 guys in the doy tunnels (lvl3) and we all saw the mobs in different positions.
One time our tank started shooting mobs the other 2 did not see. Eventually he killed them but the bodies were invisible to the other team members.
At another time the tank was able to damage mobs by shooting a wall while the other 2 team members saw the mobs 2 intersections away, cowering at the wall.
Has somebody found out which other "warbot related" mobs drop more tech parts now?
I'm guessing they could be talking about mobs like Hover bots. Though I'm not sure many people even try to farm hover bots due to the stupid amounts of damage they do per shot, but that's a problem that affects most if not all PvE mobs at the moment. (combined with when you get hit your health goes to zero (or almost) then back up to whatever it should be, but if you get hit twice in succession you'll die even though two hits shouldn't kill you).
I just would like to say that I really miss the client.exe-error!!! :mad:
(good work! :D)