Stats:
PSI 100
INT 100
CON 45
DEX 35
STR 20
Possible Professions:
• Inquisitor (APU)
• Field Medic (PPU)
• Preacher (Hybrid)
• Hacker
• Scientist
Initial Class Description:
“Physically, the Psi Monk is at a considerable disadvantage due to his historical evolution. Even with the greatest effort, it is nearly impossible for him to become a good fighter in the traditional sense. In the area of Psi skills, however, all avenues of development are open to him.
Psi Monks were the ruling class in Neocron up until the Ceres Wars. Among other things, they created the genetic blueprints for the GenTanks, who turned the tide of the war in favor of Neocron. After the war was over the morally strengthened populace revolted against the heartless regime of the Psi Monks. The Monks were persecuted and driven underground. Following civil reforms and the introduction of the LawNet, they were rehabilitated and can now once again move freely in the city. Nonetheless, they are still despised – or at the very least distrusted – by the populace.”
How we see the Monk in combat:
The monk in general is so focused on his Psi abilities that he can’t really do anything else combat wise. The 3 main roles for a Psi Monk are the APU, PPU, and Hybrid.
The APU is the prime damage dealer of the Neocron world, no other class can match the amount of devastation a single APU can deal in such a short amount of time to a single target, however since the APU is focused solely on destructive powers his defenses are next to non-existent on his own. Even with the aid of a PPU he’s effectively a glass cannon.
The PPU is the healer and buffer. His role in life is to help others survive. However his powers are such that they act as amplifiers to pre-existing levels in which he has to work with. In that sense he has the potential for high defenses on his own, but not the highest overall.
The Hybrid is basically the Private Eye of the Psi monks, and has devoted his time to gaining roughly equal levels in both defensive and offensive abilities.
Possible changes:
• Reduce PPU self buff capability, making him more vulnerable should change the PvP dynamics.
• Prevent low level buffs/heals from overriding higher level ones.
• Reintroduce Psi aiming.
• Change shelter to block a certain amount of damage, while limiting the number of shelters cast (no perma-shelter).
• Possibly limit the number of buffs active at the same time.